File: texts.txt

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berusky2-data 0.12-3
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##menu_loading_sign
Loading ...
##endofmessage

##menu_startgame
Start of Game
##endofmessage

##menu_tutorial
Tutorial
##endofmessage

##menu_child_scene
Training
##endofmessage

##menu_command_load
Start!
##endofmessage

##menu_child_toughness
Difficulty
##endofmessage

##menu_child_easy
Easy
##endofmessage

##menu_child_normal
Normal
##endofmessage

##menu_child_hard
Hard
##endofmessage

##menu_newgame
Journey
##endofmessage

##menu_playername
Name of Player
##endofmessage

##menu_duplicate
Duplicate player
##endofmessage

##menu_lgametitle
Load
##endofmessage

##menu_loadgame
Load Game
##endofmessage

##menu_playdemo
Records
##endofmessage

##menu_delete
Delete forever?
##endofmessage

##menu_settings
Settings
##endofmessage

##menu_credits
Authors
##endofmessage

##restartlevel
Restart
##endofmessage

##mainmenu
Back to Menu
##endofmessage

##settings
Settings
##endofmessage

##recorddemo
Record Demo
##endofmessage

##menu_savegame
Save Game
##endofmessage

##menu_savedemo
Save Record
##endofmessage

##back
Back
##endofmessage

##button_ok
OK
##endofmessage

##button_cancel
Back
##endofmessage

##button_delete
Delete
##endofmessage

##game_settings
Game
##endofmessage

##3d_settings
3D
##endofmessage

##3d_expert_settings
3D Advanced
##endofmessage

##3d_sound
Sound
##endofmessage

##3d_controls
Controls
##endofmessage

##settings_camera_intro
Camera intro after restart
##endofmessage

##settings_model
Quality of Models:
##endofmessage

##settings_animations
Animation of Environment
##endofmessage

##settings_vertex
Vertex-buffer Support
##endofmessage

##settings_item_textures
Element Texture Quality:
##endofmessage

##settings_scene_textures
Backgr. Texture Quality:
##endofmessage

##settings_bump
Bump Mapping:
##endofmessage

#settings_lights
Quality of Lights:
##endofmessage

##settings_camera_rot
Rotate cam with bug
##endofmessage

##settings_camera_mov
Move cam with bug
##endofmessage

##settings_b1_control
2D Controls of bugs
##endofmessage

##settings_load_menu_vram
Save Menu into video memory
##endofmessage

##settings_camera_intro
Reset camera after restart
##endofmessage

##settings_beathe_vis_at_start
Visualisation of bug at start
##endofmessage

##settings_items_vis_at_start
Highlighting of elements at start
##endofmessage

##settings_camera_rect
Cam operation with edge of screen
##endofmessage

##settings_implicit_move
Implicit movement of scene 
##endofmessage

##settings_imlicit_rot
Implicit rotation of scene 
##endofmessage

##settings_camera_swap
Swap direction
##endofmessage

##setings_camera_move_cur
Move cursor upon moving/rotation of scene
##endofmessage

##setings_camera_speed
Speed of control:
##endofmessage

##settings_transparency
Element transparency settings:
##endofmessage

##settings_trans_radius
Transparency scope:
##endofmessage

##settings_resolution
Resolution:
##endofmessage

##settings_gemeral_3d
3D Quality:
##endofmessage

##settings_gemeral_3d_high
high
##endofmessage

##settings_gemeral_3d_normal
medium
##endofmessage

##settings_gemeral_3d_low
low
##endofmessage

##settings_gemeral_3d_elow
extra low
##endofmessage

##settings_lights_off
lights off
##endofmessage

##settings_combo_items
elements
##endofmessage

##settings_combo_all
all
##endofmessage

##settings_combo_turnoff
turn off
##endofmessage

##settings_partices_weather
Quality of particles:
##endofmessage

##settings_anisotropic_filtering
anisotropic filtering:
##endofmessage

##settings_opengl
openGL rendering:
##endofmessage

##settings_lights_turnoff
off
##endofmessage

##settings_opengl_rychlost
speed
##endofmessage

##settings_opengl_kvalita
quality
##endofmessage

##settings_dithering
dithering
##endofmessage

##settings_draw_mirror
mirror effects
##endofmessage

##settings_fullscreen
fullscreen mode
##endofmessage

##settings_caustic
caustic effects
##endofmessage

##settings_anisotropic_filtering_level
level of anisotropic filtering:
##endofmessage

