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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/VIEW/KERNEL/connectionObject.h>
#include <BALL/VIEW/KERNEL/message.h>
namespace BALL
{
namespace VIEW
{
using std::ostream;
ConnectionObject::ConnectionObject()
: processing_message_queue_(false),
message_queue_(),
parent_(0),
children_connection_objects_()
{
}
ConnectionObject::~ConnectionObject()
{
#ifdef BALL_VIEW_DEBUG
Log.info() << "Destructing object " << (void *)this
<< " of class ConnectionObject" << std::endl;
#endif
destroy();
}
void ConnectionObject::clear()
{
// clear the message queue
list<Message*>::iterator message_iterator;
for(message_iterator = message_queue_.begin();
message_iterator != message_queue_.end();
++message_iterator)
{
// order of this if-statement is important
// only root has the right to delete deletable messages
if (this == getRoot()
&& (*message_iterator)->isDeletable())
{
delete *message_iterator;
}
}
message_queue_.clear();
// unregister this from parent if parent exists
if (parent_)
{
parent_->unregisterConnectionObject(*this);
clearParent_();
}
// unregister all children
list<ConnectionObject*>::iterator list_iterator;
for(list_iterator = children_connection_objects_.begin();
list_iterator != children_connection_objects_.end();
++list_iterator)
{
(*list_iterator)->clearParent_();
}
children_connection_objects_.clear();
}
void ConnectionObject::destroy()
{
clear();
}
void ConnectionObject::registerConnectionObject(ConnectionObject &object)
{
// register only once
if (isConnectionObjectRegistered(object)) return;
children_connection_objects_.push_back(&object);
object.setParent_(*this);
}
void ConnectionObject::unregisterConnectionObject(ConnectionObject &object)
{
// search object in list
// if inserted cut connection between them
list<ConnectionObject*>::iterator list_iterator;
list<ConnectionObject*>::iterator to_be_deleted_iterator
= children_connection_objects_.end();
for(list_iterator = children_connection_objects_.begin();
list_iterator != children_connection_objects_.end();
++list_iterator)
{
if (*list_iterator == &object)
{
to_be_deleted_iterator = list_iterator;
(*list_iterator)->clearParent_();
break;
}
}
// if there is something to delete, delete it
if (to_be_deleted_iterator != children_connection_objects_.end())
{
children_connection_objects_.erase(to_be_deleted_iterator);
}
}
bool ConnectionObject::isConnectionObjectRegistered(const ConnectionObject &object)
{
// search object in list
// if already inserted return true else return false
list<ConnectionObject*>::const_iterator list_iterator;
for(list_iterator = children_connection_objects_.begin();
list_iterator != children_connection_objects_.end();
++list_iterator)
{
if (*list_iterator == &object) return true;
}
return false;
}
ConnectionObject *ConnectionObject::getRoot()
{
ConnectionObject *object = this;
while (object->getParent())
{
object = object->getParent();
}
return object;
}
void ConnectionObject::onNotify(Message * /* message */)
{
}
bool ConnectionObject::isValid() const
{
// check all children if parent will be this
list<ConnectionObject*>::const_iterator list_iterator;
for(list_iterator = children_connection_objects_.begin();
list_iterator != children_connection_objects_.end();
++list_iterator)
{
if (!(*list_iterator)->ConnectionObject::isValid()) return false;
}
// has parent a connection to this child
if (parent_)
{
return parent_->isConnectionObjectRegistered(*this);
}
return true;
}
void ConnectionObject::dump(ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_DEPTH(s, depth);
BALL_DUMP_HEADER(s, this, this);
BALL_DUMP_DEPTH(s, depth);
s << "size of message queue: " << message_queue_.size() << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << "parent: " << (void*)parent_ << std::endl;
BALL_DUMP_DEPTH(s, depth);
s << "number of registered objects: " << children_connection_objects_.size() << std::endl;
list<ConnectionObject*>::const_iterator it = children_connection_objects_.begin();
for (Position p = 0; p < children_connection_objects_.size(); p++)
{
s << String(p) + ": " << *it << " " << typeid(**it).name() << std::endl;
(*it)->dump(s, depth +1);
it++;
}
BALL_DUMP_STREAM_SUFFIX(s);
}
void ConnectionObject::notify_(Message *message)
{
message->setSender(this);
getRoot()->onNotify_(message);
}
void ConnectionObject::notify_(Message &message)
{
message.setSender(this);
getRoot()->onNotify_(&message);
}
void ConnectionObject::onNotify_(Message* message)
{
// insert Message into queue (last position)
message_queue_.push_back(message);
// if already processing message queue => exit
if (processing_message_queue_) return;
processing_message_queue_ = true;
// process messages in queue
while (message_queue_.size())
{
// get first message
Message *current_message = *(message_queue_.begin());
// delete first message from queue
message_queue_.pop_front();
// process message, but not if sender = this
if (current_message->getSender() != this)
{
onNotify(current_message);
}
// notify all children
list<ConnectionObject *>::iterator list_iterator;
for(list_iterator = children_connection_objects_.begin();
list_iterator != children_connection_objects_.end();
++list_iterator)
{
(*list_iterator)->onNotify_(current_message);
}
// delete message if it is deletable and this == root (only root has the right to delete messages)
if (this == getRoot() &&
current_message->isDeletable())
{
delete current_message;
}
}
processing_message_queue_ = false;
}
# ifdef BALL_NO_INLINE_FUNCTIONS
# include <BALL/VIEW/KERNEL/connectionObject.iC>
# endif
} } // namespace
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