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<Type Name="State" FullName="NetworkManager.State">
<TypeSignature Language="C#" Value="public enum State" />
<AssemblyInfo>
<AssemblyName>Banshee.Base</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="Asleep">
<MemberSignature Language="C#" Value="Asleep" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>NetworkManager.State</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Unknown">
<MemberSignature Language="C#" Value="Unknown" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>NetworkManager.State</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Disconnected">
<MemberSignature Language="C#" Value="Disconnected" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>NetworkManager.State</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Connecting">
<MemberSignature Language="C#" Value="Connecting" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>NetworkManager.State</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Connected">
<MemberSignature Language="C#" Value="Connected" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>NetworkManager.State</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>
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