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/*
* .þÛÛþ þ þ þÛÛþ. þ þ þÛÛÛþ. þÛÛÛþ .þÛÛþ. þ þ
* .þ Û Ûþ. Û Û þ. Û Û Û þ Û. Û. Û Ûþ. Û
* Û Û Û Û Û Û Û Û þ. Û. Û Û Û Û Û Û Û
* .þþÛÛÛÛþ Û Û Û þÛÛÛÛþþ. þþÛÛ. þþÛÛþ. þÛ Û Û Û Û Û
* .Û Û Û .þÛ Û Û. Û Û Û Û Û. þ. Û Û .þÛ
* þ. þ þ þ þ .þ þ .þ þ .þ þÛÛÛþ .þÛÛþ. þ þ
*
* Berusky (C) AnakreoN
* Martin Stransky <stransky@anakreon.cz>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __EDITOR_H__
#define __EDITOR_H__
#include "gui.h"
typedef enum {
HORIZONTAL,
VERTICAL
} DIRECTION;
#define NO_SELECTION (-1)
typedef struct editor_selection {
// current selection
int item;
int variant;
int rotation;
public:
editor_selection(void)
{
item = 0;
variant = 0;
rotation = 0;
}
} EDITOR_SELECTION;
typedef enum {
ITEM_SET,
ITEM_MODIFY
} CHANGE_TYPE;
#define ITEMS_X_START 0
#define ITEMS_Y_START 0
#define ITEMS_X_DIFF 0
#define ITEMS_Y_DIFF 35
#define ITEMS_DX (EDITOR_RESOLUTION_X-ITEMS_X_START)
#define ITEMS_DY (EDITOR_RESOLUTION_Y-ITEMS_Y_START)
//-- finish the pannel
#define ITEMS_IN_PANEL 7
#define ITEMS_START 0xffff
#define ITEMS_END 0xfffe
class editor_panel;
typedef class editor_panel EDITOR_PANEL;
typedef struct editor_panel_slot {
static ITEM_REPOSITORY *p_repo;
static void set_up(ITEM_REPOSITORY *p_repo_)
{
p_repo = p_repo_;
}
public:
int item;
int variant;
public:
void draw(tpos x, tpos y, bool highlighted, bool selected);
} EDITOR_PANEL_SLOT;
typedef class editor_panel {
// Attached panel with items
class editor_panel *p_attached_panel;
// Location and appearance of the panel
tpos start_x, dx;
tpos start_y, dy;
int panel_handle;
MOUSE_EVENT *p_registered_events;
protected:
// Content of te panel
EDITOR_PANEL_SLOT *p_slots;
int slot_num;
// Current slot configuration
// it's from 0 to slot_num
int visible_slot_first;
int visible_slot_num;
int visible_slot_highlighted;
int visible_slot_selected;
public:
// Remove all items from the panel
void clear(void);
// Configure the panel
virtual void configure(int item) {};
/* Return index of slot at x,y coordinates
*/
bool slot_return(tpos x, tpos y, int &slot);
/* Return index of slot at x,y coordinates
or NO_SELECTION
*/
int slot_return(tpos x, tpos y)
{
int slot;
return(slot_return(x, y, slot) ? slot : NO_SELECTION);
}
bool slot_valid(int slot)
{
return(slot >= 0 && slot < slot_num);
}
EDITOR_PANEL_SLOT * slot_get(int slot)
{
return(slot_valid(slot) ? p_slots+slot : NULL);
}
/* Panel highlight routines
*/
void slot_highlight(int slot, bool redraw)
{
visible_slot_highlighted = slot;
assert(visible_slot_highlighted >= NO_SELECTION &&
visible_slot_highlighted < slot_num);
if(redraw)
panel_draw(redraw);
}
void slot_highlight(tpos x, tpos y, bool redraw)
{
slot_highlight(slot_return(x,y),redraw);
}
void slot_unhighlight(bool redraw)
{
slot_highlight(NO_SELECTION,redraw);
}
/* Panel selection routines
*/
void slot_select(int slot, EDITOR_SELECTION *p_sel, bool propagate, bool redraw)
{
// Set selected slot
visible_slot_selected = slot;
assert(visible_slot_selected >= NO_SELECTION &&
visible_slot_selected < slot_num);
if(redraw) {
panel_draw(redraw);
}
// Propagate to editor selection (item/variant)
if(propagate) {
EDITOR_SELECTION selection;
