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#!/usr/bin/env python3
# Copyright (C)
# 2007-2008 Don Brown,
# 2010 Spike Burch <spikeb@gmail.com>,
# 2015-2016 Vasya Novikov
# 2018 Olivier Mehani <shtrom+bambam@ssji.net>
# 2018-2022 Marcin Owsiany <marcin@owsiany.pl>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import argparse
import fnmatch
import gettext
import math
import os
import pygame
import random
import sys
from textwrap import fill
from pygame.locals import Color, QUIT, KEYDOWN, MOUSEMOTION, MOUSEBUTTONDOWN, MOUSEBUTTONUP
# noinspection PyPep8Naming
def N_(s): return s
# TRANSLATORS: command string to mute sounds.
# Must not contain spaces, and should be be at least 4 characters long,
# so that it is unlikely to be generated by a keyboard-mashing baby.
# However it is recommended to keep it shorter than 10 characters so that
# it is relatively easy to type by an adult without making mistakes.
MUTE_STRING = N_('mute')
# TRANSLATORS: command string to unmute sounds.
# Must not contain spaces, and should be be at least 4 characters long,
# so that it is unlikely to be generated by a keyboard-mashing baby.
# However it is recommended to keep it shorter than 10 characters so that
# it is relatively easy to type by an adult without making mistakes.
UNMUTE_STRING = N_('unmute')
# TRANSLATORS: command string to quit the game.
# Must not contain spaces, and should be be at least 4 characters long,
# so that it is unlikely to be generated by a keyboard-mashing baby.
# However it is recommended to keep it shorter than 10 characters so that
# it is relatively easy to type by an adult without making mistakes.
QUIT_STRING = N_('quit')
class BambamException(Exception):
"""Represents a bambam-specific exception."""
pass
class ResourceLoadException(BambamException):
"""Represents a failure to load a resource."""
def __init__(self, resource, message):
self._resource = resource
self._message = message
def __str__(self):
return _('Failed to load file "%(file)s": %(message)s') % dict(file=self._resource, message=self._message)
def init_joysticks():
pygame.joystick.init()
"""
Initialize all joysticks.
"""
joystick_count = pygame.joystick.get_count()
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()
def poll_for_any_key_press(clock):
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type in [QUIT, KEYDOWN, pygame.JOYBUTTONDOWN, MOUSEBUTTONDOWN]:
return
class Bambam:
IMAGE_MAX_WIDTH = 700
@classmethod
def get_color(cls):
"""
Return bright color varying over time.
"""
hue = pygame.time.get_ticks() / 50 % 360
color = Color('white')
color.hsva = (hue, 100, 100, 100)
return color
@classmethod
def load_image(cls, fullname):
"""
Load image/, handling setting of the transparency color key.
"""
try:
image = pygame.image.load(fullname)
size_x, size_y = image.get_rect().size
if size_x > cls.IMAGE_MAX_WIDTH or size_y > cls.IMAGE_MAX_WIDTH:
new_size_x = cls.IMAGE_MAX_WIDTH
new_size_y = int(cls.IMAGE_MAX_WIDTH * (float(size_y)/size_x))
if new_size_y < 1:
raise ResourceLoadException(
fullname,
_("image has height of 0 after resizing to fit within %(width)dx%(height)d pixels") % dict(
width=cls.IMAGE_MAX_WIDTH, height=cls.IMAGE_MAX_WIDTH))
image = pygame.transform.scale(image, (new_size_x, new_size_y))
except pygame.error as message:
raise ResourceLoadException(fullname, message)
return image.convert()
@classmethod
def load_sound(cls, name):
"""
Load sound file in "data/".
"""
class NoneSound:
def play(self): pass
if not pygame.mixer or not pygame.mixer.get_init():
return NoneSound()
try:
return pygame.mixer.Sound(name)
except pygame.error as message:
raise ResourceLoadException(name, message)
@classmethod
def load_items(cls, lst, blacklist, load_function, failure_message):
"""
Runs load_function on elements of lst unless they are blacklisted.
