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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
//
// InputChannel.cpp
// modularSynth
//
// Created by Ryan Challinor on 12/16/12.
//
//
#include "InputChannel.h"
#include "ModularSynth.h"
#include "Profiler.h"
InputChannel::InputChannel()
: IAudioProcessor(gBufferSize)
{
}
InputChannel::~InputChannel()
{
}
void InputChannel::CreateUIControls()
{
IDrawableModule::CreateUIControls();
mChannelSelector = new DropdownList(this, "ch", 3, 3, &mChannelSelectionIndex);
for (int i = 0; i < TheSynth->GetNumInputChannels(); ++i)
mChannelSelector->AddLabel(ofToString(i + 1), i);
mStereoSelectionOffset = mChannelSelector->GetNumValues(); //after this, the stereo pairs
for (int i = 0; i < TheSynth->GetNumInputChannels() - 1; ++i)
mChannelSelector->AddLabel(ofToString(i + 1) + "&" + ofToString(i + 2), mChannelSelector->GetNumValues());
mChannelSelector->DrawLabel(true);
mChannelSelector->SetWidth(43);
}
void InputChannel::Process(double time)
{
PROFILER(InputChannel);
if (!mEnabled)
return;
int channelSelectionIndex = mChannelSelectionIndex;
int numChannels = 1;
if (mChannelSelectionIndex >= mStereoSelectionOffset)
numChannels = 2;
SyncBuffers(numChannels);
IAudioReceiver* target = GetTarget();
if (mChannelSelectionIndex < mStereoSelectionOffset) //mono
{
float* buffer = gZeroBuffer;
int channel = mChannelSelectionIndex;
if (channel >= 0 && channel < TheSynth->GetNumInputChannels())
buffer = TheSynth->GetInputBuffer(channel);
if (target)
Add(target->GetBuffer()->GetChannel(0), buffer, gBufferSize);
GetVizBuffer()->WriteChunk(buffer, gBufferSize, 0);
}
else //stereo
{
float* buffer1 = gZeroBuffer;
float* buffer2 = gZeroBuffer;
int channel1 = channelSelectionIndex - mStereoSelectionOffset;
if (channel1 >= 0 && channel1 < TheSynth->GetNumInputChannels())
buffer1 = TheSynth->GetInputBuffer(channel1);
int channel2 = channel1 + 1;
if (channel2 >= 0 && channel2 < TheSynth->GetNumInputChannels())
buffer2 = TheSynth->GetInputBuffer(channel2);
if (target)
{
Add(target->GetBuffer()->GetChannel(0), buffer1, gBufferSize);
Add(target->GetBuffer()->GetChannel(1), buffer2, gBufferSize);
}
GetVizBuffer()->WriteChunk(buffer1, gBufferSize, 0);
GetVizBuffer()->WriteChunk(buffer2, gBufferSize, 1);
}
}
void InputChannel::DrawModule()
{
mChannelSelector->Draw();
if (gHoveredUIControl == mChannelSelector && TheSynth->GetNumInputChannels() == 0)
TheSynth->SetNextDrawTooltip("selected input device has zero channels. choose a new audio_input_device in 'settings'.");
}
void InputChannel::LoadLayout(const ofxJSONElement& moduleInfo)
{
mModuleSaveData.LoadEnum<int>("channels", moduleInfo, 0, mChannelSelector);
mModuleSaveData.LoadString("target", moduleInfo);
SetUpFromSaveData();
}
void InputChannel::SetUpFromSaveData()
{
mChannelSelectionIndex = mModuleSaveData.GetEnum<int>("channels");
SetTarget(TheSynth->FindModule(mModuleSaveData.GetString("target")));
}
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