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#include <BALL/VIEW/KERNEL/MODES/interactionModeManager.h>
#include <BALL/VIEW/WIDGETS/scene.h>
#include <BALL/VIEW/KERNEL/MODES/editMode.h>
#include <BALL/VIEW/KERNEL/MODES/moveMode.h>
#include <BALL/VIEW/KERNEL/MODES/rotateMode.h>
#include <BALL/VIEW/KERNEL/MODES/pickingMode.h>
#include <QtWidgets/QMenu>
namespace BALL
{
namespace VIEW
{
InteractionModeManager::InteractionModeManager(Scene* scene)
: stereo_mode_(Renderer::NO_STEREO),
current_mode_(0),
last_mode_(0),
scene_(scene)
{
init_();
}
InteractionModeManager::~InteractionModeManager()
{
for(std::list<InteractionMode*>::iterator it = modes_.begin();
it != modes_.end(); ++it)
{
delete *it;
}
}
void InteractionModeManager::init_()
{
actions_ = new QActionGroup(this);
//Rotate mode is the default mode
setMode_(new RotateMode(scene_));
modes_.push_back(current_mode_);
modes_.push_back(new EditMode(scene_));
modes_.push_back(new MoveMode(scene_));
modes_.push_back(new PickingMode(scene_));
for(std::list<InteractionMode*>::iterator it = modes_.begin(); it != modes_.end(); ++it)
{
if((*it)->getMainAction())
{
actions_->addAction((*it)->getMainAction());
connect(*it, SIGNAL(requestModeChange(InteractionMode*)), this, SLOT(setMode_(InteractionMode*)));
}
}
}
QString InteractionModeManager::getCurrentModeName() const
{
return current_mode_ ? current_mode_->getName() : QString::null;
}
void InteractionModeManager::keyPressEvent(QKeyEvent* evt)
{
for(std::list<InteractionMode*>::iterator it = modes_.begin(); it != modes_.end(); ++it)
{
if(evt->key() == (*it)->getKey())
{
setMode_(*it);
return;
}
}
if(handleStereoKeyPress_(evt))
{
return;
}
//Let the current mode process the key event
current_mode_->keyPressEvent(evt);
}
void InteractionModeManager::setMode_(InteractionMode* new_mode)
{
if(new_mode == 0)
{
return;
}
last_mode_ = current_mode_;
current_mode_ = new_mode;
if(last_mode_) last_mode_->deactivate();
current_mode_->activate();
}
void InteractionModeManager::switchToLastMode()
{
setMode_(last_mode_);
}
bool InteractionModeManager::handleStereoKeyPress_(QKeyEvent* evt)
{
// TODO make keys configurable in shortcutRegistry
if ((stereo_mode_ == Renderer::NO_STEREO) &&
(evt->key() == Qt::Key_Escape))
{
setMode_(last_mode_);
return true;
}
if (stereo_mode_ == Renderer::NO_STEREO)
{
evt->ignore();
return false;
}
// TODO make keys configurable in shortcutRegistry
if ((evt->key() == Qt::Key_Y && evt->modifiers() == Qt::AltModifier) ||
evt->key() == Qt::Key_Escape)
{
scene_->exitStereo();
return true;
}
// TODO make keys configurable in shortcutRegistry
// setting of eye and focal distance
if (evt->key() != Qt::Key_Left &&
evt->key() != Qt::Key_Right &&
evt->key() != Qt::Key_Up &&
evt->key() != Qt::Key_Down)
{
evt->ignore();
return false;
}
// TODO make keys configurable in shortcutRegistry
// setting of eye distance
if (evt->key() == Qt::Key_Left ||
evt->key() == Qt::Key_Right)
{
float new_distance = scene_->getStage()->getEyeDistance();
// TODO make keys configurable in shortcutRegistry
float modifier = 1;
if (evt->key() == Qt::Key_Left)
{
modifier = -0.1;
}
else
{
modifier = +0.1;
}
// TODO make keys configurable in shortcutRegistry
if (evt->modifiers() == Qt::ShiftModifier)
{
modifier *= 10;
}
new_distance += modifier;
// prevent strange values
if (new_distance < 0)
{
new_distance = 0;
}
if (new_distance > 4)
{
new_distance = 4;
}
scene_->getStage()->setEyeDistance(new_distance);
}
// setting of focal distance
else
{
float new_focal_distance = scene_->getStage()->getFocalDistance();
// TODO make keys configurable in shortcutRegistry
float modifier = 1;
if (evt->key() == Qt::Key_Down)
{
modifier = -1;
}
else
{
modifier = +1;
}
// TODO make keys configurable in shortcutRegistry
if (evt->modifiers() == Qt::ShiftModifier)
{
modifier *= 10;
}
new_focal_distance += modifier;
// prevent strange values
if (new_focal_distance < 7)
{
new_focal_distance = 7;
}
if (new_focal_distance > 1000)
{
new_focal_distance = 1000;
}
scene_->getStage()->setFocalDistance(new_focal_distance);
}
//TODO: readd this
//stage_settings_->updateFromStage();
scene_->updateGL();
return true;
}
void InteractionModeManager::keyReleaseEvent(QKeyEvent* evt)
{
current_mode_->keyReleaseEvent(evt);
}
void InteractionModeManager::mouseDoubleClickEvent(QMouseEvent* evt)
{
current_mode_->mouseDoubleClickEvent(evt);
}
void InteractionModeManager::mouseMoveEvent(QMouseEvent* evt)
{
current_mode_->mouseMoveEvent(evt);
}
void InteractionModeManager::mousePressEvent(QMouseEvent* evt)
{
current_mode_->mousePressEvent(evt);
}
void InteractionModeManager::mouseReleaseEvent(QMouseEvent* evt)
{
current_mode_->mouseReleaseEvent(evt);
}
void InteractionModeManager::wheelEvent(QWheelEvent* evt)
{
current_mode_->wheelEvent(evt);
}
void InteractionModeManager::populateContextMenu(QMenu* menu)
{
for(std::list<InteractionMode*>::iterator it = modes_.begin(); it != modes_.end(); ++it)
{
menu->addAction((*it)->getMainAction());
}
menu->addSeparator();
for(std::list<InteractionMode*>::iterator it = modes_.begin(); it != modes_.end(); ++it)
{
(*it)->populateContextMenu(menu);
}
}
void InteractionModeManager::addToolBarEntries(QToolBar* tb)
{
for(std::list<InteractionMode*>::iterator it = modes_.begin(); it != modes_.end(); ++it)
{
(*it)->addToolBarEntries(tb);
}
}
void InteractionModeManager::setMouseSensitivity(float sensitivity)
{
for(const auto& mode: modes_)
mode->setMouseSensitivity(sensitivity);
}
void InteractionModeManager::setMouseWheelSensitivity(float sensitivity)
{
for(const auto& mode: modes_)
mode->setMouseWheelSensitivity(sensitivity);
}
}
}
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