"""
result = []
errors_encountered = False
for name in lst:
if any(fnmatch.fnmatch(name, p) for p in blacklist):
# TRANSLATORS: "item" can refer to an image or sound file path
print(_("Skipping blacklisted item %s") % name)
else:
try:
result.append(load_function(name))
except ResourceLoadException as e:
print(e)
errors_encountered = True
if not result and errors_encountered:
raise BambamException(failure_message)
return result
def __init__(self):
self.colors = ((0, 0, 255), (255, 0, 0), (255, 255, 0),
(255, 0, 128), (0, 0, 128), (0, 255, 0),
(255, 128, 0), (255, 0, 255), (0, 255, 255)
)
self.data_dirs = []
self.args = None
self.images = None
self.sounds = None
self.background = None
self.screen = None
self.display_height = None
self.display_width = None
self.sequence = ""
self.sound_muted = None
def draw_dot(self):
"""
draw filled circle at mouse position.
"""
r = 30
mouse_x, mouse_y = pygame.mouse.get_pos()
dot = pygame.Surface((2 * r, 2 * r))
pygame.draw.circle(dot, self.get_color(), (r, r), r, 0)
dot.set_colorkey(0, pygame.RLEACCEL)
self.screen.blit(dot, (mouse_x - r, mouse_y - r))
def process_keypress(self, event):
"""
Processes events from keyboard or joystick.
"""
# check for command words
if event.type == KEYDOWN and event.unicode.isalpha():
self.sequence += event.unicode
if self.sequence.find(_(QUIT_STRING)) > -1:
sys.exit(0)
elif self.sequence.find(_(UNMUTE_STRING)) > -1:
self.sound_muted = False
# pygame.mixer.unpause()
self.sequence = ''
elif self.sequence.find(_(MUTE_STRING)) > -1:
self.sound_muted = True
pygame.mixer.fadeout(1000)
self.sequence = ''
# Clear the screen 10% of the time
if random.randint(0, 10) == 1:
self.screen.blit(self.background, (0, 0))
pygame.display.flip()
# play random sound
if not self.sound_muted:
if event.type == KEYDOWN and self.args.deterministic_sounds:
self.sounds[event.key % len(self.sounds)].play()
else:
self.sounds[random.randint(
0, len(self.sounds) - 1)].play()
# show self.images
if event.type == pygame.KEYDOWN and (event.unicode.isalpha() or event.unicode.isdigit()):
self.print_letter(event.unicode)
else:
self.print_image()
pygame.display.flip()
def print_image(self):
"""
Prints an image at a random location.
"""
img = self.images[random.randint(0, len(self.images) - 1)]
w = random.randint(0, self.display_width - img.get_width())
h = random.randint(0, self.display_height - img.get_height())
self.screen.blit(img, (w, h))
def print_letter(self, char):
"""
Prints a letter at a random location.
"""
font = pygame.font.Font(None, 256)
if self.args.uppercase:
char = char.upper()
text = font.render(
char, 1, self.colors[random.randint(0, len(self.colors) - 1)])
text_pos = text.get_rect()
center = (text_pos.width // 2, text_pos.height // 2)
w = random.randint(0 + center[0], self.display_width - center[0])
h = random.randint(0 + center[1], self.display_height - center[1])
text_pos.centerx = w
text_pos.centery = h
self.screen.blit(text, text_pos)
def glob_dir(self, path, extensions):
files = []
for file_name in os.listdir(path):
path_name = os.path.join(path, file_name)
if os.path.isdir(path_name):
files.extend(self.glob_dir(path_name, extensions))
else:
for ext in extensions:
if path_name.lower().endswith(ext):
files.append(path_name)
break
return files
def glob_data(self, extensions):
"""
Search for files ending with any of the provided extensions. Eg:
extensions = ['.abc'] will be similar to `ls *.abc` in the configured
data dirs. Matching will be case-insensitive.
"""
extensions = [x.lower() for x in extensions]
file_list = []
for data_dir in self.data_dirs:
file_list.extend(self.glob_dir(data_dir, extensions))
return file_list
def _prepare_background(self):
# noinspection PyArgumentList
self.background = pygame.Surface(self.screen.get_size()).convert()
self.background_color = (0, 0, 0) if self.args.dark else (250, 250, 250)
self.background.fill(self.background_color)
caption_font = pygame.font.SysFont(None, 20)