slot_selection_get(&selection);
if(p_attached_panel && slot != NO_SELECTION) {
p_attached_panel->configure(selection.item);
p_attached_panel->panel_draw(redraw);
}
if(p_sel)
*p_sel = selection;
}
}
void slot_select(tpos x, tpos y, EDITOR_SELECTION *p_sel, bool propagate, bool redraw)
{
slot_select(slot_return(x,y),p_sel,propagate,redraw);
}
void slot_unselect(bool propagate, bool redraw)
{
slot_select(NO_SELECTION,NULL,propagate, redraw);
}
void slot_selection_fix(int last_valid_slot, bool redraw)
{
if(visible_slot_selected != NO_SELECTION) {
if(visible_slot_selected >= slot_num)
visible_slot_selected = slot_num-1;
}
if(visible_slot_highlighted != NO_SELECTION) {
if(visible_slot_highlighted >= slot_num)
visible_slot_highlighted = slot_num-1;
}
if(redraw) {
panel_draw(redraw);
}
}
void slot_selection_get(EDITOR_SELECTION *p_sel)
{
if(p_sel && visible_slot_selected != NO_SELECTION) {
p_sel->item = p_slots[visible_slot_selected].item;
p_sel->variant = p_slots[visible_slot_selected].variant;
}
}
protected:
static ITEM_REPOSITORY *p_repo;
public:
/* Setting up
*/
static void set_up(ITEM_REPOSITORY *p_repo_)
{
p_repo = p_repo_;
}
public:
static int item_base_get(int item);
void attached_panel_set(class editor_panel *p_panel)
{
p_attached_panel = p_panel;
}
class editor_panel * attached_panel_get(void)
{
return(p_attached_panel);
}
void panel_set(int slot_first_new, EDITOR_SELECTION *p_sel,
bool propagate, bool redraw)
{
if(slot_num <= visible_slot_num) {
slot_first_new = 0;
}
else if(slot_first_new + visible_slot_num > slot_num) {
slot_first_new = slot_num - visible_slot_num;
assert(slot_first_new >= visible_slot_first);
}
if(slot_first_new != visible_slot_first) {
visible_slot_first = slot_first_new;
if(slot_num < visible_slot_num) {
slot_selection_fix(slot_num-1, redraw);
}
else {
slot_selection_fix(visible_slot_num-1, redraw);
}
if(propagate)
slot_selection_get(p_sel);
}
}
// Draws controls and panel item(s)
void panel_draw(bool draw);
// Scroll the pannel with given direction
// and preserve selected item
void panel_scroll(int direction, EDITOR_SELECTION *p_sel, bool redraw);
void register_controls_events(INPUT *p_input);
void unregister_controls_events(INPUT *p_input);
// Get pannel size, without control buttons
RECT boundary_get(void);
void set_up(int panel_size, DIRECTION direction,
tpos sx, tpos sy, int handle)
{
switch(direction) {
case HORIZONTAL:
dx = EDITOR_ITEM_SIZE_X;
dy = 0;
break;
case VERTICAL:
dx = 0;
dy = EDITOR_ITEM_SIZE_Y;
break;
}
visible_slot_num = panel_size;
start_x = sx;
start_y = sy;
panel_handle = handle;
visible_slot_highlighted = NO_SELECTION;
visible_slot_selected = NO_SELECTION;
}
editor_panel(int panel_item_num, DIRECTION direction,
tpos start_x, tpos start_y,
int handle)
{
memset(this,0,sizeof(*this));
set_up(panel_item_num, direction, start_x, start_y, handle);
}
} EDITOR_PANEL;
/* Derived panel for variants
*/
typedef class variant_panel : public editor_panel {
public:
// Configure variant panel according the selected item
virtual void configure(int item);
public:
variant_panel(int panel_size, DIRECTION direction,
tpos start_x, tpos start_y, int handle)
