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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
//
// Compressor.h
// modularSynth
//
// Created by Ryan Challinor on 2/11/13.
//
//
#pragma once
#include "IAudioEffect.h"
#include "Slider.h"
#include "Checkbox.h"
#include "RollingBuffer.h"
//-------------------------------------------------------------
// DC offset (to prevent denormal)
//-------------------------------------------------------------
// USE:
// 1. init envelope state to DC_OFFSET before processing
// 2. add to input before envelope runtime function
static const double DC_OFFSET = 1.0E-25;
//-------------------------------------------------------------
// envelope detector
//-------------------------------------------------------------
class EnvelopeDetector
{
public:
EnvelopeDetector(double ms = 1.0);
virtual ~EnvelopeDetector() {}
// time constant
virtual void setTc(double ms);
virtual double getTc(void) const { return ms_; }
// runtime function
void run(double in, double& state)
{
state = in + coef_ * (state - in);
}
protected:
double ms_{ 1 }; // time constant in ms
double coef_{ 0 }; // runtime coefficient
virtual void setCoef(void); // coef calculation
}; // end SimpleComp class
//-------------------------------------------------------------
// attack/release envelope
//-------------------------------------------------------------
class AttRelEnvelope
{
public:
AttRelEnvelope(double att_ms = 10.0, double rel_ms = 100.0);
virtual ~AttRelEnvelope() {}
// attack time constant
virtual void setAttack(double ms);
virtual double getAttack(void) const { return att_.getTc(); }
// release time constant
virtual void setRelease(double ms);
virtual double getRelease(void) const { return rel_.getTc(); }
// runtime function
void run(double in, double& state)
{
/* assumes that:
* positive delta = attack
* negative delta = release
* good for linear & log values
*/
if (in > state)
att_.run(in, state); // attack
else
rel_.run(in, state); // release
}
private:
EnvelopeDetector att_;
EnvelopeDetector rel_;
}; // end AttRelEnvelope class
class Compressor : public IAudioEffect, public IFloatSliderListener
{
public:
Compressor();
static IAudioEffect* Create() { return new Compressor(); }
void CreateUIControls() override;
//IAudioEffect
void ProcessAudio(double time, ChannelBuffer* buffer) override;
void SetEnabled(bool enabled) override { mEnabled = enabled; }
std::string GetType() override { return "compressor"; }
void CheckboxUpdated(Checkbox* checkbox, double time) override;
void FloatSliderUpdated(FloatSlider* slider, float oldVal, double time) override;
bool IsEnabled() const override { return mEnabled; }
private:
//IDrawableModule
void DrawModule() override;
void GetModuleDimensions(float& width, float& height) override
{
width = mWidth;
height = mHeight;
}
float mMix{ 1 };
float mDrive{ 1 };
float mThreshold{ -24 };
float mRatio{ 4 };
float mAttack{ .1f };
float mRelease{ 100 };
float mLookahead{ 3 };
float mOutputAdjust{ 1 };
FloatSlider* mMixSlider{ nullptr };
FloatSlider* mDriveSlider{ nullptr };
FloatSlider* mThresholdSlider{ nullptr };
FloatSlider* mRatioSlider{ nullptr };
FloatSlider* mAttackSlider{ nullptr };
FloatSlider* mReleaseSlider{ nullptr };
FloatSlider* mLookaheadSlider{ nullptr };
FloatSlider* mOutputAdjustSlider{ nullptr };
double mCurrentInputDb{ 0 };
double mOutputGain{ 1 };
float mWidth{ 200 };
float mHeight{ 20 };
// runtime variables
double envdB_{ DC_OFFSET }; // over-threshold envelope (dB)
AttRelEnvelope mEnv;
RollingBuffer mDelayBuffer;
};
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