File: Device.xml

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<Type Name="Device" FullName="NetworkManager.Device">
  <TypeSignature Language="C#" Value="public class Device : System.Collections.IEnumerable" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Base</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.Collections.IEnumerable</InterfaceName>
    </Interface>
  </Interfaces>
  <Members>
    <Member MemberName="GetEnumerator">
      <MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Collections.IEnumerator</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Name">
      <MemberSignature Language="C#" Value="public string Name { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Type">
      <MemberSignature Language="C#" Value="public NetworkManager.DeviceType Type { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>NetworkManager.DeviceType</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Mode">
      <MemberSignature Language="C#" Value="public uint Mode { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="HalUdi">
      <MemberSignature Language="C#" Value="public string HalUdi { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IP4Address">
      <MemberSignature Language="C#" Value="public System.Net.IPAddress IP4Address { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Net.IPAddress</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="HardwareAddress">
      <MemberSignature Language="C#" Value="public string HardwareAddress { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsLinkActive">
      <MemberSignature Language="C#" Value="public bool IsLinkActive { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ActiveNetwork">
      <MemberSignature Language="C#" Value="public NetworkManager.Network ActiveNetwork { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>NetworkManager.Network</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Networks">
      <MemberSignature Language="C#" Value="public NetworkManager.Network[] Networks { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>NetworkManager.Network[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
</Type>