##settings_texture_quality
texture quality:
##endofmessage

##settings_lightmap_quality
lightmap quality:
##endofmessage

##settings_texture_commpression
texture compression
##endofmessage

##settings_texture_mip_mapping
mip mapping
##endofmessage

##settings_texture_filterig
texture filtering:
##endofmessage

##settings_texture_filterig_linear
linear
##endofmessage

##settings_texture_filterig_trilinear
trilinear
##endofmessage

##settings_bump_mapping
bump mapping
##endofmessage

##settings_sharpness
sharpness correction:
##endofmessage

##settings_texture_depth
texture depth:
##endofmessage

##settings_texture_depth_32
32
##endofmessage

##settings_texture_depth_16
16
##endofmessage

##settings_sound
sound:
##endofmessage

##settings_ambient
ambient effects:
##endofmessage

##settings_music
music:
##endofmessage

##control_beatle
#bug
##endofmessage

##control_forward
ahead
##endofmessage

##control_back
back
##endofmessage

##control_left
left / turn left
##endofmessage

##control_right
right / turn right
##endofmessage

##control_nextb
switch to another bug
##endofmessage

##control_b1
bug 1
##endofmessage

##control_b2
bug 2
##endofmessage

##control_b3
bug 3
##endofmessage

##control_b4
bug 4
##endofmessage

##control_b5
bug 5
##endofmessage

##control_camera
#cam
##endofmessage

##control_crotation
rotation
##endofmessage

##control_cmove
move
##endofmessage

##control_czoomin
zoom in
##endofmessage

##control_czoomout
zoom out
##endofmessage

##control_cfastleft
turn fast left 90 degrees
##endofmessage

##control_cfastright
turn fast right 90 degrees
##endofmessage

##control_ccamera
centre
##endofmessage

##control_game
#game
##endofmessage

##control_gmenu
menu
##endofmessage

##control_grestart
restart
##endofmessage

##control_ginventory
inventory lock
##endofmessage

##control_gusepack
use explosion pack
##endofmessage

##control_gnexttrack
next track
##endofmessage

##control_gturnoffi
hide inventory
##endofmessage

##control_gturnofft
hide upper bar
##endofmessage

##control_gscreenshot
save picture
##endofmessage

##control_gtransparent
transparency of elements
##endofmessage

##control_ghighlight
highlight of elements
##endofmessage

##control_gdrawconn
draw relations
##endofmessage

##control_help
help
##endofmessage

##control_pause
Pause demo
##endofmessage

##control_k_0
 
##endofmessage

##control_k_1
ESC
##endofmessage

##control_k_2
1
##endofmessage

##control_k_3
2
##endofmessage

##control_k_4
3
##endofmessage

##control_k_5
4
##endofmessage

##control_k_6
5
##endofmessage

##control_k_7
6
##endofmessage

##control_k_8
7
##endofmessage

##control_k_9
8
##endofmessage

##control_k_10
9
##endofmessage

##control_k_11
0
##endofmessage

##control_k_12
-
##endofmessage

##control_k_13
+
##endofmessage

##control_k_14
BACKSPACE
##endofmessage

##control_k_15
TAB
##endofmessage

##control_k_16
Q
##endofmessage

##control_k_17
W
##endofmessage

##control_k_18
E
##endofmessage

##control_k_19
R
##endofmessage

##control_k_20
T
##endofmessage

##control_k_21
Y
##endofmessage

##control_k_22
U
##endofmessage

##control_k_23
I
##endofmessage

##control_k_24
O
##endofmessage

##control_k_25
P
##endofmessage

##control_k_26
[
##endofmessage

##control_k_27
]
##endofmessage

##control_k_28
ENTER
##endofmessage

##control_k_29
CTRL
##endofmessage

##control_k_30
A
##endofmessage

##control_k_31
S
##endofmessage

##control_k_32
D
##endofmessage

##control_k_33
F
##endofmessage

##control_k_34
G
##endofmessage

##control_k_35
H
##endofmessage

##control_k_36
J
##endofmessage

##control_k_37
K
##endofmessage

##control_k_38
L
##endofmessage

##control_k_39
;
##endofmessage

##control_k_40
INVERTED COMMAS
##endofmessage

##control_k_41
~
##endofmessage

##control_k_42
SHIFT
##endofmessage

##control_k_43
\
##endofmessage

##control_k_44
Z
##endofmessage

##control_k_45
X
##endofmessage

##control_k_46
C
##endofmessage

##control_k_47
V
##endofmessage

##control_k_48
B
##endofmessage

##control_k_49
N
##endofmessage

