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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/VIEW/KERNEL/clippingPlane.h>
namespace BALL
{
namespace VIEW
{
ColorRGBA ClippingPlane::capping_color_ = ColorRGBA(0, 0, 1.0, 1.0);
ClippingPlane::ClippingPlane()
: normal_(Vector3(1.)),
point_(),
active_(false),
hidden_(false),
cap_(false)
{
}
ClippingPlane::ClippingPlane(const ClippingPlane& rp)
: normal_(rp.normal_),
point_(rp.point_),
active_(rp.active_),
hidden_(rp.hidden_),
cap_(rp.cap_)
{
reps_ = rp.reps_;
}
const ClippingPlane& ClippingPlane::operator = (const ClippingPlane& plane)
{
reps_ = plane.reps_;
normal_ = plane.normal_;
active_ = plane.active_;
point_ = plane.point_;
hidden_ = plane.hidden_;
cap_ = plane.cap_;
return *this;
}
ClippingPlane::~ClippingPlane()
{
clear();
}
void ClippingPlane::clear()
{
reps_.clear();
}
float ClippingPlane::getDistance() const
{
return normal_ * (- point_);
}
bool ClippingPlane::operator == (const ClippingPlane& plane) const
{
return reps_ == plane.reps_ &&
normal_ == plane.normal_ &&
point_ == plane.point_ &&
active_ == plane.active_ &&
hidden_ == plane.hidden_ &&
cap_ == plane.cap_;
}
} // namespace VIEW
} // namespace BALL
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