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<Type Name="PlayerEngineEventArgs" FullName="Banshee.MediaEngine.PlayerEngineEventArgs">
<TypeSignature Language="C#" Value="public sealed class PlayerEngineEventArgs : System.EventArgs" />
<AssemblyInfo>
<AssemblyName>Banshee.Base</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.EventArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PlayerEngineEventArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Event">
<MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerEngineEvent Event;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Banshee.MediaEngine.PlayerEngineEvent</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Message">
<MemberSignature Language="C#" Value="public string Message;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BufferingPercent">
<MemberSignature Language="C#" Value="public double BufferingPercent;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>
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