File: breakout.kbs

package info (click to toggle)
basic256 0.9.6.69a-1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 26,304 kB
  • sloc: cpp: 7,778; yacc: 926; lex: 575; sh: 21; makefile: 7
file content (71 lines) | stat: -rw-r--r-- 1,818 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
# breakout program
# 2010-06-13 j.m.reneau
# sound samples used in this program were downloaded from freesound.org

print "use mouse to bounce ball on paddle."

color black
rect 0,0,300,300

blocks = 24 # number of blocks
dx = 1	# initial ball speed
dy = 1
speedup = .2 # how much faster after each paddle strike

ball = blocks + 1 # sprite numbers for ball and paddle
paddle = blocks

spritedim blocks + 2

spriteload ball, "ball.png"
spriteplace ball,100,100
spriteshow ball
spriteload paddle, "paddle.png"
spriteplace paddle,150,270
spriteshow paddle

for block = 0 to blocks - 1
   col = block % 6 * 50 + 25
   row = block \ 6 * 10 + 5
   spriteload block, "block.png"
   spriteplace block, col, row
   spriteshow block
next block

blocksleft = blocks

while spritey(ball) < 295 and blocksleft > 0
   spriteplace paddle, mousex, spritey(paddle)
   if spritex(ball) < 5 or spritex(ball) > 295 then
      dx = dx * -1
      wavplay "4361__NoiseCollector__pongblipA_3.wav"
   end if
   if spritey(ball) < 5 then
      dy = dy * -1
      wavplay "4361__NoiseCollector__pongblipA_3.wav"
   end if
   if spritecollide(ball, paddle) then
      # bounce back and speed up the falling a bit
      dy = (dy + speedup) * -1
      dx = dx + ((spritex(ball)-spritex(paddle))/(spritew(paddle/2)))
      wavplay "3062__SpeedY__bleep.wav"
   end if
   spritemove ball, dx, dy
   
   blocksleft = 0
   for block = 0 to blocks - 1
      if spritev(block) then
         blocksleft = blocksleft + 1
         if spritecollide(block, ball) then
            # hide blocks that the ball hit and send the ball bouncing back
            spritehide(block)
            dx = dx * -1
            dy = dy * -1
            wavplay "4359__NoiseCollector__PongBlipF4.wav"
         end if
      end if
   next block
   
end while

print "game over."