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// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: point.C,v 1.4.28.1 2007-03-25 22:02:35 oliver Exp $
#include <BALL/VIEW/PRIMITIVES/point.h>
using namespace std;
namespace BALL
{
namespace VIEW
{
Point::Point()
: GeometricObject(),
Vertex()
{
}
Point::Point(const Point& point)
: GeometricObject(point),
Vertex(point)
{
}
Point::~Point()
{
#ifdef BALL_VIEW_DEBUG
Log.info () << "Destructing object " << (void *)this
<< " of class " << RTTI::getName<Point>() << std::endl;
#endif
}
void Point::clear()
{
GeometricObject::clear();
Vertex::clear();
}
void Point::set(const Point& point)
{
GeometricObject::set(point);
Vertex::set(point);
}
const Point& Point::operator =(const Point& point)
{
set(point);
return *this;
}
void Point::swap(Point& point)
{
GeometricObject::swap(point);
Vertex::swap(point);
}
bool Point::isValid() const
{
return (GeometricObject::isValid() &&
Vertex::isValid() );
}
void Point::dump(ostream& s, Size depth) const
{
BALL_DUMP_STREAM_PREFIX(s);
BALL_DUMP_DEPTH(s, depth);
BALL_DUMP_HEADER(s, this, this);
GeometricObject::dump(s, depth + 1);
Vertex::dump(s, depth + 1);
BALL_DUMP_STREAM_SUFFIX(s);
}
void Point::getVertices(vector<Vector3>& vertices) const
{
vertices.push_back(getVertex());
}
} // namespace VIEW
} // namespace BALL
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