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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: line.C,v 1.4.28.1 2007-03-25 22:02:34 oliver Exp $
#include <BALL/VIEW/PRIMITIVES/line.h>
using namespace std;
namespace BALL
{
namespace VIEW
{
Line::Line()
: GeometricObject(),
Vertex2()
{
}
Line::Line(const Line& line)
: GeometricObject(line),
Vertex2(line)
{
}
Line::~Line()
{
#ifdef BALL_VIEW_DEBUG
Log.info() << "Destructing object " << (void *)this
<< " of class " << RTTI::getName<Line>() << std::endl;
#endif
}
void Line::clear()
{
GeometricObject::clear();
Vertex2::clear();
}
void Line::set(const Line& line)
{
GeometricObject::set(line);
Vertex2::set(line);
}
const Line& Line::operator = (const Line& line)
{
set(line);
return *this;
}
void Line::swap(Line& line)
{
GeometricObject::swap(line);
Vertex2::swap(line);
}
bool Line::isValid() const
{
return (GeometricObject::isValid() &&
Vertex2::isValid());
}
void Line::dump(ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_DEPTH(s, depth);
BALL_DUMP_HEADER(s, this, this);
GeometricObject::dump(s, depth + 1);
Vertex2::dump(s, depth + 1);
BALL_DUMP_STREAM_SUFFIX(s);
}
void Line::getVertices(vector<Vector3>& vertices) const
{
vertices.push_back(getVertex1());
vertices.push_back(getVertex2());
}
} // namespace VIEW
} // namespace BALL
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