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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: disc.C,v 1.4.28.1 2007-03-25 22:02:33 oliver Exp $
#include <BALL/VIEW/PRIMITIVES/disc.h>
using namespace std;
namespace BALL
{
namespace VIEW
{
Disc::Disc()
: GeometricObject(),
Circle3()
{
}
Disc::Disc(const Disc& disc)
: GeometricObject(disc),
Circle3(disc)
{
}
Disc::~Disc()
{
#ifdef BALL_VIEW_DEBUG
Log.error() << "Destructing object " << (void *)this
<< " of class " << RTTI::getName<Disc>() << endl;
#endif
}
void Disc::clear()
{
GeometricObject::clear();
Circle3::clear();
}
void Disc::set(const Disc& disc)
{
GeometricObject::set(disc);
Circle3::set(disc);
}
const Disc& Disc::operator = (const Disc& disc)
{
set(disc);
return *this;
}
void Disc::swap(Disc& disc)
{
GeometricObject::swap(disc);
Circle3::swap(disc);
}
bool Disc::isValid() const
{
return (GeometricObject::isValid() &&
Circle3::isValid());
}
void Disc::dump(ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_DEPTH(s, depth);
BALL_DUMP_HEADER(s, this, this);
GeometricObject::dump(s, depth + 1);
Circle3::dump(s, depth + 1);
BALL_DUMP_STREAM_SUFFIX(s);
}
void Disc::setCircle(const Circle3& circle)
{
this->p = circle.p;
this->n = circle.n;
this->radius = circle.radius;
}
Disc::Disc(const Circle3& circle)
: GeometricObject(),
Circle3(circle)
{}
void Disc::getVertices(vector<Vector3>& vertices) const
{
vertices.push_back(n);
}
} // namespace VIEW
} // namespace BALL
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