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//
// Hit.cs
//
// Copyright (C) 2004 Novell, Inc.
//
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using Beagle.Util;
namespace Beagle {
public class Hit: Versioned, IComparable {
// A URI we can use to locate the source of this match.
private Uri uri = null;
// A URI of this Hit's container element
private Uri parent_uri = null;
// File, Web, MailMessage, IMLog, etc.
private string type = null;
// If applicable, otherwise set to null.
private string mimeType = null;
// IndexUser, IndexSystem, Google, Addressbook, iFolder, etc.
private string source = null;
// This is used to hold a copy of the Queryable in the
// server-side copy of the Hit. It is always null
// on the client-side.
private object sourceObject = null;
// High scores imply greater relevance.
private double score = 0.0;
private ArrayList properties = new ArrayList ();
private enum SpecialType {
Unknown,
None,
Invalid,
File,
Directory
}
SpecialType special = SpecialType.Unknown;
private string path;
private FileInfo fileInfo = null;
private DirectoryInfo directoryInfo = null;
//////////////////////////
[XmlIgnore]
public Uri Uri {
get { return uri; }
set { uri = value; }
}
[XmlAttribute ("Uri")]
public string EscapedUri {
get {
return UriFu.UriToEscapedString (uri);
}
set {
uri = UriFu.EscapedStringToUri (value);
}
}
[XmlIgnore]
public Uri ParentUri {
get { return parent_uri; }
set { parent_uri = value; }
}
[XmlAttribute ("ParentUri")]
public string EscapedParentUri {
get {
if (parent_uri == null)
return null;
return UriFu.UriToEscapedString (parent_uri);
}
set {
if (value == null)
parent_uri = null;
else
parent_uri = UriFu.EscapedStringToUri (value);
}
}
// DEPRECATED: This is now stored as a property.
[XmlAttribute]
public string Type {
get { return type; }
set { type = value; }
}
// DEPRECATED: This is now stored as a property.
[XmlAttribute]
public string MimeType {
get { return mimeType; }
set { mimeType = value; }
}
[XmlAttribute]
public string Source {
get { return source; }
set { source = value; }
}
[XmlIgnore]
public object SourceObject {
get { return sourceObject; }
set { sourceObject = value; }
}
[XmlAttribute]
public double Score {
get { return score; }
set { score = value; }
}
//////////////////////////
private void SpecialHandling ()
{
if (special != SpecialType.Unknown)
return;
if (uri.IsFile) {
path = uri.LocalPath;
if (File.Exists (path))
special = SpecialType.File;
else if (Directory.Exists (path))
special = SpecialType.Directory;
else
special = SpecialType.Invalid;
}
if (special == SpecialType.Unknown)
special = SpecialType.None;
}
public bool IsValid {
get { SpecialHandling (); return special != SpecialType.Invalid; }
}
public bool IsFile {
get { SpecialHandling (); return special == SpecialType.File; }
}
public bool IsDirectory {
get { SpecialHandling (); return special == SpecialType.Directory; }
}
public bool IsFileSystem {
get { return IsFile || IsDirectory; }
}
public string Path {
get { SpecialHandling (); return path; }
}
public string PathQuoted {
get { return Path.Replace (" ", "\\ "); }
}
public string FileName {
get { return Path != null ? System.IO.Path.GetFileName (Path) : null; }
}
public string DirectoryName {
get { return Path != null ? System.IO.Path.GetDirectoryName (Path) : null; }
}
[XmlIgnore]
public FileSystemInfo FileSystemInfo {
get {
if (IsFile)
return (FileSystemInfo) FileInfo;
else if (IsDirectory)
return (FileSystemInfo) DirectoryInfo;
else
return null;
}
}
[XmlIgnore]
public FileInfo FileInfo {
get {
if (fileInfo == null && IsFile)
fileInfo = new FileInfo (Path);
return fileInfo;
}
}
[XmlIgnore]
public DirectoryInfo DirectoryInfo {
get {
if (directoryInfo == null && IsDirectory)
directoryInfo = new DirectoryInfo (Path);
return directoryInfo;
}
}
//////////////////////////
[XmlArray]
[XmlArrayItem (ElementName="Property", Type=typeof (Property))]
public ArrayList Properties {
get { return properties; }
}
public void AddProperty (Property prop)
{
int loc = properties.BinarySearch (prop);
// If the value is not in the array we get its position
// by taking bitwise complement.
if (loc < 0)
loc = ~loc;
properties.Insert (loc, prop);
}
public void AddProperty (ICollection props)
{
properties.AddRange (props);
properties.Sort ();
}
private bool FindProperty (string key, out int first, out int top)
{
first = 0;
top = 0;
int range = properties.Count - 1;
Property prop;
// O(log n + |range|)-time algorithm for 1-d range query
while (range > 1) {
// find middle index
int mid = first + (range/2);
prop = properties [mid] as Property;
// Properties are sorted first by Key, then by Value
// We only need to compare the key of the middle element to the key in parameter
if (String.Compare (key, prop.Key) > 0) {
// minimum item in right subtree is smaller
// move right
first = mid;
range -= (range/2);
} else
// move left
range = (range/2);
}
// first points to
// - either the previous item in the BST
// - or the next to the previous item in the BST
prop = (Property) properties [first];
if (prop.Key != key)
first = first + 1;
if (first >= properties.Count)
return false;
prop = (Property) properties [first];
if (prop.Key != key)
return false;
top = first + 1;
// Since range will be small, do a linear scan from here.
// We could do another BST traversal at the cost of O(log-n),
// but its not worth it.
while (top < properties.Count) {
prop = properties [top] as Property;
if (prop.Key != key)
break;
++top;
}
return true;
}
public string this [string key] {
get {
int first, top;
if (! FindProperty (key, out first, out top))
return null;
if (top - first != 1) {
Logger.Log.Warn ("Accessed multi-property key with Hit's indexer.");
return null;
}
Property prop;
prop = properties [first] as Property;
return prop.Value;
}
set {
int first = 0, top = 0;
// If we've never heard of this property, add it.
if (! FindProperty (key, out first, out top)) {
AddProperty (Property.New (key, value));
return;
}
// If it has appeared once before, clobber the existing
// value. This emulates the previous (broken) semantics.
if (top - first == 1) {
properties [first] = Property.New (key, value);
return;
}
// Otherwise throw an exception (which sort of sucks,
// but we don't really know what to do there)
throw new Exception (String.Format ("Attempt to re-set multi-property '{0}' via the indexer", key));
}
}
public string GetFirstProperty (string key)
{
int first, top;
if (! FindProperty (key, out first, out top))
return null;
Property prop;
prop = properties [first] as Property;
return prop.Value;
}
public string[] GetProperties (string key)
{
int first, top;
if (! FindProperty (key, out first, out top))
return null;
string[] values = new string [top - first];
for (int i = 0; first + i < top; i++) {
Property prop = properties [first + i] as Property;
values [i] = prop.Value;
}
return values;
}
//////////////////////////
public override int GetHashCode ()
{
return (uri != null ? uri.ToString().GetHashCode () : 0)
^ (type != null ? type.GetHashCode () : 0)
^ (source != null ? source.GetHashCode () : 0);
}
//////////////////////////
public int CompareTo (object obj)
{
Hit otherHit = (Hit) obj;
// Notice that we sort by time from most to least recent
return DateTime.Compare (otherHit.Timestamp, this.Timestamp);
}
}
}
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