: editor_panel(panel_size, direction, start_x, start_y, handle)
{
}
} VARIANT_PANEL;
/* Derived panel for items
*/
typedef class item_panel : public editor_panel {
public:
item_panel(int panel_item_num,
DIRECTION direction,
tpos start_x, tpos start_y,
int handle,
VARIANT_PANEL *p_var);
} ITEM_PANEL;
typedef class editor_layer_config {
public:
LAYER_CONFIG lc;
RECT coord[ALL_LEVEL_LAYERS];
public:
editor_layer_config(void);
} EDITOR_LAYER_CONFIG;
#define CONSOLE_MAX_INPUT_LINE 200
#define CONSOLE_OUTPUT_LINES 2
#define CONSOLE_BOOLEAN_NO_INPUT (-1)
#define CONSOLE_INPUT_LINE_HEIGHT 22
#define CONSOLE_INPUT_LINE_SHIFT 5
typedef enum {
INPUT_BOOLEAN,
INPUT_STRING,
INPUT_WAIT,
} INPUT_TYPE;
typedef enum {
INPUT_NONE,
INPUT_READY
} INPUT_STATE;
typedef class editor_console {
static const char *boolean_yes;
static const char *boolean_no;
INPUT_TYPE itype;
INPUT_STATE istate;
tpos x,y;
tpos w,h;
tpos height_diff;
int lines;
char output_lines[CONSOLE_OUTPUT_LINES][CONSOLE_MAX_INPUT_LINE];
bool output_draw;
tpos ix_title;
tpos iy_title;
char input_line_title[CONSOLE_MAX_INPUT_LINE];
tpos ix_input;
tpos iy_input;
int input_boolean;
int input_string_lenght;
char input_string[CONSOLE_MAX_INPUT_LINE];
INPUT *p_input;
public:
editor_console(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_);
// ----------------------------------------------
// Output interface
// ----------------------------------------------
void print(const char *p_text,...);
void output_clear(bool redraw = TRUE);
void output_redraw(bool draw);
void output_draw_set(bool draw);
// ----------------------------------------------
// Input line interface
// ----------------------------------------------
void input_start(INPUT_TYPE type, char *p_text = NULL);
void input_stop(bool redraw = TRUE);
void input_clear(bool redraw = TRUE);
void input_clear_last(bool redraw = TRUE);
void input_add_char(char c, bool redraw = TRUE);
void input_redraw(void);
char * input_string_get(void)
{
return(input_string);
}
int input_string_get_max_lenght(void)
{
return(CONSOLE_MAX_INPUT_LINE);
}
void input_string_update(char *p_str = NULL)
{
if(p_str) {
strncpy(input_string,p_str,CONSOLE_MAX_INPUT_LINE);
}
input_string[CONSOLE_MAX_INPUT_LINE-1] = '\0';
input_string_lenght = strlen(input_string);
}
// ----------------------------------------------
// Input line title interface
// ----------------------------------------------
char * input_title_get(void)
{
return(input_line_title);
}
int input_title_get_max_lenght(void)
{
return(CONSOLE_MAX_INPUT_LINE);
}
void input_title_update(char *p_str, bool redraw = TRUE)
{
if(p_str) {
strncpy(input_line_title,p_str,CONSOLE_MAX_INPUT_LINE);
}
input_line_title[CONSOLE_MAX_INPUT_LINE-1] = '\0';
if(redraw) {
input_redraw();
}
}
bool input_bool_get(void)
{
return(input_boolean != CONSOLE_BOOLEAN_NO_INPUT && input_boolean);
}
editor_console()
{
memset(this,0,sizeof(*this));
}
} EDITOR_CONSOLE;
class editor_gui;
typedef class editor_gui EDITOR_GUI;
typedef void (EDITOR_GUI::*EDITOR_CONSOLE_CALLBACK)(void);
typedef class editor_gui : public gui_base {
DIR_LIST *p_dir;
ITEM_REPOSITORY *p_repo;
LEVEL_EDITOR level;
bool draw_level; // Draw the level?
bool draw_panels; // Draw the panels?