##control_k_50
M
##endofmessage

##control_k_51
,
##endofmessage

##control_k_52
.
##endofmessage

##control_k_53
/
##endofmessage

##control_k_54
RIGHT SHIFT
##endofmessage

##control_k_55
PRINT SCREEN
##endofmessage

##control_k_56
ALT
##endofmessage

##control_k_57
SPACE
##endofmessage

##control_k_58
CAPSLOCK
##endofmessage

##control_k_59
F1
##endofmessage

##control_k_60
F2
##endofmessage

##control_k_61
F3
##endofmessage

##control_k_62
F4
##endofmessage

##control_k_63
F5
##endofmessage

##control_k_64
F6
##endofmessage

##control_k_65
F7
##endofmessage

##control_k_66
F8
##endofmessage

##control_k_67
F9
##endofmessage

##control_k_68
F10
##endofmessage

##control_k_69
NUMLOCK
##endofmessage

##control_k_70
SCROLL LOCK
##endofmessage

##control_k_71
HOME
##endofmessage

##control_k_72
ARROW UP
##endofmessage

##control_k_73
PGUP
##endofmessage

##control_k_74
-
##endofmessage

##control_k_75
ARROW LEFT
##endofmessage

##control_k_76
5
##endofmessage

##control_k_77
ARROW RIGHT
##endofmessage

##control_k_78
+
##endofmessage

##control_k_79
END
##endofmessage

##control_k_80
ARROW DOWN
##endofmessage

##control_k_81
PGDN
##endofmessage

##control_k_82
INS
##endofmessage

##control_k_83
DEL
##endofmessage

##control_k_84
RIGHT CTRL
##endofmessage

##control_k_85
 
##endofmessage

##control_k_86
 
##endofmessage

##control_k_87
F11
##endofmessage

##control_k_88
F12
##endofmessage

##control_k_89
 
##endofmessage

##control_k_255
 
##endofmessage

##mainmenu_player_name
Player Name
##endofmessage

##mainmenu_new_player_name
New Player:
##endofmessage

##mainmenu_load_load_game
Game
##endofmessage

##mainmenu_load_load_demo
Record
##endofmessage

##hint_1
wall - cannot be removed nor moved. It is
possible to walk and move boxes on its surface.
##endofmessage

##hint_2
skew wall - cannot be removed nor moved. It is
possible to walk and move boxes on its surface.
##endofmessage

##hint_3
bug - player. The aim of the game is to get all the
bugs to the exit. Weight is 1.
##endofmessage

##hint_4
exit - it is necessary to get all the bugs here.
##endofmessage

##hint_5
empty box - movable element, a bug can push up to
two at once. Weight is 1.
##endofmessage

##hint_6
full box - movable element, a bug can push only one of them.
Weight is 2.
##endofmessage

##hint_7
floating box : can float on surface. Weight is 1.
##endofmessage

##hint_8
explosive box - movable element, a bug can push only one of them.
Designed to destroy ordinary boxes. Weight is 2.
##endofmessage

##hint_9
extra explosive box: serves to destroy ordinary and explosive boxes. 
Weight is 2.
##endofmessage

##hint_10
stone - non-movable element. It can be broken with a hack.
##endofmessage

##hint_11
teleport - transports elements to a given destination.
##endofmessage

##hint_12
teleport activated by a button - transports elements to a given
destination when the connected button is loaded (weight is placed on it). 
##endofmessage

##hint_13
button - activates a teleport or a lift.
##endofmessage

##hint_14
lift - transports elements. Sensitive to change or exchange
of elements on the lift floor.
##endofmessage

##hint_15
lift sensitive to weight - transports elements. Activated by
a weight change. It distinguishes between zero and any weight.
##endofmessage

##hint_16
lift activated by a button - transports elements to a
pre-specified position. Activated by a button.
##endofmessage

##hint_17
water - bug needs a snorkel to dive.
##endofmessage

##hint_18
unstable floor - can bear a maximum weight of 1.
##endofmessage

##hint_19
nail: boxes cannot be moved across non-driven nail.
##endofmessage

##hint_20
snorkel - necessary for staying underwater.
##endofmessage

##hint_21
food: each bug can eat maximum of one. 
##endofmessage

##hint_22
hormonal vitamin - increases strength of a bug. When bug has eaten
it is able to push an overall weight of 4.
##endofmessage

##hint_23
dynamite: enables destruction of boxes on lower floor of level.
##endofmessage

