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#include <BALL/VIEW/PLUGIN/inputDevPluginHandler.h>
#include <BALL/PLUGIN/BALLPlugin.h>
#include <BALL/VIEW/INPUT/inputPlugin.h>
#include <BALL/VIEW/WIDGETS/scene.h>
namespace BALL
{
namespace VIEW
{
bool InputDevPluginHandler::canHandle(BALLPlugin* plugin) const
{
return qobject_cast<InputPlugin*>(plugin) != 0;
}
bool InputDevPluginHandler::specificSetup_(BALLPlugin* plugin)
{
InputPlugin* ptr = qobject_cast<InputPlugin*>(plugin);
ptr->setReceiver(Scene::getInstance(0));
return plugin->activate();
}
bool InputDevPluginHandler::specificShutdown_(BALLPlugin* plugin)
{
return plugin->deactivate();
}
}
}
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