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/*
Bastet - tetris clone with embedded bastard block chooser
(c) 2005-2009 Federico Poloni <f.polonithirtyseven@sns.it> minus 37
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Ui.hpp"
#include "Config.hpp"
#include "BastetBlockChooser.hpp"
#include <boost/assign.hpp>
//DBG
#include <iostream>
#include <boost/format.hpp>
using namespace Bastet;
using namespace std;
using namespace boost;
using namespace boost::assign;
int main(int argc, char **argv){
Ui ui;
while(1){
int choice=ui.MenuDialog(list_of("Play! (normal version)")("Play! (harder version)")("View highscores")("Customize keys")("Quit"));
switch(choice){
case 0:{
//ui.ChooseLevel();
BastetBlockChooser bc;
ui.Play(&bc);
ui.HandleHighScores(difficulty_normal);
ui.ShowHighScores(difficulty_normal);
}
break;
case 1:{
//ui.ChooseLevel();
NoPreviewBlockChooser bc;
ui.Play(&bc);
ui.HandleHighScores(difficulty_hard);
ui.ShowHighScores(difficulty_hard);
}
break;
case 2:
ui.ShowHighScores(difficulty_normal);
ui.ShowHighScores(difficulty_hard);
break;
case 3:
ui.CustomizeKeys();
break;
case 4:
exit(0);
break;
}
}
}
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