##hint_24
weight unit - increases the weight of a bug to 2.
##endofmessage

##hint_25
hack - for removing stones.
##endofmessage

##help_introduction_main
Bugs Escape 3D - features & rules
##endofmessage

##help_introduction_h
The aim of each mission is to get all the bugs in the level to the exit. There can be anything from one to five bugs in the level. They differ in the colour of their wing cases.  Each bug is, apart from walking, able to move boxes and pick up & use objects. The rules don't allow for the death of a bug - such a move will be blocked. The weight of individual objects plays a very important role. The strength of a bug is limited; it can only move objects or groups of objects of limited maximum weight. Below mentioned is a list that contains characteristics of individual game elements that will help you master the game.
##endofmessage

##help_wall_main
WALL
##endofmessage

##help_wall_h
The firmest element in the game.  It cannot be destroyed by any means nor moved. It is possible to walk on its surface and move boxes on it.
##endofmessage

##help_up_main
SKEW WALL
##endofmessage

##help_up_h
A special type of a wall, it connects individual floors in the game. No object can stand on the skew wall and no object can be dropped on it from a higher floor. However, a bug can walk or push a box over it. It can push even more boxes but they must be aligned behind each other (not on top of each other).
##endofmessage

##help_beatle_main
BUG
##endofmessage

##help_beatle_h
The main character of the game. It can use all the game elements and is able to carry objects (up to a maximum of four of them). A bug can't drop objects or exchange them with another bug. The weight of a bug is 1. It is able to push objects of overall weight 2, e.g. one explosive box or two light boxes. If it eats a hormonal vitamin, it can push objects with a total weight of 4. If it has a snorkel, it can move underwater.
##endofmessage

##help_exit_main
EXIT
##endofmessage

##help_exit_h
To leave a level. The aim of the game is to get all the bugs here. The order doesn't matter. If there is more than one exit in a level, you can use any of them.
##endofmessage

##help_empty_box_main
EMPTY BOX
##endofmessage

##help_empty_box_h
A bug can push or stand on it. Weight of this box is 1; a bug can push up to two at once, one behind another or on top of each other. As a bug's weight is 1, it is possible to push a box with a bug on the top of it. Boxes can be dropped from a higher floor to the lower one, even if there is a bug standing on a falling box.  A box cannot be dropped onto another bug.
##endofmessage

##help_full_box_main
FULL BOX
##endofmessage

##help_full_box_h
The same features as an empty box but double the weight. A bug can push a maximum of one full box.
##endofmessage

##help_floating_box_main
FLOATING BOX
##endofmessage

##help_floating_box_h
This box can float on the surface of water. Except for this special quality it behaves the same as an empty box and has the same weight (1). If the box floats on the surface it can bear a maximum weight of 1. With a heavier load it sinks, together with its “load”, to the bed. 
##endofmessage

##help_tnt_box_main
EXPLOSIVE BOX
##endofmessage

##help_tnt_box_h
A bug can push it or use it to remove empty and full boxes. It explodes upon pushing against or dropping on an ordinary box and destroys it. If an explosive box is placed on top of an ordinary one and another object falls on it, it also explodes. The weight of the explosive box is 2.
##endofmessage

##help_extra_tnt_box_main
EXTRA EXPLOSIVE BOX
##endofmessage

##help_extra_tnt_box_h
This has practically exactly the same qualities as an explosive box, with the difference that it can be used also to remove other explosive boxes. 
##endofmessage

##help_rock_main
STONE
##endofmessage

##help_rock_h
A non-movable element similar to the wall. If it is placed on a destroyed box, it falls to a lower floor. It can be broken with a hack.
##endofmessage

##help_teleport_main
TELEPORT
##endofmessage

##help_teleport_h
A transportation element. If a game element (a box, a bug) falls or is pushed on it, it is transported to a pre-selected destination. If a destination point is occupied (by a bug or a box), the teleport doesn't work.
##endofmessage

##help_teleport_button_main
TELEPORT ACTIVATED BY A BUTTON
##endofmessage

##help_teleport_button_h
Teleport connected with a button. Activated when an object (a bug or a box) is placed on the button.
##endofmessage

##help_button_main
BUTTON
##endofmessage

##help_button_h
For activating a teleport or a lift. A bug can activate the button in two ways: It steps on it, or pushes or drops a box onto it.
##endofmessage

##help_lift_main
LIFT
##endofmessage

##help_lift_h
Transports boxes or bugs from point A to point B and vice versa. Activated by a change or exchange of elements on the lift floor - e.g. if a bug gets in the lift, boxes are exchanged...
##endofmessage

