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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/VIEW/DIALOGS/materialSettings.h>
#include <BALL/VIEW/WIDGETS/scene.h>
#include <BALL/VIEW/KERNEL/representation.h>
#include <BALL/VIEW/DIALOGS/modifyRepresentationDialog.h>
#include <BALL/CONCEPT/property.h>
#include <QtWidgets/QLabel>
#include <QtWidgets/QSlider>
namespace BALL
{
namespace VIEW
{
MaterialSettings::MaterialSettings(QWidget* parent, const char* name, Qt::WindowFlags fl)
: QWidget(parent, fl),
Ui_MaterialSettingsData(),
PreferencesEntry(),
current_representation_(0)
{
setupUi(this);
setObjectName(name);
setINIFileSectionName("MATERIAL_SETTINGS");
setWidgetStackName((String)tr("Materials"));
setColor(ambient_color_label, ColorRGBA(1.0, 1.0, 1.0));
setColor(reflectiveness_color_label, ColorRGBA(1.0, 1.0, 1.0));
setColor(specularity_color_label, ColorRGBA(1.0, 1.0, 1.0));
// signals and slots connections
connect( ambient_factor_slider, SIGNAL( valueChanged(int) ), this, SLOT( ambientFactorChanged() ) );
connect( specularity_factor_slider, SIGNAL( valueChanged(int) ), this, SLOT( specularityFactorChanged() ) );
connect( reflectiveness_factor_slider, SIGNAL( valueChanged(int) ), this, SLOT( reflectivenessFactorChanged() ) );
connect( shininess_factor_slider, SIGNAL( valueChanged(int) ), this, SLOT( shininessFactorChanged() ) );
connect( transparency_factor_slider, SIGNAL( valueChanged(int) ), this, SLOT( transparencyFactorChanged() ) );
connect (update_directly_checkBox, SIGNAL(stateChanged(int)), this, SLOT (updateDirectlyBoxChanged()));
connect( ambient_color_button, SIGNAL( clicked() ), this, SLOT( editAmbientColor() ) );
connect( specularity_color_button, SIGNAL(clicked()), this, SLOT( editSpecularityColor() ) );
connect( reflectiveness_color_button, SIGNAL(clicked()), this, SLOT( editReflectivenessColor() ) );
registerWidgets_();
}
void MaterialSettings::apply()
{
//TODO still missing: use the colors (ambient_color_button, ..) in POVRay and OpenGL
//TODO what should happen, when this dialog is called for a specific representation in POVRay and OpenGL?
//TODO So far OpenGL and POVRay do not make any use of transparency!
if (Scene::getInstance(0) && Scene::getInstance(0)->getStage())
{
Stage& stage = *Scene::getInstance(0)->getStage();
// first, decide whether we have been called from the preferences or from the geometric control
Stage::Material material;
material.ambient_color = VIEW::getColor(ambient_color_label);
material.specular_color = VIEW::getColor(specularity_color_label);
material.reflective_color = VIEW::getColor(reflectiveness_color_label);
material.ambient_intensity = ambient_factor_label->text().toFloat();
material.specular_intensity = specularity_factor_label->text().toFloat();
material.reflective_intensity = reflectiveness_factor_label->text().toFloat();
material.shininess = std::max(shininess_factor_label->text().toFloat(), 0.1f);
material.transparency = transparency_factor_label->text().toFloat();
if (objectName() == "MaterialSettingsForRepresentation")
{
// we have been called from the right mouse button menu of a representation and should *only*
// apply the values to this one
if (current_representation_)
{
Scene::getInstance(0)->updateMaterialForRepresentation(current_representation_, material);
}
else
Log.error() << "MaterialSettings::apply(): Invalid representation selected!" << std::endl;
}
else
{
// we have been called from the preferences and should set new default values for *all* representations
stage.getMaterial() = material;
Scene::getInstance(0)->updateAllMaterials();
}
}
}
void MaterialSettings::setCurrentRepresentation(Representation* representation)
{
current_representation_ = representation;
// update the sliders
Stage::Material material;
if (representation->hasProperty("Rendering::Material"))
{
NamedProperty mat_property = representation->getProperty("Rendering::Material");
boost::shared_ptr<PersistentObject> mat_ptr = mat_property.getSmartObject();
material = *(dynamic_cast<Stage::Material*>(mat_ptr.get()));
}
else
{
Stage* stage = Scene::getInstance(0)->getStage();
material = stage->getMaterial();
}
// remember the update-directly value
bool do_update = update_directly_checkBox->isChecked();
// and disable it for now to prevent unnecessary raytracing calls
update_directly_checkBox->setChecked(false);
// now set the values
setColor(ambient_color_label, material.ambient_color);
setColor(reflectiveness_color_label, material.reflective_color);
setColor(specularity_color_label, material.specular_color);
