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//
// banshee-player-missing-elements.c
//
// Author:
// Aaron Bockover <abockover@novell.com>
// Julien Moutte <julien@fluendo.com>
//
// Copyright (C) 2005-2008 Novell, Inc.
// Copyright (C) 2010 Fluendo S.A.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#include "banshee-player-missing-elements.h"
// ---------------------------------------------------------------------------
// Private Functions
// ---------------------------------------------------------------------------
static gchar **
bp_slist_to_ptr_array (const GSList *elements)
{
GPtrArray *vector = g_ptr_array_new ();
while (elements != NULL) {
g_ptr_array_add (vector, g_strdup (elements->data));
elements = elements->next;
}
g_ptr_array_add (vector, NULL);
return (gchar **)g_ptr_array_free (vector, FALSE);
}
static void
bp_slist_destroy (GSList *list)
{
GSList *node = list;
if (node == NULL) {
return;
}
for (; node != NULL; node = node->next) {
g_free (node->data);
}
g_slist_free (list);
}
static void
bp_missing_elements_handle_install_failed (BansheePlayer *player)
{
g_return_if_fail (IS_BANSHEE_PLAYER (player));
bp_slist_destroy (player->missing_element_details);
player->missing_element_details = NULL;
if (GST_IS_ELEMENT (player->playbin)) {
gst_element_set_state (player->playbin, GST_STATE_READY);
}
if (player->error_cb != NULL) {
player->error_cb (player, GST_CORE_ERROR, GST_CORE_ERROR_MISSING_PLUGIN, NULL, NULL);
}
}
static void
bp_missing_elements_handle_install_result (GstInstallPluginsReturn result, gpointer data)
{
BansheePlayer *player = (BansheePlayer *)data;
g_return_if_fail (IS_BANSHEE_PLAYER (player));
// TODO: Actually handle a successful plugin installation
// if (result == GST_INSTALL_PLUGINS_SUCCESS) {
// }
bp_missing_elements_handle_install_failed (player);
gst_install_plugins_context_free (player->install_plugins_context);
player->install_plugins_context = NULL;
}
// ---------------------------------------------------------------------------
// Internal Functions
// ---------------------------------------------------------------------------
void _bp_missing_elements_destroy (BansheePlayer *player)
{
g_return_if_fail (IS_BANSHEE_PLAYER (player));
bp_slist_destroy (player->missing_element_details);
bp_slist_destroy (player->missing_element_details_handled);
if (player->install_plugins_context != NULL) {
gst_install_plugins_context_free (player->install_plugins_context);
}
}
void
_bp_missing_elements_process_message (BansheePlayer *player, GstMessage *message)
{
g_return_if_fail (IS_BANSHEE_PLAYER (player));
g_return_if_fail (message != NULL);
if (gst_is_missing_plugin_message (message)) {
gchar *detail = gst_missing_plugin_message_get_installer_detail (message);
GSList *node = player->missing_element_details_handled;
player->handle_missing_elements = TRUE;
// Only save the error if we've never encounted it before
for (; node != NULL; node = node->next) {
if (g_ascii_strcasecmp (node->data, detail) == 0) {
bp_debug2 ("Ignoring missing element details, already prompted ('%s')", detail);
return;
}
}
bp_debug2 ("Saving missing element details ('%s')", detail);
player->missing_element_details = g_slist_append (player->missing_element_details, detail);
}
}
void
_bp_missing_elements_handle_state_changed (BansheePlayer *player, GstState old, GstState new)
{
GstInstallPluginsReturn install_return;
gchar **details;
GSList *node;
g_return_if_fail (IS_BANSHEE_PLAYER (player));
if (old != GST_STATE_READY || new != GST_STATE_PAUSED ||
!player->handle_missing_elements || player->install_plugins_context != NULL) {
return;
} else if (player->missing_element_details == NULL) {
bp_debug ("Ignoring missing elements, nothing new to handle");
player->handle_missing_elements = FALSE;
bp_missing_elements_handle_install_failed (player);
return;
}
bp_debug ("Handling missing elements");
details = bp_slist_to_ptr_array (player->missing_element_details);
player->install_plugins_context = gst_install_plugins_context_new ();
#ifdef GDK_WINDOWING_X11
if (player->window != NULL) {
gst_install_plugins_context_set_xid (player->install_plugins_context,
GDK_WINDOW_XWINDOW (player->window));
}
#endif
install_return = gst_install_plugins_async ((const gchar * const*) details, player->install_plugins_context,
bp_missing_elements_handle_install_result, player);
if (install_return != GST_INSTALL_PLUGINS_STARTED_OK) {
bp_missing_elements_handle_install_failed (player);
gst_install_plugins_context_free (player->install_plugins_context);
player->install_plugins_context = NULL;
}
g_strfreev (details);
// Move all the missing element details from the current list to a cached
// list so we don't show the same missing elements message twice in an instance
bp_debug ("Saving missing elements so we don't bother you again");
for (node = player->missing_element_details; node != NULL; node = node->next) {
player->missing_element_details_handled = g_slist_append (
player->missing_element_details_handled, node->data);
}
g_slist_free (player->missing_element_details);
player->missing_element_details = NULL;
player->handle_missing_elements = FALSE;
}
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