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<Type Name="PlayerEngineState" FullName="Banshee.MediaEngine.PlayerEngineState">
<TypeSignature Language="C#" Value="public enum PlayerEngineState" />
<AssemblyInfo>
<AssemblyName>Banshee.Base</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="Playing">
<MemberSignature Language="C#" Value="Playing" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Paused">
<MemberSignature Language="C#" Value="Paused" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Loaded">
<MemberSignature Language="C#" Value="Loaded" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Idle">
<MemberSignature Language="C#" Value="Idle" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>
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