caption_label = caption_font.render(
# TRANSLATORS: the string is space-separated list of all command strings.
_("Commands: %s") % " ".join(_(s) for s in [QUIT_STRING, MUTE_STRING, UNMUTE_STRING]),
True,
(210, 210, 210),
self.background_color)
caption_rect = caption_label.get_rect()
caption_rect.x = 15
caption_rect.y = 10
self.background.blit(caption_label, caption_rect)
def _prepare_wayland_warning(self):
font_size = 80
caption_font = pygame.font.SysFont(None, font_size)
for i, msg in enumerate([
_("Error: Wayland display detected."),
_("Cannot lock the keyboard safely."),
"",
_("Press any key to quit.")]):
caption_label = caption_font.render(
msg,
True,
(250, 0, 0),
self.background_color)
caption_rect = caption_label.get_rect()
caption_rect.x = 150
caption_rect.y = 100 + (i * font_size)
self.screen.blit(caption_label, caption_rect)
pygame.display.flip()
def _prepare_welcome_message(self, dedicated_session):
header_font = pygame.font.SysFont(None, 56)
header_text = _("Please read the following important information!")
header_label = header_font.render(header_text, True, pygame.Color('blue'), self.background_color)
header_rect = header_label.get_rect()
header_rect.x = 150
header_rect.y = 100
self.screen.blit(header_label, header_rect)
header_padding = 20
text_font_size = 36
# Draw an arrow starting next to second/third line of text (the text that speaks about the commands)...
arrow_start = (header_rect.x, int(header_rect.y + header_rect.height + header_padding + text_font_size * 1.5))
# ... and ending below the list of commands.
arrow_end = (30, 30)
arrow_rect = pygame.Rect(arrow_end, (arrow_start[0] - arrow_end[0], arrow_start[1] - arrow_end[1]))
# The arc is a quarter of an elipse, so the elipse bounds are four times the size of the arrow arc bounds.
above_arrow_rect = pygame.Rect(arrow_rect)
above_arrow_rect.bottomleft = arrow_rect.topleft
east_of_arrow_rect = pygame.Rect(arrow_rect)
east_of_arrow_rect.bottomleft = arrow_rect.bottomright
elipse_bounds = pygame.Rect(above_arrow_rect.topleft, (arrow_rect.width*2, arrow_rect.height*2))
arrow_color = pygame.Color('red')
arrow_width = 8
pygame.draw.arc(self.screen, arrow_color, elipse_bounds, math.pi, 3*math.pi/2, arrow_width)
# Account for the width of the arrow arc.
arrow_head_start = (arrow_end[0] + int(arrow_width / 2)-1, arrow_end[1])
arrow_head_end1 = (arrow_head_start[0] - 20, arrow_head_start[1] + 40)
arrow_head_end2 = (arrow_head_start[0] + 20, arrow_head_start[1] + 40)
pygame.draw.line(self.screen, arrow_color, arrow_head_start, arrow_head_end1, arrow_width)
pygame.draw.line(self.screen, arrow_color, arrow_head_start, arrow_head_end2, arrow_width)
text_font = pygame.font.SysFont(None, text_font_size)
texts = []
# TRANSLATORS: the substituted word will be the translated command for quitting the game.
texts.append(_("To quit the game after it starts, directly type the word %s on the keyboard.") % _(QUIT_STRING))
# TRANSLATORS: "this" means the word quit from the preceding message, in this context.
texts.append(_("This, and other available commands are mentioned in the upper left-hand corner of the window."))
texts.append("")
texts.append(_(
"The game tries to grab the keyboard and mouse pointer focus, "
"to keep your child from causing damage to your files."))
if dedicated_session:
texts.append(_(
"The game is now running in a dedicated login session, which provides some additional safety. "
"However it may still be possible for the child to accidentally quit the game, "
"or swich to a different virtual terminal (for example using CTRL+ALT+Fx)."))
texts.append("")
texts.append(_(
"Make sure other user sessions (if any) are locked with a password, "
"if leaving your child unattended with the game."))
else:
texts.append(_(
"However in some environments it may be possible for the child to exit or "
"switch away from the game by using a special key combination. "
"The exact mechanism depends on your graphical environment, window manager, etc. "
"Examples include the Super (also known as Windows) key, function key combinations (CTRL+ALT+Fx) or "
"hot corners when using the mouse."))
texts.append("")
texts.append(_("We recommend to NOT LEAVE YOUR CHILD UNATTENDED with the game."))
texts.append(_(
"Please consider using a dedicated BamBam session instead "
"(look for a gear icon when logging in), which is safer."))
texts.append("")
texts.append("")
texts.append(_("Press any key or mouse button to start the game now."))
prev_rect = header_rect
prev_rect.y += header_padding
for paragraph in texts:
for line in fill(paragraph, 70).split("\n"):
text_label = text_font.render(line, True, pygame.Color('lightblue'), self.background_color)
text_rect = text_label.get_rect()
text_rect.x = 150
text_rect.y = prev_rect.y + prev_rect.height
self.screen.blit(text_label, text_rect)
prev_rect = text_rect
pygame.display.flip()
def run(self):
"""
Main application entry point.
