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// Copyright (c) 1997 Philip A. Hardin (pahardin@cs.utexas.edu)
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License v2 or later.
#ifndef PT3D_h
#define PT3D_h
#include <iostream.h>
#include "general.h"
#include "pt2d.h"
#include "ang3d.h"
/*=========================================================================*/
struct pt3d : pt2d {
enum {numDims=3};
private:
typedef double xformMtrx[numDims+1][numDims+1];
public:
coord z;
pt3d() {};
pt3d(coord nx, coord ny, coord nz=0) : z(nz) {x=nx; y=ny;}
pt3d(const coord* ptr) {x= *ptr++; y= *ptr++; z= *ptr++;}
pt3d(coord*& ptr) {x= *ptr++; y= *ptr++; z= *ptr++;}
pt3d(pt3d*& ptr) {*this= *ptr++;}
// inline functions
bool operator==(const pt3d& p) const {return (x==p.x and y==p.y and z==p.z);}
bool operator!=(const pt3d& p) const {return (x!=p.x or y!=p.y or z!=p.z);}
pt3d operator- () const {return pt3d(-x,-y,-z);}
void operator+=(const pt3d& p) {x+=p.x; y+=p.y; z+=p.z;}
void operator-=(const pt3d& p) {x-=p.x; y-=p.y; z-=p.z;}
pt3d operator+ (const pt3d& p) const {return pt3d(x+p.x, y+p.y, z+p.z);}
pt3d operator- (const pt3d& p) const {return pt3d(x-p.x, y-p.y, z-p.z);}
void operator*=(coord sc) {x*=sc; y*=sc; z*=sc;}
void operator*=(pt3d sc) {x*=sc.x; y*=sc.y; z*=sc.z;}
pt3d operator* (coord s) const {return pt3d(x*s, y*s, z*s);}
pt3d operator* (const pt3d& p) const {return pt3d(x*p.x, y*p.y, z*p.z);}
coord Dot (const pt3d& p) const {return x*p.x +y*p.y +z*p.z;}
void operator/=(coord dv) {x/=dv; y/=dv; z/=dv;}
pt3d operator/ (coord dv) const {return pt3d(x/dv,y/dv,z/dv);}
pt3d operator>>(ang2d) const;
void operator>>=(ang2d a) {pt2d::operator>>=(a);}
void operator>>=(double a) {pt2d::operator>>=(a);}
void operator>>=(const ang3d& a) {*this= *this >> a;}
void operator<<=(const ang3d& a) {*this= *this << a;}
coord& operator[](int);
coord Dist() const {return sqrt((double)(sqr(x)+sqr(y)+sqr(z)));}
coord FastDist() const;
pt2d Project() const {coord r=1/x; return pt2d(y*r,z*r);}
ang3d Ang3d() const;
void GetXCrossing(const pt3d&,coord);
void GetXCrossing(const pt3d&,const pt3d&,coord);
pt3d CrossProd(const pt3d&) const;
void SetMax(const pt3d&);
void SetMin(const pt3d&);
bool IsBetween (const pt3d&,const pt3d&) const;
bool IsBetweenInclusively(const pt3d&,const pt3d&) const;
bool IsBetweenExclusively(const pt3d&,const pt3d&) const;
// non-inline functions
pt3d operator>> (const ang3d& a) const; // >> is Rotate
pt3d operator<< (const ang3d& a) const; // << is Rotate Reverse
pt3d operator>> (const double[3][3]) const;
pt3d operator<< (const double[3][3]) const;
pt3d operator>> (const xformMtrx) const;
pt3d operator<< (const xformMtrx) const;
pt3d operator>> (double a) const; // {pt3d p= *this; p.pt2d::operator>>=(a); return p;}
void Interpolate(const pt3d& p1,const pt3d& p2,int i,int r);
pt3d Normalized(coord=1) const;
void Normalize(coord=1);
void FastNormalize(coord=1);
};
/*=========================================================================*/
inline pt3d::coord pt3d::FastDist() const
{ pt2d p2;
p2.x= pt2d::FastDist();
p2.y= z;
return p2.FastDist();
}
/*-------------------------------------------------------------------------*/