LEVEL_EVENT_QUEUE queue;
public:
EDITOR_CONSOLE console; // console interface
EDITOR_CONSOLE_CALLBACK console_callback; // console callback function
int console_callback_id; // ID of callback
public:
#define NO_HANDLE 0
#define HANDLE_1 (NO_HANDLE+1)
#define HANDLE_2 (NO_HANDLE+2)
#define HANDLE_3 (NO_HANDLE+3)
#define HANDLE_4 (NO_HANDLE+4)
void input_start(EDITOR_CONSOLE_CALLBACK callback, int callback_id, INPUT_TYPE type, char *p_text,...);
void console_input(MENU_STATE state, size_ptr data, size_ptr data1);
void console_wait(MENU_STATE state, size_ptr data, size_ptr data1);
void input_stop(bool success);
void console_draw(bool draw)
{
console.output_redraw(draw);
}
bool input_get_bool(void)
{
return(console.input_bool_get());
}
char * input_get_string(void)
{
return(console.input_string_get());
}
int input_get_callback_handle(void)
{
return(console_callback_id);
}
public:
ITEM_PANEL panel_items;
VARIANT_PANEL panel_variants;
public:
// Panel interface
void panel_item_select(int panel, tpos x, tpos y);
void panel_item_highlight(int panel, tpos x, tpos y);
void panel_draw(bool draw);
void panel_scroll(int panel, int direction);
void panel_scroll_mouse(int direction);
private:
// Recent selected item (in editor)
EDITOR_SELECTION selected_editor_item;
private:
void selection_cursor_draw_status(bool draw, char *p_text,...);
public:
// Selection interface
void selection_draw(bool draw);
void selection_cursor_draw(bool draw);
void selection_rotate(int direction = 1);
// Pick up selected item from cursor
void selection_pickup(void);
private:
LLIST_ITEM * p_side_event_first;
int side_event_num;
void side_menu_create(void);
void side_menu_remove(void);
void side_menu_draw(bool draw);
private:
EDITOR_LAYER_CONFIG config;
public:
// General level interface
char level_name[MAX_FILENAME];
bool level_edited;
char *level_name_get(void);
void level_name_set(char *p_name);
void level_caption_update(void);
void level_edited_set(void);
bool level_edited_get(void);
void level_edited_clear(void);
void help(void);
void help_quit(void);
void level_new(bool force = FALSE);
void level_new_callback(void);
void level_load(char *p_file, int force = FALSE);
void level_load_callback(void);
void level_save(int force = TRUE);
void level_save_as(char *p_file = NULL, int force = FALSE);
void level_save_as_callback(void);
void level_move(tpos dx, tpos dy);
void draw(bool force = FALSE);
public:
editor_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_);
~editor_gui(void);
void editor_init(void);
bool editor_quit(bool force);
void editor_quit_callback(void);
// Test event
void test(void);
void test_gui(void);
// Level screen interface
bool level_draw(void);
void level_config(void);
// Menu interface
void menu_draw(void);
// Level screen events
void level_cursor_set(tpos x, tpos y);
void level_item_insert(void);
void level_item_insert_rectangle(bool filled);
void level_item_rotate(CHANGE_TYPE type, int rotation);
void level_item_variate(CHANGE_TYPE type, int variant);
void level_item_clear(void);
void level_item_clear_rectangle(bool filled);
void layer_active_draw(bool draw);
void layer_status_create(void);
void layer_status_draw(bool draw);
void layer_status_switch(int layer, LAYER_STATE state);
void layer_active_set(int layer, bool draw);
int layer_active_get(void);
int layer_active_get(tpos x, tpos y);
// Mouse handler
void mouse_handler(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev);
// general handler
bool event_handler(void);
// Add an event to main queue
void event_add(LEVEL_EVENT ev);
// Set a keyset for editor
void keyset_set(EVENT_KEY_SET *p_keyset);
// Run level
void editor_run_level(void);
// Run level in fullscreen
void editor_fullscreen(void);
// Shade level
void editor_shader(void);
void editor_shader(tpos sx, tpos sy, tpos dx, tpos dy);
void level_change_backgroud(void);
void help_print_line(tpos x_pos, tpos &y_pos, char *p_key, char *p_name);
public:
// An Undo interface
void undo_store(void);
bool undo_restore(void);
} EDITOR_GUI;
#define SCREEN_HANDLE_IN 0
#define SCREEN_HANDLE_OUT 1
#define SCREEN_HANDLE_CLICK 2
#define SCREEN_HANDLE_ROTATE 3
#define SCREEN_HANDLE_VARIATE 4
#define PANEL_HANDLE_ITEMS 11
#define PANEL_HANDLE_VARIANTS 12
#endif // __EDITOR_H__
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