File: vertex2.C

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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: vertex2.C,v 1.7.20.1 2007/03/25 21:56:37 oliver Exp $
//

#include <BALL/VIEW/DATATYPE/vertex2.h>

using namespace std;

namespace BALL
{
	namespace VIEW
	{

		Vertex2::Vertex2()
			:	vertex1_(),
				vertex2_(),
				vertex1_ptr_(&vertex1_),
				vertex2_ptr_(&vertex2_)
		{
		}

		Vertex2::Vertex2(const Vertex2& v)
			:	vertex1_(v.vertex1_),
				vertex2_(v.vertex2_)
		{
			if (v.vertex1_ptr_ != &v.vertex1_)
			{
				vertex1_ptr_ = v.vertex1_ptr_;
				vertex2_ptr_ = v.vertex2_ptr_;
			}
			else
			{
				vertex1_ptr_ = &vertex1_;
				vertex2_ptr_ = &vertex2_;
			}
		}

		Vertex2::~Vertex2()
		{
			#ifdef BALL_VIEW_DEBUG
				cout << "Destructing object " << (void *)this 
					<< " of class " << RTTI::getName<Vertex2>() << endl;
			#endif 
		}

		void Vertex2::clear()
		{
			vertex1_.set(0.0);
			vertex2_.set(0.0);
			vertex1_ptr_ = &vertex1_;
			vertex2_ptr_ = &vertex2_;
		}

		void Vertex2::set(const Vertex2& v)
		{
			vertex1_.set(v.vertex1_);
			vertex2_.set(v.vertex2_);
			
			vertex1_ptr_ = v.vertex1_ptr_;
			vertex2_ptr_ = v.vertex2_ptr_;
		}

		const Vertex2& Vertex2::operator = (const Vertex2& v)
		{
			set(v);

			return *this;
		}

		void Vertex2::swap(Vertex2& v)
		{
			Vector3 *temp_vector_ptr = vertex1_ptr_;

			if (v.vertex1_ptr_ != &v.vertex1_)
			{
				vertex1_ptr_ = v.vertex1_ptr_;
				
				if (temp_vector_ptr != &vertex1_)
				{
					v.vertex1_ptr_ = temp_vector_ptr;
				}
				else
				{
					v.vertex1_ptr_ = &v.vertex1_;
				}
			}
			else if (vertex1_ptr_ != &vertex1_)
			{
				v.vertex1_ptr_ = temp_vector_ptr;
				
				vertex1_ptr_  = &v.vertex1_;
			}  

			temp_vector_ptr = vertex2_ptr_;

			if (v.vertex2_ptr_ != &v.vertex2_)
			{
				vertex2_ptr_ = v.vertex2_ptr_;
				
				if (temp_vector_ptr != &vertex2_)
				{
					v.vertex2_ptr_ = temp_vector_ptr;
				}
				else
				{
					v.vertex2_ptr_ = &v.vertex2_;
				}
			}
			else if (vertex2_ptr_ != &vertex2_)
			{
				v.vertex2_ptr_ = temp_vector_ptr;
				
				vertex2_ptr_ = &v.vertex2_;
			}  

			vertex1_.swap(v.vertex1_);
			vertex2_.swap(v.vertex2_);
		}

		bool Vertex2::isValid() const
		{
			return (vertex1_.isValid() &&
							vertex2_.isValid() );
		}

		void Vertex2::dump(ostream& s, Size depth) const
		{
			BALL_DUMP_STREAM_PREFIX(s);
			
			BALL_DUMP_DEPTH(s, depth);
			BALL_DUMP_HEADER(s, this, this);

			BALL_DUMP_DEPTH(s, depth);
			s << "vertex1 : " << vertex1_ << endl;

			BALL_DUMP_DEPTH(s, depth);
			s << "*vertex1 : " << (*vertex1_ptr_) << endl;

			BALL_DUMP_DEPTH(s, depth);
			s << "vertex2 : " << vertex2_ << endl;

			BALL_DUMP_DEPTH(s, depth);
			s << "*vertex2 : " << (*vertex2_ptr_) << endl;

			BALL_DUMP_STREAM_SUFFIX(s);
		}

#		ifdef BALL_NO_INLINE_FUNCTIONS
#			include <BALL/VIEW/DATATYPE/vertex2.iC>
#		endif 

	} // namespace VIEW
} // namespace BALL