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/***************************************************************************
copyright : (C) 2005 by Brian Nickel
email : brian.nickel@gmail.com
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
***************************************************************************/
using System.Collections;
using System;
namespace TagLib
{
public class IntList : IList
{
//////////////////////////////////////////////////////////////////////////
// private properties
//////////////////////////////////////////////////////////////////////////
private ArrayList data = new ArrayList ();
//////////////////////////////////////////////////////////////////////////
// IList properties
//////////////////////////////////////////////////////////////////////////
public bool IsReadOnly {get {return false;}}
public bool IsFixedSize {get {return false;}}
object IList.this [int index]
{
get {return this [index];}
set {this [index] = (int)value;}
}
public int this [int index]
{
get {return (int) data [index];}
set {data [index] = value;}
}
//////////////////////////////////////////////////////////////////////////
// IList methods
//////////////////////////////////////////////////////////////////////////
int IList.Add (object value) {return Add ((int)value);}
public int Add (int value) {return data.Add (value);}
public void Clear () {data.Clear ();}
bool IList.Contains (object value) {return Contains ((int)value);}
public bool Contains (int value) {return IndexOf (value) != -1;}
int IList.IndexOf (object value) {return IndexOf ((int)value);}
public int IndexOf (int v)
{
for (int i = 0; i < data.Count; i ++)
if (v == (int) data [i])
return i;
return -1;
}
void IList.Insert (int index, object value) {Insert (index, (int)value);}
public void Insert (int index, int value) {data.Insert (index, value);}
void IList.Remove (object value) {Remove ((int)value);}
public void Remove (int value) {data.Remove (value);}
public void RemoveAt (int index) {data.RemoveAt (index);}
//////////////////////////////////////////////////////////////////////////
// ICollection properties
//////////////////////////////////////////////////////////////////////////
public int Count {get {return data.Count;}}
public bool IsSynchronized {get {return false;}}
public object SyncRoot {get {return this;}}
//////////////////////////////////////////////////////////////////////////
// ICollection methods
//////////////////////////////////////////////////////////////////////////
void ICollection.CopyTo (System.Array array, int index) {data.CopyTo (array, index);}
//////////////////////////////////////////////////////////////////////////
// IEnumerable methods
//////////////////////////////////////////////////////////////////////////
IEnumerator IEnumerable.GetEnumerator () {return data.GetEnumerator ();}
//////////////////////////////////////////////////////////////////////////
// public constructors
//////////////////////////////////////////////////////////////////////////
public IntList () {}
public IntList (int s)
{
Add (s);
}
public IntList (IntList s)
{
Add (s);
}
public IntList (int [] s)
{
Add (s);
}
//////////////////////////////////////////////////////////////////////////
// public properties
//////////////////////////////////////////////////////////////////////////
public bool IsEmpty {get {return Count == 0;}}
//////////////////////////////////////////////////////////////////////////
// public methods
//////////////////////////////////////////////////////////////////////////
public void Add (IntList l)
{
if (l != null)
data.AddRange (l);
}
public void Add (int [] l)
{
if (l != null)
data.AddRange (l);
}
public void SortedInsert (int s, bool unique)
{
int i = 0;
for (; i < data.Count; i ++)
{
if (s == (int) data [i] && unique)
return;
if (s <= (int) data [i])
break;
}
Insert (i, s);
}
public void SortedInsert (int s)
{
SortedInsert (s, false);
}
public int [] ToArray ()
{
return (int []) data.ToArray (typeof (int));
}
}
}
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