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/*
Bastet - tetris clone with embedded bastard block chooser
(c) 2005-2009 Federico Poloni <f.polonithirtyseven@sns.it> minus 37
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Block.hpp"
#include "curses.h"
namespace Bastet{
BlockArray blocks={{
BlockImpl(COLOR_PAIR(7),(OrientationMatrix){{ //O //should be yellow, but I find no portable way to output a yellow solid block character in ncurses.
{{//orientation 0 (initial
{1,1},{2,1},{1,0},{2,0}
}},
{{//orientation 1
{1,1},{2,1},{1,0},{2,0}
}},
{{//orientation 2
{1,1},{2,1},{1,0},{2,0}
}},
{{//orientation 3
{1,1},{2,1},{1,0},{2,0}
}}
}}),
BlockImpl(COLOR_PAIR(4),(OrientationMatrix){{ //I
{{//orientation 0 (initial)
{0,1},{1,1},{2,1},{3,1}
}},
{{//orientation 1
{2,3},{2,1},{2,2},{2,0}
}},
{{//orientation 2
{0,2},{1,2},{2,2},{3,2}
}},
{{//orientation 3
{1,3},{1,1},{1,2},{1,0}
}}
}}),
BlockImpl(COLOR_PAIR(1),(OrientationMatrix){{ //Z
{{//orientation 0 (initial
{1,1},{2,1},{0,0},{1,0}
}},
{{//orientation 1
{1,2},{1,1},{2,1},{2,0}
}},
{{//orientation 2
{1,2},{2,2},{0,1},{1,1}
}},
{{//orientation 3
{0,2},{0,1},{1,1},{1,0}
}}
}}),
BlockImpl(COLOR_PAIR(5),(OrientationMatrix){{ //T
{{//orientation 0 (initial
{0,1},{1,1},{2,1},{1,0}
}},
{{//orientation 1
{1,2},{1,1},{2,1},{1,0}
}},
{{//orientation 2
{1,2},{0,1},{1,1},{2,1}
}},
{{//orientation 3
{1,2},{0,1},{1,1},{1,0}
}}
}}),
BlockImpl(COLOR_PAIR(6),(OrientationMatrix){{ //J
{{//orientation 0 (initial
{0,1},{1,1},{2,1},{0,0}
}},
{{//orientation 1
{1,2},{1,1},{1,0},{2,0}
}},
{{//orientation 2
{2,2},{0,1},{1,1},{2,1}
}},
{{//orientation 3
{0,2},{1,2},{1,1},{1,0}
}}
}}),
BlockImpl(COLOR_PAIR(3),(OrientationMatrix){{ //S
{{//orientation 0 (initial
{0,1},{1,1},{1,0},{2,0}
}},
{{//orientation 1
{2,2},{1,1},{2,1},{1,0}
}},
{{//orientation 2
{0,2},{1,2},{1,1},{2,1}
}},
{{//orientation 3
{1,2},{0,1},{1,1},{0,0}
}}
}}),
BlockImpl(COLOR_PAIR(2),(OrientationMatrix){{ //L
{{//orientation 0 (initial
{0,1},{1,1},{2,1},{2,0}
}},
{{//orientation 1
{1,2},{2,2},{1,1},{1,0}
}},
{{//orientation 2
{0,2},{0,1},{1,1},{2,1}
}},
{{//orientation 3
{1,2},{1,1},{0,0},{1,0}
}}
}})
}};
// const DotMatrix GetDots(BlockType b, Dot position, Orientation o){
// return blocks[b].GetDots(position,o);
// }
const Color GetColor(BlockType b){
return blocks[b].GetColor();
}
const char GetChar(BlockType b){
return "OIZTJSL"[int(b)];
}
size_t hash_value(const Dot &d){
return (d.x+5)*32+d.y;
}
}
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