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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
//
// IClickable.h
// modularSynth
//
// Created by Ryan Challinor on 12/3/12.
//
//
#pragma once
#include "SynthGlobals.h"
//TODO(Ryan) factor Transformable stuff out of here
class IDrawableModule;
class IClickable
{
public:
IClickable();
virtual ~IClickable() {}
void Draw();
virtual void Render() {}
void SetPosition(float x, float y)
{
mX = x;
mY = y;
}
void GetPosition(float& x, float& y, bool local = false) const;
ofVec2f GetPosition(bool local = false) const;
virtual void Move(float moveX, float moveY)
{
mX += moveX;
mY += moveY;
}
virtual bool TestClick(float x, float y, bool right, bool testOnly = false);
IClickable* GetParent() const { return mParent; }
void SetParent(IClickable* parent) { mParent = parent; }
bool NotifyMouseMoved(float x, float y);
bool NotifyMouseScrolled(float x, float y, float scrollX, float scrollY, bool isSmoothScroll, bool isInvertedScroll);
virtual void MouseReleased() {}
virtual void GetDimensions(float& width, float& height)
{
width = 10;
height = 10;
}
ofVec2f GetDimensions();
ofRectangle GetRect(bool local = false);
void SetName(const char* name)
{
if (mName != name)
StringCopy(mName, name, MAX_TEXTENTRY_LENGTH);
}
const char* Name() const { return mName; }
char* NameMutable() { return mName; }
std::string Path(bool ignoreContext = false, bool useDisplayName = false);
virtual bool CheckNeedsDraw();
virtual void SetShowing(bool showing) { mShowing = showing; }
bool IsShowing() const { return mShowing; }
virtual void StartBeacon() { mBeaconTime = gTime; }
float GetBeaconAmount() const;
void DrawBeacon(int x, int y);
IClickable* GetRootParent();
IDrawableModule* GetModuleParent();
void SetOverrideDisplayName(std::string name)
{
mHasOverrideDisplayName = true;
mOverrideDisplayName = name;
}
std::string GetDisplayName()
{
return mHasOverrideDisplayName ? mOverrideDisplayName : mName;
}
static void SetLoadContext(IClickable* context) { sPathLoadContext = context->Path() + "~"; }
static void ClearLoadContext() { sPathLoadContext = ""; }
static void SetSaveContext(IClickable* context) { sPathSaveContext = context->Path() + "~"; }
static void ClearSaveContext() { sPathSaveContext = ""; }
static std::string sPathLoadContext;
static std::string sPathSaveContext;
protected:
virtual void OnClicked(float x, float y, bool right) {}
virtual bool MouseMoved(float x, float y) { return false; }
virtual bool MouseScrolled(float x, float y, float scrollX, float scrollY, bool isSmoothScroll, bool isInvertedScroll) { return false; }
float mX{ 0 };
float mY{ 0 };
IClickable* mParent{ nullptr };
bool mShowing{ true };
private:
char mName[MAX_TEXTENTRY_LENGTH]{};
double mBeaconTime{ -999 };
bool mHasOverrideDisplayName{ false };
std::string mOverrideDisplayName{ "" };
};
class IKeyboardFocusListener
{
public:
virtual ~IKeyboardFocusListener() {}
static void SetActiveKeyboardFocus(IKeyboardFocusListener* focus) { sCurrentKeyboardFocus = focus; }
static IKeyboardFocusListener* GetActiveKeyboardFocus() { return sCurrentKeyboardFocus; }
static void ClearActiveKeyboardFocus(bool notifyListeners);
virtual void OnKeyPressed(int key, bool isRepeat) = 0;
virtual bool ShouldConsumeKey(int key) { return true; }
virtual bool CanTakeFocus() { return true; }
static IKeyboardFocusListener* sKeyboardFocusBeforeClick;
private:
virtual void AcceptEntry(bool pressedEnter) {}
virtual void CancelEntry() {}
static IKeyboardFocusListener* sCurrentKeyboardFocus;
};
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