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<title>gamesspinner [BASIC 256 - Language Documentation]</title>
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<a href="http://doc.basic256.org/lib/exe/detail.php?id=gamesspinner&media=gamesspinner.png" class="media" title="gamesspinner.png"><img src="lib/exe/gamesspinner.png" class="media" alt="" width="200" /></a>
Spin a pointer to generate a random number. Requires 0.9.9.26 or higher.<br/>
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<pre class="code"># spinner.kbs - spin the wheel for a random number
# 2013-01-03 j.m.reneau
# requires 0.9.9.26 or higher
clg
dim colors(1)
colors = {red, green, yellow, blue, cyan, purple}
fastgraphics
n = rand
segments = 10 # change for a different number of stops
slice = 2 * pi / segments
ha = 2*pi*(1+n)
n = int(n*segments+1)
for t = 0 to ha step pi/30
clg
a = 0
for u = 0 to segments-1
color black,colors[u%colors[?]]
pie 0,0,300,300,a,slice
a = a + slice
next u
color black
call spinner(t)
refresh
pause .01
if ha-t < 1 then pause .1
if ha-t < .3 then pause .1
next t
color white
font "arial",100,100
text 110,70,n
refresh
print n
end
subroutine spinner(a)
stamp 150,150,3,a,{-2,2,-2,-40,-5,-40,0,-50,5,-40,2,-40,2,2}
end subroutine
</pre>
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<div class="docInfo"><bdi>gamesspinner.txt</bdi> · Last modified: 2013/01/03 21:04 by <bdi>admin</bdi></div>
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