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<Type Name="PlayerEngineStateArgs" FullName="Banshee.MediaEngine.PlayerEngineStateArgs">
<TypeSignature Language="C#" Value="public sealed class PlayerEngineStateArgs : System.EventArgs" />
<AssemblyInfo>
<AssemblyName>Banshee.Base</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.EventArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PlayerEngineStateArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerEngineState State;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>
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