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#pragma once
#include <sstream>
#include <iomanip>
#include <assert.h>
#include <map>
#include <vector>
#include <list>
#include <cmath>
#include <mutex>
class NVGcontext;
extern NVGcontext* gNanoVG;
extern NVGcontext* gFontBoundsNanoVG;
struct ofColor
{
ofColor()
: ofColor(255, 255, 255)
{}
ofColor(int _r, int _g, int _b)
: r(_r)
, g(_g)
, b(_b)
{}
ofColor(int _r, int _g, int _b, int _a)
: r(_r)
, g(_g)
, b(_b)
, a(_a)
{}
void set(int _r, int _g, int _b, int _a = 255)
{
r = _r;
g = _g;
b = _b;
a = _a;
}
void setBrightness(int _bright);
int getBrightness() const;
void setSaturation(int _sat);
int getSaturation() const;
void getHsb(float& h, float& s, float& b) const;
void setHsb(int h, int s, int b);
ofColor operator*(const ofColor& other);
ofColor operator*(float f);
ofColor operator+(const ofColor& other);
int r{ 0 };
int g{ 0 };
int b{ 0 };
int a{ 255 };
static ofColor black, white, grey, red, green, yellow, blue, orange, purple, lime, magenta, cyan, clear;
static ofColor lerp(ofColor a, ofColor b, float t)
{
return ofColor(int(a.r * (1 - t) + b.r * t), int(a.g * (1 - t) + b.g * t), int(a.b * (1 - t) + b.b * t), int(a.a * (1 - t) + b.a * t));
}
};
struct ofVec2f
{
ofVec2f()
{}
ofVec2f(float _x, float _y)
: x(_x)
, y(_y)
{}
void set(float _x, float _y)
{
x = _x;
y = _y;
}
ofVec2f operator-(const ofVec2f& other)
{
return ofVec2f(x - other.x, y - other.y);
}
ofVec2f operator+(const ofVec2f& other)
{
return ofVec2f(x + other.x, y + other.y);
}
float lengthSquared() const
{
return x * x + y * y;
}
float distanceSquared() const
{
return x * x + y * y;
}
float distanceSquared(ofVec2f other) const
{
return (x - other.x) * (x - other.x) + (y - other.y) * (y - other.y);
}
float dot(const ofVec2f& vec) const
{
return x * vec.x + y * vec.y;
}
ofVec2f operator*(float f)
{
return ofVec2f(x * f, y * f);
}
ofVec2f operator/(float f)
{
return ofVec2f(x / f, y / f);
}
ofVec2f& operator-=(const ofVec2f& other)
{
x -= other.x;
y -= other.y;
return *this;
}
ofVec2f& operator+=(const ofVec2f& other)
{
x += other.x;
y += other.y;
return *this;
}
float x{ 0 };
float y{ 0 };
};
struct ofVec3f
{
ofVec3f()
{}
ofVec3f(float _x, float _y, float _z)
: x(_x)
, y(_y)
, z(_z)
{}
float length() const
{
return sqrt(x * x + y * y + z * z);
}
float x{ 0 };
float y{ 0 };
float z{ 0 };
};
struct ofRectangle
{
ofRectangle()
{}
ofRectangle(float _x, float _y, float _w, float _h)
: x(_x)
, y(_y)
, width(_w)
, height(_h)
{
}
ofRectangle(ofVec2f p1, ofVec2f p2)
{
set(p1.x, p1.y, p2.x - p1.x, p2.y - p1.y);
}
void set(float _x, float _y, float _w, float _h)
{
x = _x;
y = _y;
width = _w;
height = _h;
}
bool intersects(const ofRectangle& other) const;
bool contains(float x, float y) const;
ofRectangle& grow(float amount)
{
x -= amount;
y -= amount;
width += amount * 2;
height += amount * 2;
return *this;
}
float getMinX() const;
float getMaxX() const;
float getMinY() const;
float getMaxY() const;
ofVec2f getCenter() const { return ofVec2f(x + width * .5f, y + height * .5f); }
float x{ 0 };
float y{ 0 };
float width{ 100 };
float height{ 100 };
};
using ofMutex = std::recursive_mutex;
#define CLAMP(v, a, b) (v < a ? a : (v > b ? b : v))
#define MAX(a, b) (a > b ? a : b)
#define MIN(a, b) (a < b ? a : b)
#define OF_KEY_RETURN juce::KeyPress::returnKey
#define OF_KEY_TAB juce::KeyPress::tabKey
#define OF_KEY_LEFT juce::KeyPress::leftKey
#define OF_KEY_RIGHT juce::KeyPress::rightKey
#define OF_KEY_ESC juce::KeyPress::escapeKey
#define OF_KEY_UP juce::KeyPress::upKey
