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#include <BALL/VIEW/WIDGETS/colorButton.h>
#include <BALL/VIEW/DATATYPE/colorRGBA.h>
#include <QtGui/QPaintEvent>
#include <QtWidgets>
#include <QtGui/QPainter>
#include <QtWidgets/QStyle>
#include <QtWidgets/QStyleOption>
#include <QtWidgets/QApplication>
namespace BALL
{
namespace VIEW
{
ColorButton::ColorButton(QWidget* parent)
: QPushButton(parent),
enable_alpha_(false)
{
setup_();
}
ColorButton::ColorButton(const QColor& color, QWidget* parent)
: QPushButton(parent),
color_(color),
default_color_(color),
enable_alpha_(false)
{
setup_();
}
ColorButton::ColorButton(const QColor& color, const QColor& default_color, QWidget* parent)
: QPushButton(parent),
color_(color),
default_color_(default_color),
enable_alpha_(false)
{
setup_();
}
ColorButton::ColorButton(const ColorRGBA& color, QWidget* parent)
: QPushButton(parent),
color_(color.getQColor()),
default_color_(color.getQColor()),
enable_alpha_(false)
{
setup_();
}
ColorButton::ColorButton(const ColorRGBA& color, const ColorRGBA& default_color, QWidget* parent)
: QPushButton(parent),
color_(color.getQColor()),
default_color_(default_color.getQColor()),
enable_alpha_(false)
{
setup_();
}
ColorButton::~ColorButton()
{
setup_();
}
void ColorButton::setup_()
{
connect(this, SIGNAL(clicked()), this, SLOT(chooseColor()));
}
void ColorButton::chooseColor()
{
QColor tmp;
if(enable_alpha_) {
tmp = QColorDialog::getColor(color_, this, tr("Select color"), QColorDialog::ShowAlphaChannel);
} else {
tmp = QColorDialog::getColor(color_, this, tr("Choose color"));
}
if(tmp.isValid()) {
color_ = tmp;
Q_EMIT colorChanged(color_);
}
}
void ColorButton::setEnableAlpha(bool enable)
{
if(enable != enable_alpha_) {
setColor(color_.rgb());
enable_alpha_ = enable;
}
}
bool ColorButton::isAlphaEnabled() const
{
return enable_alpha_;
}
void ColorButton::setColor(const QColor& color)
{
color_ = color;
update();
}
void ColorButton::setColor(const ColorRGBA& color)
{
color_ = color.getQColor();
}
const QColor& ColorButton::getColor() const
{
return color_;
}
void ColorButton::setDefaultColor(const QColor& color)
{
default_color_ = color;
}
void ColorButton::setDefaultColor(const ColorRGBA& color)
{
default_color_ = color.getQColor();
}
const QColor& ColorButton::getDefaultColor() const
{
return default_color_;
}
//Stolen from KDE (KColorButton)
void ColorButton::paintEvent( QPaintEvent* )
{
QPainter painter(this);
//First, we need to draw the bevel.
QStyleOptionButton butOpt;
initStyleOption(&butOpt);
style()->drawControl( QStyle::CE_PushButtonBevel, &butOpt, &painter, this );
//OK, now we can muck around with drawing out pretty little color box
//First, sort out where it goes
QRect labelRect = style()->subElementRect( QStyle::SE_PushButtonContents,
&butOpt, this );
int shift = style()->pixelMetric( QStyle::PM_ButtonMargin );
labelRect.adjust(shift, shift, -shift, -shift);
int x, y, w, h;
labelRect.getRect(&x, &y, &w, &h);
if (isChecked() || isDown()) {
x += style()->pixelMetric( QStyle::PM_ButtonShiftHorizontal );
y += style()->pixelMetric( QStyle::PM_ButtonShiftVertical );
}
QColor fillCol = isEnabled() ? color_ : palette().color(backgroundRole());
qDrawShadePanel( &painter, x, y, w, h, palette(), true, 1, NULL);
if ( fillCol.isValid() )
painter.fillRect( x+1, y+1, w-2, h-2, fillCol );
if ( hasFocus() ) {
QRect focusRect = style()->subElementRect( QStyle::SE_PushButtonFocusRect, &butOpt, this );
QStyleOptionFocusRect focusOpt;
focusOpt.init(this);
focusOpt.rect = focusRect;
focusOpt.backgroundColor = palette().background().color();
style()->drawPrimitive( QStyle::PE_FrameFocusRect, &focusOpt, &painter, this );
}
}
//Stolen from KDE (KColorButton)
QSize ColorButton::sizeHint() const
{
QStyleOptionButton opt;
initStyleOption(&opt);
return style()->sizeFromContents(QStyle::CT_PushButton, &opt, QSize(40, 15), this).
expandedTo(QApplication::globalStrut());
}
}
}
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