File: iconLoader.C

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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#include <BALL/VIEW/KERNEL/iconLoader.h>

#include <QtCore/QDir>
#include <QtCore/QString>
#include <QtGui/QIcon>

#include <BALL/SYSTEM/path.h>
#include <BALL/SYSTEM/fileSystem.h>
#include <BALL/DATATYPE/string.h>

namespace BALL
{
	namespace VIEW
	{

		QMutex IconLoader::mutex_;
		boost::shared_ptr<IconLoader> IconLoader::loader_;

		IconLoader::IconLoader()
			: invalid_(new QIcon())
		{
			Path p;
			String found = p.find("graphics/icons");
			if (found != "")
				icon_dirs_.append(found.c_str());

			setup_();
		}

		IconLoader::IconLoader(const QStringList& icon_dirs)
			: invalid_(new QIcon()), icon_dirs_(icon_dirs)
		{
			setup_();
		}

		IconLoader::IconLoader(const std::list<String>& icon_dirs)
			: invalid_(new QIcon())
		{
			for(std::list<String>::const_iterator it = icon_dirs.begin(); it != icon_dirs.end(); ++it) 
			{
				icon_dirs_.append(it->c_str());
			}

			setup_();
		}

		IconLoader::~IconLoader()
		{
			for(HashMap<String, QIcon*>::iterator it = icon_map_.begin(); it != icon_map_.end(); ++it) 
			{
				delete it->second;
			}

			delete invalid_;
		}

		void IconLoader::setup_()
		{
			sizes_.push_back(16);
			sizes_.push_back(22);
			sizes_.push_back(32);
			sizes_.push_back(48);
			sizes_.push_back(64);
			sizes_.push_back(128);
		}

		void IconLoader::appendIconPath(const String& path)
		{
			icon_dirs_.append(path.c_str());
		}

		const QIcon& IconLoader::getIcon(const String& name)
		{
			//See if we have already loaded this icon
			hash_map_lock_.lockForRead();
			HashMap<String, QIcon*>::iterator res = icon_map_.find(name);
			hash_map_lock_.unlock();

			if (res != icon_map_.end()) 
			{
				return *res->second;
			}

			hash_map_lock_.lockForWrite();
			//We cannot be sure that another thread did not yet load the icon.
			//This must be rechecked or memory leaks will occur
			res = icon_map_.find(name);
			if (res != icon_map_.end()) 
			{
				hash_map_lock_.unlock();
				return *res->second;
			}
			QIcon* tmp = loadIcon_(name);
			hash_map_lock_.unlock();

			if (!tmp) 
			{
				Log.error() << "IconLoader: Could not find the icon " << name << std::endl;
				return *invalid_;
			}

			return *tmp;
		}

		IconLoader& IconLoader::instance()
		{
			if (!loader_)
			{
				mutex_.lock();

				// Double check that the instance has not been created while we were aquiring the lock
				// Yes, it has to look like this ;-)
				if (!loader_)
				{
					loader_ = boost::shared_ptr<IconLoader>(new IconLoader());
				}

				mutex_.unlock();
			}

			return *loader_;
		}

		QIcon* IconLoader::loadIcon_(const String& name)
		{
			const QString filename = QString(name.c_str()) + ".png";

			for (QStringList::iterator it = icon_dirs_.begin(); it != icon_dirs_.end(); ++it) 
			{
				QDir base_dir(*it);

				if (!base_dir.exists()) 
				{
					Log.error() << "Could not locate the icon directory: " << it->toStdString() << std::endl;
					return 0;
				}

				QString category_name;
				QIcon* result = 0;

				for(std::list<int>::iterator sit = sizes_.begin(); sit != sizes_.end(); ++sit) 
				{
					QDir size_dir = *it + FileSystem::PATH_SEPARATOR + QString::number(*sit) + "x" + QString::number(*sit);

					if (!size_dir.exists())
				 	{
						continue;
					}

					if (size_dir.exists(filename)) 
					{
						if (!result) 
						{
							result = new QIcon();
						}
						result->addFile(size_dir.path() + FileSystem::PATH_SEPARATOR + filename);
					}
				}

				if (result) 
				{
					icon_map_[name] = result;
					return result;
				}
			}

			return 0;
		}

	}
}