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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
//
// EffectFactory.h
// Bespoke
//
// Created by Ryan Challinor on 12/1/14.
//
//
#pragma once
#include "IAudioEffect.h"
typedef IAudioEffect* (*CreateEffectFn)(void);
class EffectFactory
{
public:
EffectFactory();
IAudioEffect* MakeEffect(std::string type);
std::vector<std::string> GetSpawnableEffects();
private:
void Register(std::string type, CreateEffectFn creator);
std::map<std::string, CreateEffectFn> mFactoryMap;
};
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