"""
program_base = os.path.dirname(os.path.realpath(sys.argv[0]))
dist_data_dir = os.path.join(program_base, 'data')
if os.path.isdir(dist_data_dir):
print(_('Using data directory %s') % dist_data_dir)
self.data_dirs.append(dist_data_dir)
installed_data_dir = os.path.join(os.path.dirname(program_base), 'share')
xdg_data_home = os.getenv('XDG_DATA_HOME', os.path.expanduser('~/.local/share'))
for bambam_base_dir in [installed_data_dir, xdg_data_home]:
extra_data_dir = os.path.join(bambam_base_dir, 'bambam', 'data')
if os.path.isdir(extra_data_dir):
print(_('Using data directory %s') % extra_data_dir)
self.data_dirs.append(extra_data_dir)
parser = argparse.ArgumentParser(
description=_('Keyboard mashing and doodling game for babies and toddlers.'))
parser.add_argument('-u', '--uppercase', action='store_true',
help=_('Show UPPER-CASE letters.'))
parser.add_argument('--sound_blacklist', action='append', default=[],
help=_('List of sound filename patterns to never play.'))
parser.add_argument('--image_blacklist', action='append', default=[],
help=_('List of image filename patterns to never show.'))
parser.add_argument('-d', '--deterministic-sounds', action='store_true',
help=_('Produce same sounds on same key presses.'))
parser.add_argument('-D', '--dark', action='store_true',
help=_('Use a dark background instead of a light one.'))
parser.add_argument('-m', '--mute', action='store_true',
help=_('Do not play any sounds.'))
parser.add_argument('--wayland-ok', action='store_true',
help=_('Do not prevent running under Wayland.'))
parser.add_argument('--in-dedicated-session', action='store_true',
help=argparse.SUPPRESS)
self.args = parser.parse_args()
pygame.init()
if not pygame.font:
print(_('Warning, fonts disabled.'))
if not pygame.mixer or not pygame.mixer.get_init():
print(_('Warning, sound disabled.'))
pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
# determine display resolution
display_info = pygame.display.Info()
self.display_width = display_info.current_w
self.display_height = display_info.current_h
# TRANSLATORS: Main game window name.
pygame.display.set_caption(_('Bam Bam'))
self.screen = pygame.display.get_surface()
self._prepare_background()
clock = pygame.time.Clock()
self.screen.blit(self.background, (0, 0))
pygame.display.flip()
if self.args.in_dedicated_session:
self._prepare_welcome_message(dedicated_session=True)
elif not self.args.wayland_ok and (os.getenv('WAYLAND_DISPLAY') or os.getenv('XDG_SESSION_TYPE') == 'wayland'):
self._prepare_wayland_warning()
poll_for_any_key_press(clock)
sys.exit(1)
else:
self._prepare_welcome_message(dedicated_session=False)
poll_for_any_key_press(clock)
self.screen.blit(self.background, (0, 0))
pygame.display.flip()
self.sound_muted = self.args.mute
self.sounds = self.load_items(
self.glob_data(['.wav', '.ogg']),
self.args.sound_blacklist,
self.load_sound,
_("All sounds failed to load."))
self.images = self.load_items(
self.glob_data(['.gif', '.jpg', '.jpeg', '.png', '.tif', '.tiff']),
self.args.image_blacklist,
self.load_image,
_("All images failed to load."))
init_joysticks()
mouse_pressed = False
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == QUIT:
sys.exit(0)
elif event.type == KEYDOWN or event.type == pygame.JOYBUTTONDOWN:
self.process_keypress(event)
# mouse motion
elif event.type == MOUSEMOTION:
if mouse_pressed:
self.draw_dot()
pygame.display.flip()
# mouse button down
elif event.type == MOUSEBUTTONDOWN:
self.draw_dot()
mouse_pressed = True
pygame.display.flip()
# mouse button up
elif event.type == MOUSEBUTTONUP:
mouse_pressed = False
def main():
gettext.install('bambam')
try:
bambam = Bambam()
bambam.run()
except BambamException as e:
print(e)
sys.exit(1)
if __name__ == '__main__':
main()
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