##help_lift_weight_main
LIFT SENSITIVE TO WEIGHT
##endofmessage

##help_lift_weight_h
Sensitive to weight change on the lift floor. It distinguishes between zero weight (there's nothing on the lift) and any weight. Thus, if a bug pushes a box out of the lift, the lift is still inactive because the bug is still standing on its floor.  As soon as the bug leaves the lift, it is activated.
##endofmessage

##help_lift_button_main
LIFT ACTIVATED BY A BUTTON
##endofmessage

##help_lift_button_h
Lift activated by a corresponding button. Weight changes on the lift floor have no impact on the lift's operation.
##endofmessage

##help_water_main
WATER
##endofmessage

##help_water_h
Can flood a part of a level. Shallow water has no influence on the game. If a bug wants to dive into deep water, it needs a snorkel. Other game rules don't change underwater.
##endofmessage

##help_trap_door_main
UNSTABLE FLOOR
##endofmessage

##help_trap_door_h
Can bear maximum weight of 1. When overloaded, it corrupts and the element falls through it to the lower floor.
##endofmessage

##help_nail_main
NAIL
##endofmessage

##help_nail_h
A bug may pass over this element, but a box cannot be pushed over it. If however a box from a higher floor is thrown onto the nail, this “crushes” the nail into the floor, which clears the path for shifting boxes. 
##endofmessage

##help_water_pipe_main
SNORKEL
##endofmessage

##help_water_pipe_h
Necessary for staying underwater. Each bug can take only one of them.
##endofmessage

##help_meal_main
FOOD
##endofmessage

##help_meal_h
Each of the bugs can “swallow” a maximum of one time. Afterwards they are “full” and any further food will constitute an impenetrable obstacle. It can be cleared only by another (hungry) bug. 
##endofmessage

##help_hormonal_vitamine_main
HORMONAL VITAMIN
##endofmessage

##help_hormonal_vitamine_h
When a bug eats this, it becomes twice as strong. It can push objects with a total weight of 4 - e.g. two explosive boxes, one full and two empty ones, a bug standing on an explosive box etc. The duration of the vitamin effect lasts until the end of the game and each bug can eat only one.
##endofmessage

##help_explosion_pack_main
DYNAMITE
##endofmessage

##help_explosion_pack_h
This item functions as a miniature explosive box, which a bug can carry with it. It is used in cases where it is necessary to remove a box on the lower floor of the level.
##endofmessage

##help_iron_main
WEIGHT UNIT
##endofmessage

##help_iron_h
After picking up a weight unit, the bug's weight increases to 2. Then, if it steps on an unstable floor, it falls through to the lower floor.  A bug can take only one weight unit and cannot drop it during the game.
##endofmessage

##help_rock_axe_main
HACK
##endofmessage

##help_rock_axe_h
For removing stones. Having used it successfully, a bug loses it.  A bug can hold up to four hacks at one time.
##endofmessage

##help_introduction_mainc
Bugs escape 3D
##endofmessage

##help_wall_mainc
Wall
##endofmessage

##help_up_mainc
Skew wall 
##endofmessage

##help_beatle_mainc
Bug
##endofmessage

##help_exit_mainc
Exit
##endofmessage

##help_empty_box_mainc
Empty box
##endofmessage

##help_full_box_mainc
Full box
##endofmessage

##help_floating_box_mainc
Floating box
##endofmessage

##help_tnt_box_mainc
Explosive box
##endofmessage

##help_rock_mainc
Stone
##endofmessage

##help_teleport_mainc
Teleport
##endofmessage

##help_teleport_button_mainc
Teleport act. by a button 
##endofmessage

##help_button_mainc
Button
##endofmessage

##help_lift_mainc
Lift
##endofmessage

##help_lift_weight_mainc
Lift sensitive to weight
##endofmessage

##help_lift_button_mainc
Lift activated by button
##endofmessage

##help_water_mainc
Water
##endofmessage

##help_trap_door_mainc
Unstable floor
##endofmessage

##help_water_pipe_mainc
Snorkel
##endofmessage

##help_hormonal_vitamine_mainc
Hormonal vitamin
##endofmessage

##help_explosion_pack_mainc
Dynamite
##endofmessage

##help_iron_mainc
Weight unit
##endofmessage

##help_rock_axe_mainc
Hack
##endofmessage

##stats_time
Time:
##endofmessage

##stats_steps
Number of steps:
##endofmessage

##stats_scene
Scene:
##endofmessage

##tutorial_0
The aim of each mission is to lead all the bugs in the level to the exit. In the beginning you have just one bug and there are no obstacles in the way. All you need to do then is to simply "follow the antennae" and avoid walls.
##endofmessage

