File: PlayerEngineStateArgs.xml

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file content (37 lines) | stat: -rw-r--r-- 1,230 bytes parent folder | download
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<Type Name="PlayerEngineStateArgs" FullName="Banshee.MediaEngine.PlayerEngineStateArgs">
  <TypeSignature Language="C#" Value="public sealed class PlayerEngineStateArgs : System.EventArgs" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Base</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.EventArgs</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public PlayerEngineStateArgs ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="State">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerEngineState State;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
</Type>