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#ifndef _QUEUE_LIST_CODE
#define _QUEUE_LIST_CODE
// $Id: baseq.cpp,v 1.5 2005/04/10 18:29:14 tom Exp $
// Code written by Steven De Toni ACBC 11
// These class methods used to implement a object that holds other objects
// that are descendant of ANYOBJECT (i.e universal container).
#include "baseq.h"
#include <stdio.h> // NULL CONSTANT
// ############################################################################
// #### QueueList Class ####
// #########################
// ############################ Protected Methods #############################
// Create new list item and place programmer's data within it,
// make new links with previous item if wished.
// returns a pointer to the new item, NULL if operation failed.
//
// Parameters:
// pItem : Pointer to the object to be stored.
// LinkItem : Pointer to end of list where item to be added.
//
// Return Values:
// LinkItem : returns pointer to newly added item in list,
// NULL if operation failed. However items within list
// before hand still exist.
LinkItem* QueueList::newItem (ANYOBJECT* pItem, LinkItem* pEndList)
{
LinkItem* pNewStruct = new LinkItem;
if (pNewStruct != NULL)
{
pNewStruct->pLinkedItem = pEndList;
pNewStruct->pStoredItem = pItem;
}
return pNewStruct;
}
// ############################## Public Methods ##############################
// ############################### Constructors ###############################
#define MY_DEFAULT \
itemCount(0), \
pEndPos(NULL), \
spaceAvailable(0)
QueueList::QueueList (void)
: MY_DEFAULT
{
}
// Parameters:
// pItem : Pointer to a object to be stored, must be descendant of
// base class ANYOBJECT.
QueueList::QueueList (ANYOBJECT* pItem)
: MY_DEFAULT
{
putLast(pItem);
}
#undef MY_DEFAULT
// ########################### User Methods ###################################
// Place programmers object into list
//
// Parameters:
// pItem : Pointer to a object to be stored, must be descendant of
// base class ANYOBJECT.
//
// Return Values:
// int : Returns a error code indicating whether operation was
// successful.
// Values:
// 0 = No Worries
// -1 = Arrgh ... No memory
//
int QueueList::putLast (ANYOBJECT* pItem)
{
LinkItem* pNewItem = newItem (pItem, pEndPos);
if (pNewItem != NULL)
{
pEndPos = pNewItem;
itemCount++;
return 0;
}
spaceAvailable = -1;
return -1; // could not add item to list!
}
// Take first item placed in Queue, out and return it.
// Type casting is required to return object back to its original
// state.
//
// Return Values:
// ANYOBJECT* : Pointer to the object that was stored within queue.
//
ANYOBJECT* QueueList::takeNext (void)
{
if (pEndPos != NULL)
{
LinkItem* pUpDateList = pEndPos;
LinkItem* pStartPos = pEndPos;
// move down list until start has been reached
while (pStartPos->pLinkedItem != NULL)
pStartPos = pStartPos->pLinkedItem;
if (pStartPos != pUpDateList) // if not the last item in list
{
// retrieve data and delete item from list
while (pUpDateList->pLinkedItem != pStartPos)
pUpDateList = pUpDateList->pLinkedItem;
}
else
{
pEndPos = NULL; // start new list after all items gone
}
ANYOBJECT* pTemp = pStartPos->pStoredItem; // copy value to user
pUpDateList->pLinkedItem = NULL; // make new start of list
delete pStartPos; // delete object
itemCount--; // one less
if (spaceAvailable) // if no memory available before...
spaceAvailable = 0; // there is now!
return pTemp;
}
else
return NULL;
}
// Returns the number of items contained within the queue.
//
// Returns Values:
// int : Num of items within queue.
//
int QueueList::status (void) // return number of item in Queue
{
return itemCount;
}
// Method returns whether last operation failed due to memory allocation
// failure.
//
// Return Values:
// int : Returns 1 of two values ...
// Values:
// 0 = memory available
// -1 = Last memory allocation failed.
//
int QueueList::space (void) // return Queue space left
{
return spaceAvailable; // return -1 if no space available
}
// Methods is used to peek within the queue at objects, and return their
// pointer without taking them out of the queue.
//
// Parameters:
// NumFromNext : The object number to look at from the start of the
// queue. The start of the queue is 1, not 0.
//
// Return Values:
// ANYOBJECT* : Pointer to the object that is stored within queue,
// at said position. Returns NULL if operation failed.
//
ANYOBJECT* QueueList::peek (int numFromNext)
{
if (pEndPos != NULL)
{
//if (numFromNext > itemCount) //error checking !
// return NULL;
int count = itemCount - numFromNext;
LinkItem* pStartPos = pEndPos;
if (count >= 0)
{
// move down list until start has been reached
while (count > 0)
{
pStartPos = pStartPos->pLinkedItem;
count--;
}
if (pStartPos != NULL)
return pStartPos->pStoredItem;
}
}
return NULL;
}
// ############################### Destructor ###############################
// Method will remove all list items from memory if they still exist,
// no garbage collection provided, or used.
//
QueueList::~QueueList (void)
{
LinkItem* pTemp = pEndPos;
while (pEndPos != NULL)
{
pEndPos = pEndPos->pLinkedItem; // advance to next item
delete pTemp ->pStoredItem; // kill data contained
delete pTemp; // kill item
pTemp = pEndPos;
}
}
#endif
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