#define OF_KEY_DOWN juce::KeyPress::downKey
template <class T>
inline std::string ofToString(const T& value)
{
std::ostringstream out;
out << value;
return out.str();
}
template <class T>
inline std::string ofToString(const T& value, int precision)
{
std::ostringstream out;
out << std::fixed << std::setprecision(precision) << value;
return out.str();
}
#define PI 3.14159265358979323846
#define TWO_PI 6.28318530717958647693
class RetinaTrueTypeFont
{
public:
RetinaTrueTypeFont() {}
void LoadFont(std::string path);
void DrawString(std::string str, float size, float x, float y);
ofRectangle DrawStringWrap(std::string str, float size, float x, float y, float width);
float GetStringWidth(std::string str, float size);
float GetStringHeight(std::string str, float size);
bool IsLoaded() { return mLoaded; }
int GetFontHandle() const { return mFontHandle; }
std::string GetFontPath() const { return mFontPath; }
private:
int mFontHandle{};
int mFontBoundsHandle{};
bool mLoaded{ false };
std::string mFontPath;
};
typedef ofVec2f ofPoint;
std::string ofToSamplePath(const std::string& path);
std::string ofToDataPath(const std::string& path);
std::string ofToFactoryPath(const std::string& path);
std::string ofToResourcePath(const std::string& path);
void ofPushStyle();
void ofPopStyle();
void ofPushMatrix();
void ofPopMatrix();
void ofTranslate(float x, float y, float z = 0);
void ofRotate(float radians);
void ofClipWindow(float x, float y, float width, float height, bool intersectWithExisting);
void ofResetClipWindow();
void ofSetColor(float r, float g, float b, float a = 255);
void ofSetColor(float grey);
void ofSetColor(const ofColor& color);
void ofSetColor(const ofColor& color, float a);
void ofSetColorGradient(const ofColor& colorA, const ofColor& colorB, ofVec2f gradientStart, ofVec2f gradientEnd);
void ofFill();
void ofNoFill();
void ofCircle(float x, float y, float radius);
void ofRect(float x, float y, float width, float height, float cornerRadius = 3);
void ofRect(const ofRectangle& rect, float cornerRadius = 3);
float ofClamp(float val, float a, float b);
float ofGetLastFrameTime();
int ofToInt(const std::string& intString);
float ofToFloat(const std::string& floatString);
double ofToDouble(const std::string& doubleString);
int ofHexToInt(const std::string& hexString);
void ofLine(float x1, float y1, float x2, float y2);
void ofLine(ofVec2f v1, ofVec2f v2);
void ofSetLineWidth(float width);
void ofBeginShape();
void ofEndShape(bool close = false);
void ofVertex(float x, float y, float z = 0);
void ofVertex(ofVec2f point);
float ofMap(float val, float fromStart, float fromEnd, float toStart, float toEnd, bool clamp = false);
float ofRandom(float max);
float ofRandom(float x, float y);
void ofSetCircleResolution(float res);
unsigned long long ofGetSystemTimeNanos();
float ofGetWidth();
float ofGetHeight();
float ofGetFrameRate();
float ofLerp(float start, float stop, float amt);
float ofDistSquared(float x1, float y1, float x2, float y2);
std::vector<std::string> ofSplitString(std::string str, std::string splitter, bool ignoreEmpty = false, bool trim = false);
bool ofIsStringInString(const std::string& haystack, const std::string& needle);
void ofScale(float x, float y, float z);
void ofExit();
void ofToggleFullscreen();
void ofStringReplace(std::string& str, std::string from, std::string to, bool firstOnly = false);
std::string ofGetTimestampString(std::string in);
void ofTriangle(float x1, float y1, float x2, float y2, float x3, float y3);
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