##tutorial_1
In this mission you'll try to take care of more bugs. You select an active bug with hot keys, mouse or upper navigation bar. Bugs can walk on the navigation bar. Bugs can walk on walls as well as on skew walls. It will be necessary to do this a few times in this level.
##endofmessage

##tutorial_2
Boxes are the most useful game elements. There are three types: light, heavy and explosive. In this mission you'll have to concentrate on heavy boxes. Their weight is 2, so a bug can push just one of them.  Heavy boxes can also be moved on a skew wall or thrown to the lower floor.
##endofmessage

##tutorial_3
Boxes do not always represent an obstacle to get rid of. Thanks to the fact that bugs can walk on the boxes, it is possible to build connecting bridges between walls or other elements. Since a bug can't push more than one heavy box (they are too heavy), you'll have to try the above-mentioned way in this mission...
##endofmessage

##tutorial_4
In this mission you'll only encounter light boxes. Their weight is 1, so a bug can push up to two of them at once. Boxes can be placed on top of each other (vertically) or one behind another (horizontally). Apart from their different weights, the features of light and heavy boxes are identical.
##endofmessage

##tutorial_5
Another element presented to you is a stone. A stone can't be pushed - it's too heavy. You can, however, crush it with a hack. Use of the hack is fully automatic. A bug just pushes on a stone and if it is carrying a hack, the stone is crushed with it automatically. Unfortunately, stones are very resistant (or hacks low quality). After use, the hack in a bug's hands breaks into pieces. It is lost. 

Generally speaking, the weight of objects is negligible. It is therefore possible for a bug to push a light box with another object on top. If you are not exactly sure what an individual element stands for, simply click the right mouse button over it. An information window will appear.
##endofmessage

##tutorial_6
The weight of a bug itself is 1. If it is standing on top of a light box, another bug can push it. If a bug is standing on a heavy box, this is not possible - the load is too great. All this awaits you in the following task.
##endofmessage

##tutorial_7
The number of objects that a bug can carry is limited to four. If the bug has full pockets, it is not able to pick up any other objects. Such objects then represent obstacles. Objects carried by a bug can't be exchanged, given to other bugs or dropped.
##endofmessage

##tutorial_8
An explosive box is an element designed for removing light and heavy boxes. Just as with a hack, it is sufficient to push the explosive lightly and it will remove the box it is touching. It doesn't matter if there is anything on top of the explosive box. Even if a bug stood on the explosive, it would go off. If you have arranged boxes vertically (on top of each other), a chain explosion may occur. This is exactly what you are about to try in the next mission. The explosion destroys the ordinary box as well as the explosive one. Well, let the powder man's party begin...
##endofmessage

##tutorial_9
A weight unit is the only heavy element in the game. Its weight is 1 and a bug can carry just one. The bug's weight consequently rises to 2. It is thus not possible to move such a heavy bug when standing on a light box. 
The next element closely linked with a weight unit is a trap door. A trap door is a tiny deck that can not bear more weight than 1. A bug can walk over a trap door without any problems and a light box doesn't have much effect on a trap door either. Any heavier object (a bug with a weight unit, explosive etc.), however, opens the trap door and the object falls through to the lower floor. Falling through a trap door causes no injury to a bug.
##endofmessage

##tutorial_10
A hormonal vitamin is quite interesting, however, not a very common game element. Each bug can eat up to one. Its power then doubles - it's therefore able to push objects with a total weight of up to four, e.g. two heavy boxes, four light ones, a bug standing on an explosive and so on. In this mission you should encounter most of these variations. Two exits - that's another anomaly in this mission. The rules allow for an unlimited number of exits. You can choose any of them and get the bugs out there. There are, however, just one or two in most of the levels.
##endofmessage

##tutorial_11
A teleport is a transportation element that moves other elements to a previously defined spot (a teleport destination). It can be operated automatically or with a corresponding button. If there is any object standing at the place of destination, the teleport can't work. If it is a teleport operated with a button, you must activate it by placing some weight on its button - load it (the weight of the object doesn't matter).
##endofmessage

##tutorial_12
A lift is another transportation element. There are three types of these and we'll now concentrate on the first - a lift sensitive to a change. It starts moving every time there's a change on its floor. A few examples: a bug gets on the lift, two light boxes are moved over the lift horizontally, an explosion of a box etc. The lift can move both vertically and horizontally. The lift's path is pre-defined and it cannot be adjusted.
##endofmessage

