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/* BSE - Better Sound Engine
* Copyright (C) 2006 Tim Janik
* Copyright (C) 2006 Stefan Westerfeld
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* A copy of the GNU Lesser General Public License should ship along
* with this library; if not, see http://www.gnu.org/copyleft/.
*/
#include "bseblockutils.hh"
#include "bseresampler.hh"
#include "bseresamplerimpl.hh"
namespace {
class BlockImpl : virtual public Bse::Block::Impl {
virtual const char*
impl_name ()
{
return "FPU";
}
virtual void
add (guint n_values,
float *ovalues,
const float *ivalues)
{
for (guint i = 0; i < n_values; i++)
ovalues[i] += ivalues[i];
}
virtual void
sub (guint n_values,
float *ovalues,
const float *ivalues)
{
for (guint i = 0; i < n_values; i++)
ovalues[i] -= ivalues[i];
}
virtual void
mul (guint n_values,
float *ovalues,
const float *ivalues)
{
for (guint i = 0; i < n_values; i++)
ovalues[i] *= ivalues[i];
}
virtual void
scale (guint n_values,
float *ovalues,
const float *ivalues,
const float level)
{
for (guint i = 0; i < n_values; i++)
ovalues[i] = ivalues[i] * level;
}
virtual void
interleave2 (guint n_ivalues,
float *ovalues, /* length_ovalues = n_ivalues * 2 */
const float *ivalues,
guint offset) /* 0=left, 1=right */
{
int n = n_ivalues;
ovalues += offset;
for (int pos = 0; pos < n; pos++)
ovalues[pos * 2] = ivalues[pos];
}
virtual void
interleave2_add (guint n_ivalues,
float *ovalues, /* length_ovalues = n_ivalues * 2 */
const float *ivalues,
guint offset) /* 0=left, 1=right */
{
int n = n_ivalues;
ovalues += offset;
for (int pos = 0; pos < n; pos++)
ovalues[pos * 2] += ivalues[pos];
}
virtual void
range (guint n_values,
const float *ivalues,
float& min_value,
float& max_value)
{
float minv, maxv;
if (n_values)
{
minv = maxv = ivalues[0];
for (guint i = 1; i < n_values; i++)
{
if (UNLIKELY (ivalues[i] < minv))
minv = ivalues[i];
if (UNLIKELY (ivalues[i] > maxv))
maxv = ivalues[i];
}
}
else
{
minv = maxv = 0;
}
min_value = minv;
max_value = maxv;
}
virtual float
square_sum (guint n_values,
const float *ivalues)
{
float square_sum = 0.0;
for (guint i = 0; i < n_values; i++)
square_sum += ivalues[i] * ivalues[i];
return square_sum;
}
virtual float
range_and_square_sum (guint n_values,
const float *ivalues,
float& min_value,
float& max_value)
{
float square_sum;
float minv, maxv;
if (n_values)
{
minv = maxv = ivalues[0];
square_sum = ivalues[0] * ivalues[0];
for (guint i = 1; i < n_values; i++)
{
square_sum += ivalues[i] * ivalues[i];
if (UNLIKELY (ivalues[i] < minv))
minv = ivalues[i];
if (UNLIKELY (ivalues[i] > maxv))
maxv = ivalues[i];
}
}
else
{
minv = maxv = square_sum = 0.0;
}
min_value = minv;
max_value = maxv;
return square_sum;
}
virtual Bse::Resampler::Resampler2*
create_resampler2 (BseResampler2Mode mode,
BseResampler2Precision precision)
{
struct FPUResampler2 : public Bse::Resampler::Resampler2 {
static inline Resampler2*
create_resampler (BseResampler2Mode mode,
BseResampler2Precision precision)
{
return create_impl<false> (mode, precision);
}
};
return FPUResampler2::create_resampler (mode, precision);
}
virtual bool
test_resampler2 (bool verbose)
{
/* there is currently only a test for the SSE filter code, so in the
* non-SSE-case we simply always return true
*/
g_print ("SSE filter implementation not tested: no SSE support available\n");
return true;
}
};
static BlockImpl default_block_impl;
} // Anon
namespace Bse {
Block::Impl*
Block::default_singleton ()
{
return &default_block_impl;
}
Block::Impl *Block::singleton = &default_block_impl;
Block::Impl*
Block::current_singleton ()
{
return Block::singleton;
}
Block::Impl::~Impl()
{}
void
Block::Impl::substitute (Impl *substitute_impl)
{
if (!substitute_impl)
substitute_impl = &default_block_impl;
Block::singleton = substitute_impl;
}
} // Bse
extern "C" const char*
bse_block_impl_name (void)
{
return Bse::Block::impl_name();
}
extern "C" void
bse_block_add_floats (guint n_values,
float *ovalues,
const float *ivalues)
{
Bse::Block::add (n_values, ovalues, ivalues);
}
extern "C" void
bse_block_sub_floats (guint n_values,
float *ovalues,
const float *ivalues)
{
Bse::Block::sub (n_values, ovalues, ivalues);
}
extern "C" void
bse_block_mul_floats (guint n_values,
float *ovalues,
const float *ivalues)
{
Bse::Block::mul (n_values, ovalues, ivalues);
}
void
bse_block_scale_floats (guint n_values,
float *ovalues,
const float *ivalues,
const float level)
{
Bse::Block::scale (n_values, ovalues, ivalues, level);
}
extern "C" void
bse_block_interleave2_floats (guint n_ivalues,
float *ovalues, /* length_ovalues = n_ivalues * 2 */
const float *ivalues,
guint offset) /* 0=left, 1=right */
{
Bse::Block::interleave2 (n_ivalues, ovalues, ivalues, offset);
}
extern "C" void
bse_block_interleave2_add_floats (guint n_ivalues,
float *ovalues, /* length_ovalues = n_ivalues * 2 */
const float *ivalues,
guint offset) /* 0=left, 1=right */
{
Bse::Block::interleave2_add (n_ivalues, ovalues, ivalues, offset);
}
extern "C" void
bse_block_calc_float_range (guint n_values,
const float *ivalues,
float *min_value,
float *max_value)
{
Bse::Block::range (n_values, ivalues, *min_value, *max_value);
}
extern "C" float
bse_block_calc_float_square_sum (guint n_values,
const float *ivalues)
{
return Bse::Block::square_sum (n_values, ivalues);
}
extern "C" float
bse_block_calc_float_range_and_square_sum (guint n_values,
const float *ivalues,
float *min_value,
float *max_value)
{
return Bse::Block::range_and_square_sum (n_values, ivalues, *min_value, *max_value);
}
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