inline pt3d::coord& pt3d::operator[](int i) {
if (i==0) return x;
else if (i==1) return y;
else return z;
}
/*-------------------------------------------------------------------------*/
inline ang3d pt3d::Ang3d() const
{ ang3d ang;
pt2d pt2;
ang.xy= pt2d::Ang2d();
pt2.x= pt2d::Dist();
pt2.y= z;
ang.xz= pt2.Ang2d();
ang.yz= 0;
return ang;
}
/*-------------------------------------------------------------------------*/
inline pt3d pt3d::operator>>(ang2d ang) const {
double sinAng= sinTbl[ang & (2*MA_PI-1)];
double cosAng= cosTbl[ang & (2*MA_PI-1)];
return pt3d((coord)(cosAng*x - sinAng*y),(coord)(cosAng*y + sinAng*x),z);
}
/*-------------------------------------------------------------------------*/
// Computes the intersection of the plane x=planex and the infinite line
// from this point thru endPt. Stores the intersection in *this point.
inline void pt3d::GetXCrossing(const pt3d& endPt, coord planex) {
coord temp= (planex -x)/(endPt.x -x); // assumes denominator is nonzero!
x= planex;
y += temp * (endPt.y -y);
z += temp * (endPt.z -z);
}
/*-------------------------------------------------------------------------*/
// Computes the intersection of the plane x=planex and the infinite line
// from beginPt thru endPt. Stores the intersection in *this point.
inline void pt3d::GetXCrossing(const pt3d& beginPt, const pt3d& endPt,
coord planex) {
coord temp= (planex -beginPt.x)/(endPt.x -beginPt.x);
x= planex;
y= beginPt.y + temp * (endPt.y -beginPt.y);
z= beginPt.z + temp * (endPt.z -beginPt.z);
}
/*-------------------------------------------------------------------------*/
inline pt3d pt3d::CrossProd(const pt3d& p) const {
return pt3d( y*p.z - z*p.y,
-(x*p.z - z*p.x),
x*p.y - y*p.x );
}
/*-------------------------------------------------------------------------*/
inline void pt3d::SetMax(const pt3d& pt)
{ if (pt.x >x) x= pt.x;
if (pt.y >y) y= pt.y;
if (pt.z >z) z= pt.z;
}
/*-------------------------------------------------------------------------*/
inline void pt3d::SetMin(const pt3d& pt)
{ if (pt.x <x) x= pt.x;
if (pt.y <y) y= pt.y;
if (pt.z <z) z= pt.z;
}
/*-------------------------------------------------------------------------*/
inline bool pt3d::IsBetween(const pt3d& p1, const pt3d& p2) const
{ return
(isBetween(p1.x,x,p2.x) and
isBetween(p1.y,y,p2.y) and
isBetween(p1.z,z,p2.z));
}
/*-------------------------------------------------------------------------*/
inline bool pt3d::IsBetweenInclusively(const pt3d& p1, const pt3d& p2) const
{ return
(isBetweenInclusively(p1.x,x,p2.x) and
isBetweenInclusively(p1.y,y,p2.y) and
isBetweenInclusively(p1.z,z,p2.z));
}
/*-------------------------------------------------------------------------*/
inline bool pt3d::IsBetweenExclusively(const pt3d& p1, const pt3d& p2) const
{ return
(isBetweenExclusively(p1.x,x,p2.x) and
isBetweenExclusively(p1.y,y,p2.y) and
isBetweenExclusively(p1.z,z,p2.z));
}
/*=========================================================================*/
inline ostream& operator<< (ostream& out, const pt3d& p) {
return out << p.x << " " << p.y << " " << p.z;
}
inline istream& operator>> (istream& in, pt3d& p) {
return in >> p.x >> p.y >> p.z;
}
#endif
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