##tutorial_13
A lift sensitive to weight operates slightly differently to the lift described above. It is activated by a weight change on its floor. It distinguishes between zero weight and any weight (the same system as with a teleport button). There are 3 weight lifts and 1 change lift in this mission. You can compare the lift operation with the previous mission - the difference should be apparent...
##endofmessage

##tutorial_14
A lift operated with a button is activated by the button. If you load the button (place some weight on it), the lift changes its position. If you want to get the lift to another position, you have to remove the load from the button and put it back on again.
##endofmessage

##tutorial_15
Occasionally there are levels flooded with water in the game. A bug can walk normally in shallow water. In deep water it must use a snorkel. Each bug can have only one snorkel.
##endofmessage

##tutorial_16
A bug can never die - there are no exceptions. Should any lethal occasion occur, the game will block the move. This sometimes results in quite funny situations. What happens when a bug without a snorkel gets on a lift that is about to move underwater? Try it yourself...
##endofmessage

##tutorial_17
Game rules don't change underwater. The only condition in deep water is to have a snorkel. Bugs located underwater at the beginning of a mission already posses a snorkel.
##endofmessage

##tutorial_18
Well, you have almost gone through the whole tutorial. All that is left now is to explain a few peculiarities that you'll probably encounter during the game...
It is possible to push two boxes that are aligned horizontally over a skew wall.  Moving vertically aligned boxes over one is not possible. 
An explosive box goes off not only when it is pushed against an ordinary box but also when it is thrown onto it. 
A stone, unlike a wall, cannot levitate in the air. If you release an object on which the stone lies, it falls through to the lower level.
Try it!
##endofmessage

##tutorial_19
You will have learnt all the rules by now so here is your last task: Try to solve a simple logical puzzle! After that the tutorial will be over for good and you'll be ready to start the real game. It consists of two parts: If you feel you aren't ready yet, you can try a set of training levels.  These are forty logical puzzles designed for practising the game rules or simply purging of emotional tension. The other - the main part - is the "lady-bugs' journey" itself, it will take you to various environments and hype up your brain to the maximum. You are about to have a great time...
##endofmessage

##scene_name_unknown
Unknown scene
##endofmessage

##scene_name_0
Tutorial
##endofmessage

##scene_name_1
Table
##endofmessage

##scene_name_2
Balcony
##endofmessage

##scene_name_3
Garden
##endofmessage

##scene_name_4
Road
##endofmessage

##scene_name_5
Canal
##endofmessage

##scene_name_6
Sea
##endofmessage

##scene_name_7
Swamp
##endofmessage

##scene_name_8
Forest
##endofmessage

##scene_name_9
Tree
##endofmessage

##scene_name_10
Training - easy
##endofmessage

##scene_name_11
Training - medium
##endofmessage

##scene_name_12
Training - hard
##endofmessage


##load_hint_0
You can send inquiries, ideas, or comments concerning the game to anakreon@anakreon.cz.
##endofmessage

##load_hint_1
If the game seems to run slowly, try to lower resolution or graphic details in the "Setting/Video" menu.
##endofmessage

##load_hint_2
If you can't see a bug, it's evidently hidden behind an element. Change the view angle or activate transparency of elements with the SPACE key.
##endofmessage

##load_hint_3
Do you know that bugs can be controlled in two different ways? In the "Setting/Environment" menu you can select the way that is the most convenient to you.
##endofmessage

##load_hint_4
In case you play a level incorrectly use key "R" for quick restart of the level.
##endofmessage

##load_hint_5
Do you know that birds never pick up ladybugs because they're poisonous to them?
##endofmessage

##load_hint_6
Did you know that the Latin name of ladybug is "Coccinella septempunctata"?
##endofmessage

##load_hint_7
Do you know that aphids are the main diet of a ladybug?
##endofmessage

##load_hint_8
After finishing each level, brief statistics with the time played and number of moves you have made is displayed. If you have finished the whole game, you can try to improve your "step" score.
##endofmessage

##load_hint_9
Always play when fresh and relaxed. If you are tired, your results won't be very good.
##endofmessage

##load_hint_10
Upon entering a new episode use the right mouse button on elements you don't know very well. This way you can save time that would otherwise be needed to explore their function.
##endofmessage

##load_hint_11
In certain levels there are additional elements. Their function is to catch your attention and lead you off course. Don't let them confuse you!
##endofmessage

##load_hint_12
Sometimes there is more than one possible solution that leads to success. In most cases, however, there's just one way to finish the game.
##endofmessage

##load_hint_13
If you have been struggling with a certain problem for too long, try another level. You can always come back to the problematic part later. 
##endofmessage

