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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
//
// IAudioSource.cpp
// Bespoke
//
// Created by Ryan Challinor on 12/16/15.
//
//
#include "IAudioSource.h"
#include "IAudioReceiver.h"
#include "PatchCableSource.h"
IAudioReceiver* IAudioSource::GetTarget(int index)
{
assert(index < GetNumTargets());
return GetPatchCableSource(index)->GetAudioReceiver();
}
void IAudioSource::SyncOutputBuffer(int numChannels)
{
for (int i = 0; i < GetNumTargets(); ++i)
{
if (GetTarget(i))
{
ChannelBuffer* out = GetTarget(i)->GetBuffer();
out->SetNumActiveChannels(MAX(numChannels, out->NumActiveChannels()));
}
}
GetVizBuffer()->SetNumChannels(numChannels);
}
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