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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
/*
==============================================================================
MultitapDelay.h
Created: 25 Nov 2018 11:16:38am
Author: Ryan Challinor
==============================================================================
*/
#pragma once
#include "IAudioProcessor.h"
#include "EnvOscillator.h"
#include "IDrawableModule.h"
#include "Slider.h"
#include "DropdownList.h"
#include "ClickButton.h"
#include "INoteReceiver.h"
#include "Granulator.h"
#include "ADSR.h"
class Sample;
class MultitapDelay : public IAudioProcessor, public IDrawableModule, public IFloatSliderListener, public IIntSliderListener, public IDropdownListener, public IButtonListener, public INoteReceiver
{
public:
MultitapDelay();
~MultitapDelay();
static IDrawableModule* Create() { return new MultitapDelay(); }
static bool AcceptsAudio() { return true; }
static bool AcceptsNotes() { return true; }
static bool AcceptsPulses() { return false; }
void CreateUIControls() override;
//INoteReceiver
void PlayNote(double time, int pitch, int velocity, int voiceIdx = -1, ModulationParameters modulation = ModulationParameters()) override;
void SendCC(int control, int value, int voiceIdx = -1) override {}
//IAudioSource
void Process(double time) override;
void SetEnabled(bool enabled) override { mEnabled = enabled; }
//IClickable
void MouseReleased() override;
bool MouseMoved(float x, float y) override;
void CheckboxUpdated(Checkbox* checkbox, double time) override;
//IFloatSliderListener
void FloatSliderUpdated(FloatSlider* slider, float oldVal, double time) override;
//IFloatSliderListener
void IntSliderUpdated(IntSlider* slider, int oldVal, double time) override;
//IDropdownListener
void DropdownClicked(DropdownList* list) override;
void DropdownUpdated(DropdownList* list, int oldVal, double time) override;
//IButtonListener
void ButtonClicked(ClickButton* button, double time) override;
virtual void LoadLayout(const ofxJSONElement& moduleInfo) override;
virtual void SetUpFromSaveData() override;
void SaveState(FileStreamOut& out) override;
void LoadState(FileStreamIn& in, int rev) override;
int GetModuleSaveStateRev() const override { return 0; }
bool IsEnabled() const override { return mEnabled; }
private:
//IDrawableModule
void DrawModule() override;
void GetModuleDimensions(float& width, float& height) override;
void OnClicked(float x, float y, bool right) override;
struct DelayTap
{
DelayTap();
void Process(float* sampleOut, int offset, int ch);
void Draw(float w, float h);
float mDelayMs{ 100 };
float mGain{ 0 };
float mFeedback{ 0 };
float mPan{ 0 };
MultitapDelay* mOwner{ nullptr };
FloatSlider* mDelayMsSlider{ nullptr };
FloatSlider* mGainSlider{ nullptr };
FloatSlider* mFeedbackSlider{ nullptr };
FloatSlider* mPanSlider{ nullptr };
ChannelBuffer mTapBuffer;
};
struct DelayMPETap
{
void Process(float* sampleOut, int offset, int ch);
void Draw(float w, float h);
float mPitch{ 0 };
ModulationChain* mPitchBend{ nullptr };
ModulationChain* mPressure{ nullptr };
ModulationChain* mModWheel{ nullptr };
::ADSR mADSR{ 100, 0, 1, 100 };
MultitapDelay* mOwner{ nullptr };
};
int mNumTaps{ 4 };
std::vector<DelayTap> mTaps;
static const int kNumMPETaps = 16;
DelayMPETap mMPETaps[kNumMPETaps];
ChannelBuffer mWriteBuffer;
FloatSlider* mDryAmountSlider{ nullptr };
float mDryAmount{ 1 };
FloatSlider* mDisplayLengthSlider{ nullptr };
float mDisplayLength{ 10 };
RollingBuffer mDelayBuffer;
};
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