1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231
|
#include <BALL/VIEW/KERNEL/MODES/moveMode.h>
#include <BALL/STRUCTURE/geometricProperties.h>
#include <BALL/VIEW/WIDGETS/scene.h>
#include <BALL/VIEW/RENDERING/camera.h>
#include <BALL/VIEW/KERNEL/mainControl.h>
#include <BALL/VIEW/KERNEL/message.h>
#include <QtGui/QMouseEvent>
#include <QtGui/QKeyEvent>
#define ROTATE_FACTOR 50.
#define ROTATE_FACTOR2 50.
#define TRANSLATE_FACTOR 4.
#define ZOOM_FACTOR 7.
namespace BALL
{
namespace VIEW
{
/// Different Mouse Mode actions
enum ModeAction
{
///
TRANSLATE_ACTION,
///
ZOOM_ACTION,
///
ROTATE_ACTION,
///
ROTATE_CLOCKWISE_ACTION
};
MoveMode::MoveMode(Scene* scene)
: InteractionMode(scene),
move_atom_(0)
{
String description = "Shortcut|Display|Move_Mode";
main_action_ = scene_->insertMenuEntry(MainControl::DISPLAY, tr("Move Mode"), 0,
0, description, QKeySequence("Ctrl+W"),
tr("Switch to move mode, e.g. move selected items"),
UIOperationMode::MODE_ADVANCED);
if (main_action_)
{
scene_->setIcon(main_action_, "actions/transform-move", false);
main_action_->setCheckable(true);
connect(main_action_, SIGNAL(triggered()), SLOT(modeChangeSlot_()));
}
}
void MoveMode::mouseMoveEventImpl_(QMouseEvent* evt)
{
processMoveModeMouseEvents_(evt);
}
void MoveMode::mouseReleaseEventImpl_(QMouseEvent* evt)
{
processMoveModeMouseEvents_(evt);
}
Index MoveMode::getMoveModeAction_(QMouseEvent* e)
{
// TODO make keys configurable in shortcutRegistry
if (e->modifiers() == Qt::NoModifier)
{
if (e->buttons() == Qt::LeftButton) return TRANSLATE_ACTION;
if (e->buttons() == Qt::MidButton) return ZOOM_ACTION;
if (e->buttons() == Qt::RightButton) return ROTATE_ACTION;
}
else if (e->buttons() == Qt::LeftButton)
{
if (e->modifiers() == Qt::ShiftModifier) return ZOOM_ACTION;
if (e->modifiers() == Qt::ControlModifier) return ROTATE_ACTION;
if (e->modifiers() == (Qt::ShiftModifier | Qt::ControlModifier)) return ROTATE_CLOCKWISE_ACTION;
}
else if (e->buttons() == (Qt::LeftButton | Qt::RightButton))
{
return ROTATE_CLOCKWISE_ACTION;
}
return ROTATE_ACTION;
}
void MoveMode::processMoveModeMouseEvents_(QMouseEvent* e)
{
Camera& camera = scene_->getStage()->getCamera();
// Difference between the old and new position in the window
float delta_x = getXDiff_() / 4.0;
float delta_y = getYDiff_() / 4.0;
// stop if no movement
if (delta_x == 0 && delta_y == 0) return;
Index action = getMoveModeAction_(e);
// if we have a selection of Composites, we perform the moving here:
const HashSet<Composite*>& selection = scene_->getMainControl()->getSelection();
if (selection.size() != 0)
{
list<Composite*> composites;
std::copy(selection.begin(), selection.end(), std::front_inserter(composites));
switch (action)
{
case ZOOM_ACTION:
{
scene_->moveComposites(composites, Vector3(0,0, delta_y * ZOOM_FACTOR));
return;
}
case TRANSLATE_ACTION:
{
scene_->moveComposites(composites, Vector3(delta_x * TRANSLATE_FACTOR ,-delta_y * TRANSLATE_FACTOR, 0));
return;
}
case ROTATE_ACTION:
{
scene_->rotateComposites(composites, delta_x * ROTATE_FACTOR * 4., delta_y * ROTATE_FACTOR * 4., 0);
return;
}
case ROTATE_CLOCKWISE_ACTION:
{
scene_->rotateComposites(composites, 0, 0, delta_x * ROTATE_FACTOR * 4.);
return;
}
}
return;
}
// moving for Clipping Planes is done in DatasetControl:
// we create the Matrix for this here and send it per Message
Matrix4x4 m;
switch (action)
{
case ZOOM_ACTION:
{
Vector3 v = -scene_->getStage()->getCamera().getViewVector();
if (Maths::isZero(v.getSquareLength())) v = Vector3(1,0,0);
v.normalize();
v *= delta_y * ZOOM_FACTOR * 1.5;
m.setTranslation(v);
break;
}
case TRANSLATE_ACTION:
{
// calculate translation in x-axis direction
Vector3 right_translate = camera.getRightVector() * delta_x * TRANSLATE_FACTOR * 3.0;
// calculate translation in y-axis direction
Vector3 up_translate = camera.getLookUpVector() * delta_y * TRANSLATE_FACTOR * 3.0;
m.setTranslation(right_translate - up_translate);
break;
}
case ROTATE_ACTION:
{
delta_x *= ROTATE_FACTOR * 4.;
delta_y *= ROTATE_FACTOR * 4.;
float angle_total = fabs(delta_x) + fabs(delta_y);
Vector3 rotation_axis = (camera.getLookUpVector() * delta_x / angle_total) +
(camera.getRightVector() * delta_y / angle_total);
m.rotate(Angle(angle_total, false), rotation_axis);
break;
}
case ROTATE_CLOCKWISE_ACTION:
default:
delta_x *= ROTATE_FACTOR2;
Vector3 rotation_axis = camera.getViewVector();
m.rotate(Angle(delta_x, false), rotation_axis);
}
TransformationMessage* msg = new TransformationMessage;
msg->setMatrix(m);
scene_->notify(msg);
}
Qt::Key MoveMode::getKey() const
{
return Qt::Key_W;
}
void MoveMode::activate()
{
InteractionMode::activate();
scene_->setCursor(QCursor(Qt::SizeAllCursor));
}
void MoveMode::populateContextMenu(QMenu* menu)
{
if(move_atom_ == 0)
{
move_atom_ = new QAction(tr("Move Atom"), this);
connect(move_atom_, SIGNAL(triggered()), this, SLOT(moveAtomTriggered_()));
}
move_atom_->setEnabled(scene_->getCurrentAtom() != 0);
menu->addAction(move_atom_);
}
void MoveMode::moveAtomTriggered_()
{
if (scene_->getCurrentAtom() == 0) return;
scene_->getCurrentAtom()->setSelected(true);
scene_->notify(new CompositeMessage(*scene_->getCurrentAtom(), CompositeMessage::SELECTED_COMPOSITE));
Q_EMIT InteractionMode::requestModeChange(this);
}
}
}
|