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/*
* Bespin style for Qt4
* Copyright 2007-2012 by Thomas Lübking <thomas.luebking@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <QEvent>
#include <QWidget>
#define ANIMATOR_IMPL 1
#include "basic.h"
#include <QtDebug>
using namespace Animator;
Info::Info(int s, bool bwd) : _step(s), backwards(bwd) {}
int Info::step(long int) const { return _step; }
bool Info::bwd() const { return backwards; }
void Info::init(int s, bool bwd) {_step = s; backwards = bwd;}
Info defInfo;
INSTANCE(Basic)
MANAGE(Basic)
RELEASE(Basic)
STEP(Basic)
SET_FPS(Basic)
#undef ANIMATOR_IMPL
Basic::Basic() : QObject(), timeStep(_timeStep), count(0) {}
bool
Basic::_manage(QWidget *w)
{
// just to be sure...
disconnect(w, SIGNAL(destroyed(QObject*)), this, SLOT(release_s(QObject*)));
w->removeEventFilter(this);
connect(w, SIGNAL(destroyed(QObject*)), this, SLOT(release_s(QObject*)));
if (w->isVisible())
{
QEvent ev(QEvent::Show);
eventFilter(w, &ev);
}
w->installEventFilter(this);
return true;
}
void
Basic::_release(QWidget *w)
{
if (w)
w->removeEventFilter(instance);
items.remove(w);
if (noAnimations())
{
timer.stop();
// delete instance; instance = 0; // nope, TODO check whether the eventFilter is used at all!
}
}
void
Basic::play(QWidget *widget, bool bwd)
{
if (!widget)
return;
const bool needTimer = noAnimations();
items[widget].init(0, bwd);
if (needTimer)
timer.start(timeStep, this);
}
void
Basic::_setFPS(uint fps)
{
timeStep = 1000/fps;
if (timer.isActive())
timer.start(timeStep, this);
}
int
Basic::_step(const QWidget *widget, long int index) const
{
return info(widget, index).step(index);
}
const Info &
Basic::info(const QWidget *widget, long int) const
{
WidgetPtr wp(const_cast<QWidget*>(widget));
Items::const_iterator it = items.find(wp);
if (it == items.end())
return defInfo;
return *it;
}
bool
Basic::noAnimations() const
{
return items.isEmpty();
}
void
Basic::release_s(QObject *obj)
{
_release(qobject_cast<QWidget*>(obj));
}
void
Basic::timerEvent(QTimerEvent * event)
{
if (event->timerId() != timer.timerId() || noAnimations())
return;
//Update the registered progressbars.
QWidget *w;
Items::iterator it = items.begin();
while (it != items.end())
{
w = it.key();
if (!w)
{
it = items.erase(it);
continue;
}
if (w->paintingActive() || !w->isVisible())
continue;
++it.value();
w->repaint();
++it;
}
}
bool
Basic::eventFilter( QObject* object, QEvent *e )
{
QWidget* widget = qobject_cast<QWidget*>(object);
if (!(widget && widget->isVisible()))
return false;
switch (e->type())
{
case QEvent::MouseMove:
case QEvent::Timer:
case QEvent::Move:
case QEvent::Paint:
return false; // just for performance - they can occur really often
case QEvent::Show:
if (widget->isEnabled())
play(widget);
return false;
case QEvent::Hide:
_release(widget);
return false;
case QEvent::EnabledChange:
if (widget->isEnabled())
play(widget);
else
_release(widget);
return false;
default:
return false;
}
}
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