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<title>nl:spriteload [BASIC 256 - Language Documentation]</title>
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<h1><a href="start.html" accesskey="h" title="[H]"><img src="lib/tpl/dokuwiki/images/logo.png" width="64" height="64" alt="" /> <span>BASIC 256 - Language Documentation</span></a></h1>
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<h3 class="toggle">Table of Contents</h3>
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<li class="level2"><div class="li"><a href="nl_spriteload.html#spriteload">Spriteload</a></div>
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<li class="level3"><div class="li"><a href="nl_spriteload.html#formaat">Formaat</a></div></li>
<li class="level3"><div class="li"><a href="nl_spriteload.html#bescrhijving">Bescrhijving</a></div></li>
<li class="level3"><div class="li"><a href="nl_spriteload.html#voorbeeld">Voorbeeld</a></div></li>
<li class="level3"><div class="li"><a href="nl_spriteload.html#zie_ook">Zie Ook</a></div></li>
<li class="level3"><div class="li"><a href="nl_spriteload.html#nieuw_vanaf">Nieuw vanaf</a></div></li>
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<h2 class="sectionedit1" id="spriteload">Spriteload</h2>
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<h3 class="sectionedit2" id="formaat">Formaat</h3>
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<strong>spriteload</strong> <em>spritenumber</em>, <em>filename</em><br/>
<strong>spriteload</strong> ( <em>spritenumber</em>, <em>filename</em> )
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<h3 class="sectionedit3" id="bescrhijving">Bescrhijving</h3>
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De functie laadt een beeld uit een bestand op en bewaart het als sprit. De sprite is dan actief en beweegbaar, maar zal niet op het scherm te zien zijn tot de <a href="nl_spriteshow.html" class="wikilink1" title="nl:spriteshow">spriteshow</a> opdracht werd gegeven.<br/>
Spriteload leest de meest gangbare formaten :
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<li class="level1"><div class="li"> BMP (Windows Bitmap)</div>
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<li class="level1"><div class="li"> GIF (Graphic Interchange Format)</div>
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<li class="level1"><div class="li"> JPG/JPEG (Joint Photographic Experts Group)</div>
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<li class="level1"><div class="li"> PNG (Portable Network Graphics).</div>
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<h3 class="sectionedit4" id="voorbeeld">Voorbeeld</h3>
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<pre class="code basic4gl">uit te werken</pre>
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<h3 class="sectionedit5" id="zie_ook">Zie Ook</h3>
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<a href="nl_spritecollide.html" class="wikilink1" title="nl:spritecollide">Spritecollide</a>, <a href="nl_spritedim.html" class="wikilink1" title="nl:spritedim">Spritedim</a>, <a href="nl_spriteh.html" class="wikilink1" title="nl:spriteh">Spriteh</a>, <a href="nl_spritehide.html" class="wikilink1" title="nl:spritehide">Spritehide</a>, <a href="nl_spritemove.html" class="wikilink1" title="nl:spritemove">Spritemove</a>, <a href="nl_spriteplace.html" class="wikilink1" title="nl:spriteplace">Spriteplace</a>, <a href="nl_spriteshow.html" class="wikilink1" title="nl:spriteshow">Spriteshow</a>, <a href="nl_spriteslice.html" class="wikilink1" title="nl:spriteslice">Spriteslice</a>, <a href="nl_spritev.html" class="wikilink1" title="nl:spritev">Spritev</a>, <a href="nl_spritew.html" class="wikilink1" title="nl:spritew">Spritew</a>, <a href="nl_spritex.html" class="wikilink1" title="nl:spritex">Spritex</a>, <a href="nl_spritey.html" class="wikilink1" title="nl:spritey">Spritey</a>
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<h3 class="sectionedit6" id="nieuw_vanaf">Nieuw vanaf</h3>
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<p>
0.9.6n
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<a href="nl_spritehide.html" class="wikilink1" title="nl:spritehide">vorige</a> | <a href="nl_a_real_dali.html" class="wikilink1" title="nl:a_real_dali">Tekenen en kleuren</a> | <a href="nl_spritemove.html" class="wikilink1" title="nl:spritemove">volgende</a>
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<div class="docInfo"><bdi>nl/spriteload.txt</bdi> · Last modified: 2012/02/12 16:03 by <bdi>tlesseliers</bdi></div>
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