##load_hint_14
Did you know that with "F2" key it is possible to save your position on your hard disc?
##endofmessage

##load_hint_15
Sometimes you can try to play with a different camera angle. You wouldn't believe how helpful this can be.
##endofmessage

##load_hint_16
When you really don't know how to proceed, invite another person to play and try to solve the problem together.
##endofmessage

##load_hint_17
If a certain level is too dark, you can illuminate dynamic elements with the "o" key.
##endofmessage

##load_hint_18
If there are more teleports or lifts in a level, press the "D" key to activate a diagram of the relationships between transportation elements.
##endofmessage

##load_hint_19
Did you know that if there is water below a lift and a bug without a snorkel steps on it, the lift won't work?
##endofmessage

##load_hint_20
Weight unit, hormonal vitamin and snorkel, a bug can't carry more than one of these elements.
##endofmessage

##load_hint_21
A bug can never die, don't be afraid to use an explosive box close to it - it will do no harm to the bug.
##endofmessage

##load_hint_22
Did you know that you can change a music track with the "N" key?
##endofmessage

##load_hint_23
Have you ever accidentally used a hack on the wrong stone? With the "L" key you can block / unblock automatic activation of a hack.
##endofmessage

##load_hint_24
You don't understand rules properly? Play the "tutorial"...
##endofmessage

##load_hint_25
The mouse wheel can be used to zoom the camera in or out.
##endofmessage

##load_hint_26
If you hold the "shift" key, you can move the screen with the mouse.
##endofmessage

##load_hint_27
If you hold the "ctrl" key, you can rotate the camera with the mouse.
##endofmessage

##load_hint_28
Do navigation bars bother you while playing the game? Turn them off with the "F11" and "F12" keys.
##endofmessage

##load_hint_29
All bugs must get to an exit, take care that you don't block the way out for any of the bugs.
##endofmessage

##load_hint_30
A light box can serve as a transportation element as well. You can transport another light box or a bug on top of it.
##endofmessage

##load_hint_31
If a bug carries a weight unit, it can't be transported on top of a light box and it must avoid an unstable floor. It might not be able escape from it.
##endofmessage

##load_hint_32
If a bug is in shallow water, it doesn't need a snorkel.
##endofmessage

##load_hint_33
An explosive box goes off even if it's thrown onto an ordinary box from a higher floor.
##endofmessage

##load_hint_34
A button is activated by loading it (placing weight on it). You can move a box onto it; a bug can stand on it as well.
##endofmessage

##load_hint_35
A teleport won't work if there's an element on the destination point.
##endofmessage

##load_hint_36
The number of objects that a bug can carry is limited to four. If the bug has full pockets, it is not able to pick up any other objects. Such objects then represent obstacles.
##endofmessage

##load_hint_37
When selecting individual levels, the difficulty of the level is displayed in the upper (or lower) right corner. 
##endofmessage

##load_hint_38
It is possible to save the process of solving of any level with the "record demo" feature that you can find in the game menu. 
##endofmessage

##load_hint_39
If more than one player is playing bugs on the same computer, it is advisable that each of them creates their own profile.
##endofmessage

##load_hint_40
Bugs can be selected with the 1-5 or TAB keys. It is also possible to use the upper navigation bar or left mouse button.
##endofmessage

##load_hint_41
There are three kinds of lifts in the game. They almost look the same, however, they are activated in different ways...
##endofmessage

##load_hint_42
Did you know that you can teleport boxes as well as bugs? 
##endofmessage

##load_hint_43
Did you know that a bug is able to push two light boxes at once?
##endofmessage

##load_hint_44
Did you know that you can crush a stone with a hack?
##endofmessage

##load_hint_45
Did you know that if a bug has got a hormonal vitamin it can push up to four times its own weight?
##endofmessage

##load_hint_46
Did you know that a female lady-bug raises up to 150 offspring in its life?
##endofmessage

##load_hint_47
Did you know that apart from an ordinary lady-bug with seven spots there are also lady-bugs with two, four, ten and fourteen spots?
##endofmessage

##load_hint_48
Did you know that you can save a screenshot with the "T" key?
##endofmessage

##message_restart
Do you want to restart the level?
##endofmessage

##message_save
Do you want to overwrite the savegame?
##endofmessage

##message_demo
Do you want to overwrite the record?
##endofmessage

##message_mainmenu
Do you want to go back to the map?
##endofmessage

##message_yes
Yes
##endofmessage

##message_no
No
##endofmessage

##sale
- NOT FOR SALE -
##endofmessage

##entername
Enter your name here
##endofmessage