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/*
* $Revision: 2615 $
*
* last checkin:
* $Author: gutwenger $
* $Date: 2012-07-16 14:23:36 +0200 (Mo, 16. Jul 2012) $
***************************************************************/
/** \file
* \brief Declaration and implementation of class Array2D which
*
* \author Carsten Gutwenger
*
* \par License:
* This file is part of the Open Graph Drawing Framework (OGDF).
*
* \par
* Copyright (C)<br>
* See README.txt in the root directory of the OGDF installation for details.
*
* \par
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2 or 3 as published by the Free Software Foundation;
* see the file LICENSE.txt included in the packaging of this file
* for details.
*
* \par
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* \par
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* \see http://www.gnu.org/copyleft/gpl.html
***************************************************************/
#ifdef _MSC_VER
#pragma once
#endif
#ifndef OGDF_ARRAY2D_H
#define OGDF_ARRAY2D_H
#include "basic.h"
#include <math.h>
namespace ogdf {
//! The parameterized class \a Array2D<E> implements dynamic two-dimensional arrays.
/**
* @tparam E denotes the element type.
*/
template<class E> class Array2D
{
public:
// constructors
//! Creates a two-dimensional array with empty index set.
Array2D() { construct(0,-1,0,-1); }
//! Creates a two-dimensional array with index set [\a a..\a b]*[\a c..\a d].
Array2D(int a, int b, int c, int d) {
construct(a,b,c,d); initialize();
}
//! Creates a two-dimensional array with index set [\a a..\a b]*[\a c..\a d] and initailizes all elements with \a x.
Array2D(int a, int b, int c, int d, const E &x) {
construct(a,b,c,d); initialize(x);
}
//! Creates a two-dimensional array that is a copy of \a A.
Array2D(const Array2D<E> &array2) {
copy(array2);
}
// destructor
~Array2D() {
deconstruct();
}
//! Returns the minimal array index in dimension 1.
int low1() const { return m_a; }
//! Returns the maximal array index in dimension 1.
int high1() const { return m_b; }
//! Returns the minimal array index in dimension 2.
int low2() const { return m_c; }
//! Returns the maximal array index in dimension 2.
int high2() const { return m_d; }
//! Returns the size (number of elements) of the array.
int size() const { return size1() * size2(); }
//! Returns the length of the index interval (number of entries) in dimension 1.
int size1() const { return m_b - m_a + 1; }
//! Returns the length of the index interval (number of entries) in dimension 2.
int size2() const { return m_lenDim2; }
//! Returns the determinant of the matrix
/*! \note use only for square matrices and floating point values */
float det() const;
//! Returns a reference to the element with index (\a i,\a j).
const E &operator()(int i, int j) const {
OGDF_ASSERT(m_a <= i && i <= m_b && m_c <= j && j <= m_d);
return m_vpStart[(i-m_a)*m_lenDim2+j];
}
//! Returns a reference to the element with index (\a i,\a j).
E &operator()(int i, int j) {
OGDF_ASSERT(m_a <= i && i <= m_b && m_c <= j && j <= m_d);
return m_vpStart[(i-m_a)*m_lenDim2+j];
}
//! Reinitializes the array to an array with empty index set.
void init() { init(0,-1,0,-1); }
//! Reinitializes the array to an array with index set [\a a..\a b]*[\a c,\a d].
void init(int a, int b, int c, int d) {
deconstruct();
construct(a,b,c,d);
initialize();
}
//! Reinitializes the array to an array with index set [\a a..\a b]*[\a c,\a d] and initializes all entries with \a x.
void init(int a, int b, int c, int d, const E &x) {
deconstruct();
construct(a,b,c,d);
initialize(x);
}
//! Assignment operator.
Array2D<E> &operator=(const Array2D<E> &array2) {
deconstruct();
copy(array2);
return *this;
}
//! Sets all elements to \a x.
void fill(const E &x) {
E *pDest = m_pStop;
while(pDest > m_pStart)
*--pDest = x;
}
private:
E *m_vpStart; //!< The virtual start of the array (address of A[0,0]).
int m_a; //!< The lowest index in dimension 1.
int m_lenDim2; //!< The number of elements in dimension 2.
E *m_pStart; //!< The real start of the array (address of A[low1,low2]).
E *m_pStop; //!< Successor of last element (address of A[high1,high2+1]).
int m_b; //!< The highest index in dimension 1.
int m_c; //!< The lowest index in dimension 2.
int m_d; //!< The highest index in dimension 2.
void construct(int a, int b, int c, int d);
void initialize();
void initialize(const E &x);
void deconstruct();
void copy(const Array2D<E> &array2);
};
template<class E>
void Array2D<E>::construct(int a, int b, int c, int d)
{
m_a = a;
m_b = b;
m_c = c;
m_d = d;
int lenDim1 = b-a+1;
m_lenDim2 = d-c+1;
if (lenDim1 < 1 || m_lenDim2 < 1) {
m_pStart = m_vpStart = m_pStop = 0;
} else {
int len = lenDim1*m_lenDim2;
m_pStart = (E *)malloc(len*sizeof(E));
if (m_pStart == 0)
OGDF_THROW(InsufficientMemoryException);
m_vpStart = m_pStart - c;
m_pStop = m_pStart + len;
}
}
template<class E>
void Array2D<E>::initialize()
{
E *pDest = m_pStart;
try {
for (; pDest < m_pStop; pDest++)
new(pDest) E;
} catch (...) {
while(--pDest >= m_pStart)
pDest->~E();
free(m_pStart);
throw;
}
}
template<class E>
void Array2D<E>::initialize(const E &x)
{
E *pDest = m_pStart;
try {
for (; pDest < m_pStop; pDest++)
new(pDest) E(x);
} catch (...) {
while(--pDest >= m_pStart)
pDest->~E();
free(m_pStart);
throw;
}
}
template<class E>
void Array2D<E>::deconstruct()
{
if (doDestruction((E*)0)) {
for (E *pDest = m_pStart; pDest < m_pStop; pDest++)
pDest->~E();
}
free(m_pStart);
}
template<class E>
void Array2D<E>::copy(const Array2D<E> &array2)
{
construct(array2.m_a, array2.m_b, array2.m_c, array2.m_d);
if (m_pStart != 0) {
E *pSrc = array2.m_pStop;
E *pDest = m_pStop;
while(pDest > m_pStart)
new (--pDest) E(*--pSrc);
}
}
template<class E>
float Array2D<E>::det() const
{
int a = m_a;
int b = m_b;
int c = m_c;
int d = m_d;
// int m = m_b - m_a + 1;
int n = m_lenDim2;
int i, j;
int rem_i, rem_j, column;
float determinant = 0.0;
// OGDF_ASSERT(m == n);
switch(n) {
case 0:
break;
case 1:
determinant = (float)((*this)(a, c));
break;
case 2:
determinant = (float)((*this)(a, c) * (*this)(b, d) - (*this)(a, d) * (*this)(b, c));
break;
// Expanding along the first row (Laplace's Formula)
default:
Array2D<E> remMatrix(0, n-2, 0, n-2); // the remaining matrix
for(column = c; column <= d; column++) {
rem_i = 0;
rem_j = 0;
for(i = a; i <= b; i++) {
for(j = c; j <= d; j++) {
if(i != a && j != column) {
remMatrix(rem_i, rem_j) = (*this)(i, j);
if(rem_j < n-2) {
rem_j++;
}
else {
rem_i++;
rem_j = 0;
}
}
}
}
determinant += pow(-1.0,(a+column)) * (*this)(a,column) * remMatrix.det();
}
}
return determinant;
}
} // end namespace ogdf
#endif
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