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<Type Name="QueuedSqliteDatabase" FullName="Banshee.Database.QueuedSqliteDatabase">
<TypeSignature Language="C#" Value="public class QueuedSqliteDatabase : System.IDisposable" />
<AssemblyInfo>
<AssemblyName>Banshee.Base</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public QueuedSqliteDatabase (string dbpath);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="dbpath" Type="System.String" />
</Parameters>
<Docs>
<param name="dbpath">The Sqlite connection string, identical to the string expected by <see cref="T:Mono.Data.SqliteClient.SqliteConnection" />.</param>
<summary>Creates a QueuedSqliteDatabase and connects to it.</summary>
<remarks>The QueuedSqliteDatabase is immediately ready for querying. The connection will be made in the background and results will be returned as soon as the connection is made.</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Query">
<MemberSignature Language="C#" Value="public Mono.Data.SqliteClient.SqliteDataReader Query (object query);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Mono.Data.SqliteClient.SqliteDataReader</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="query" Type="System.Object" />
</Parameters>
<Docs>
<param name="query">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="QuerySingle">
<MemberSignature Language="C#" Value="public object QuerySingle (object query);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="query" Type="System.Object" />
</Parameters>
<Docs>
<param name="query">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Execute">
<MemberSignature Language="C#" Value="public int Execute (object query);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="query" Type="System.Object" />
</Parameters>
<Docs>
<param name="query">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TableExists">
<MemberSignature Language="C#" Value="public bool TableExists (string table);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="table" Type="System.String" />
</Parameters>
<Docs>
<param name="table">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>Thread-safe wrapper around an SqliteDatabase.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>
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