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// ----------------------------------------------------
// $Maintainer: Marcel Schumann $
// $Authors: Marcel Schumann $
// ----------------------------------------------------
#include <BALL/SCORING/COMPONENTS/burialDepth.h>
#include <BALL/KERNEL/atom.h>
using namespace BALL;
BurialDepth::BurialDepth(ScoringFunction& sf)
: ScoringComponent(sf)
{
gridable_ = false;
setName("BurialDepth");
}
BurialDepth::~BurialDepth()
{
}
void BurialDepth::update(const vector<std::pair<Atom*, Atom*> >& /*pair_vector*/)
{
// no need to do anything here
}
double BurialDepth::updateScore()
{
score_ = scoring_function_->getNoNeighboringReceptorAtoms();
/*
scaleScore();
return score_;
*/
return getScaledScore();
}
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