setLabel_(*ambient_factor_label, material.ambient_intensity);
ambient_factor_slider->setValue(material.ambient_intensity*(float)ambient_factor_slider->maximum());
setLabel_(*specularity_factor_label, material.specular_intensity);
specularity_factor_slider->setValue(material.specular_intensity*(float)specularity_factor_slider->maximum());
setLabel_(*reflectiveness_factor_label, material.reflective_intensity);
reflectiveness_factor_slider->setValue(material.reflective_intensity*(float)reflectiveness_factor_slider->maximum());
setLabel_(*shininess_factor_label, material.shininess);
shininess_factor_slider->setValue(sqrt(material.shininess*(float)shininess_factor_slider->maximum()));
setLabel_(*transparency_factor_label, material.transparency);
transparency_factor_slider->setValue(material.transparency);
update_directly_checkBox->setChecked(do_update);
}
void MaterialSettings::updateDefaultMaterialsFromStage()
{
Stage* stage = Scene::getInstance(0)->getStage();
const Stage::Material& material = stage->getMaterial();
// now set the values
setColor(ambient_color_label, material.ambient_color);
setColor(reflectiveness_color_label, material.reflective_color);
setColor(specularity_color_label, material.specular_color);
ambient_factor_slider->setValue(material.ambient_intensity);
setValues_(*ambient_factor_slider, *ambient_factor_label, 1);
specularity_factor_slider->setValue(material.specular_intensity);
setValues_(*specularity_factor_slider, *specularity_factor_label, 1);
reflectiveness_factor_slider->setValue(material.reflective_intensity);
setValues_(*reflectiveness_factor_slider, *reflectiveness_factor_label, 1);
shininess_factor_slider->setValue(material.shininess);
setValues_(*shininess_factor_slider, *shininess_factor_label, 1);
transparency_factor_slider->setValue(material.transparency*100);
setValues_(*transparency_factor_slider, *transparency_factor_label, 1);
if (update_directly_checkBox->isChecked())
apply();
}
void MaterialSettings::ambientFactorChanged()
{
setValues_(*ambient_factor_slider, *ambient_factor_label, 100);
if (update_directly_checkBox->isChecked())
apply();
}
void MaterialSettings::specularityFactorChanged()
{
setValues_(*specularity_factor_slider, *specularity_factor_label, 100);
if (update_directly_checkBox->isChecked())
apply();
}
void MaterialSettings::reflectivenessFactorChanged()
{
setValues_(*reflectiveness_factor_slider, *reflectiveness_factor_label, 100);
if (update_directly_checkBox->isChecked())
apply();
}
void MaterialSettings::shininessFactorChanged()
{
//setValues_(*shininess_factor_slider, *shininess_factor_label, 1);
setQuadraticValues_(*shininess_factor_slider, *shininess_factor_label, shininess_factor_slider->maximum());
if (update_directly_checkBox->isChecked())
apply();
}
void MaterialSettings::transparencyFactorChanged()
{
String text = String((int)transparency_factor_slider->value());
transparency_factor_label->setText(text.c_str());
if (update_directly_checkBox->isChecked())
apply();
}
void MaterialSettings::updateDirectlyBoxChanged()
{
if (update_directly_checkBox->isChecked())
{
apply();
}
}
void MaterialSettings::setValues_(const QSlider& slider, QLabel& label, int divisor)
{
setLabel_(label, ((float)slider.value()) / divisor);
}
void MaterialSettings::setLabel_(QLabel& label, float value)
{
String text(10, "%2f", value);
while (text.has('.') && text.hasSuffix("0"))
{
text = text.trimRight("0");
}
if (text.hasSuffix(".")) text += "0";
label.setText(text.c_str());
}
void MaterialSettings::setQuadraticValues_(const QSlider& slider, QLabel& label, int divisor)
{
float quadratic_value =((float)slider.value()) / divisor;
quadratic_value *= quadratic_value;
quadratic_value *= divisor;
QString truncated_text;
truncated_text.setNum(quadratic_value,'f', 3);
//String text = String(quadratic_value);
//
//while (text.has('.') && text.hasSuffix("0"))
//{
// text = text.trimRight("0");
//}
//if (text.hasSuffix(".")) text += "0";
//
//label.setText(text.c_str());
label.setText(truncated_text);
}
void MaterialSettings::editAmbientColor()
{
QColor color = VIEW::chooseColor(ambient_color_label);
if (update_directly_checkBox->isChecked())
apply();
}
void MaterialSettings::editSpecularityColor()
{
QColor color = VIEW::chooseColor(specularity_color_label);
if (update_directly_checkBox->isChecked())
apply();
}
void MaterialSettings::editReflectivenessColor()
{
QColor color = VIEW::chooseColor(reflectiveness_color_label);
if (update_directly_checkBox->isChecked())
apply();
}
} // namespace VIEW
} // namespace BALL
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