File: MainComponent.cpp

package info (click to toggle)
bespokesynth 1.3.0%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 44,716 kB
  • sloc: cpp: 117,136; ansic: 18,752; python: 593; xml: 74; makefile: 4
file content (603 lines) | stat: -rw-r--r-- 21,642 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
#include "juce_audio_devices/juce_audio_devices.h"
#include "juce_audio_formats/juce_audio_formats.h"
#include "juce_opengl/juce_opengl.h"
using namespace juce::gl;
using namespace juce;

#include "VersionInfo.h"

#include "nanovg/nanovg.h"
#define NANOVG_GLES2_IMPLEMENTATION
#include "nanovg/nanovg_gl.h"
#include "ModularSynth.h"
#include "SynthGlobals.h"
#include "Push2Control.h" //TODO(Ryan) remove
#include "SpaceMouseControl.h"
#include "UserPrefs.h"

#ifdef JUCE_WINDOWS
#include <windows.h>
#endif

//==============================================================================
/*
 This component lives inside our window, and this is where you should put all
 your controls and content.
 */
class MainContentComponent : public OpenGLAppComponent,
                             public AudioIODeviceCallback,
                             public FileDragAndDropTarget,
                             private Timer
{
public:
   //==============================================================================
   MainContentComponent()
   : mSpaceMouseReader(mSynth)
   , mLastFpsUpdateTime(0)
   , mFrameCountAccum(0)
   , mPixelRatio(1)
   , mFontBoundsVG(nullptr)
   , mVG(nullptr)
   {
      ofLog() << "bespoke synth " << GetBuildInfoString();

      // sigh ofLog isn't a stream so std::hex doesn't work so
      char jv[256];
      snprintf(jv, 255, "%x", JUCE_VERSION);
      ofLog() << "   juce version    : " << jv;
      ofLog() << "   python version  : " << Bespoke::PYTHON_VERSION;
#if BESPOKE_LINUX
      ofLog() << "   install prefix  : '" << Bespoke::CMAKE_INSTALL_PREFIX << "'";
#endif
      ofLog() << "   git hash        : " << Bespoke::GIT_HASH;
      ofLog() << "   git branch      : " << Bespoke::GIT_BRANCH;
      ofLog() << "   build time      : " << Bespoke::BUILD_DATE << " at " << Bespoke::BUILD_TIME;
      ofLog() << "   command line    : " << JUCEApplication::getCommandLineParameters();

      openGLContext.setOpenGLVersionRequired(juce::OpenGLContext::openGL3_2);
      openGLContext.setContinuousRepainting(false);
#if BESPOKE_LINUX //turning this on improves linux framerate, but seems to expose thread safety issues on windows/mac. see git PRs #349 and #396
      openGLContext.setComponentPaintingEnabled(false);
#endif

#ifndef BESPOKE_WINDOWS //windows crash handler is set up in ModularSynth() constructor
      SystemStats::setApplicationCrashHandler(ModularSynth::CrashHandler);
#endif

      UserPrefs.Init();

      int screenWidth, screenHeight;
      {
         const MessageManagerLock lock;
         if (const auto* dpy = Desktop::getInstance().getDisplays().getPrimaryDisplay())
         {
            mPixelRatio = dpy->scale;
            TheSynth->SetPixelRatio(mPixelRatio);
         }
         auto bounds = Desktop::getInstance().getDisplays().getTotalBounds(true);
         screenWidth = bounds.getWidth();
         screenHeight = bounds.getHeight();
         ofLog() << "pixel ratio: " << mPixelRatio << " screen width: " << screenWidth << " screen height: " << screenHeight;
      }

      int width = UserPrefs.width.Get();
      int height = UserPrefs.height.Get();
      mDesiredInitialPosition.setXY(INT_MAX, INT_MAX);

      if (UserPrefs.set_manual_window_position.Get())
      {
         mDesiredInitialPosition.setXY(UserPrefs.position_x.Get(), UserPrefs.position_y.Get());
      }
      else
      {
         if (width + getTopLevelComponent()->getPosition().x > screenWidth)
            width = screenWidth - getTopLevelComponent()->getPosition().x;
         if (height + getTopLevelComponent()->getPosition().y + 20 > screenHeight)
            height = screenHeight - getTopLevelComponent()->getPosition().y - 20;
      }

      setSize(width, height);
      setWantsKeyboardFocus(true);
      Desktop::setScreenSaverEnabled(false);
      mGlobalManagers.mDeviceManager.getAvailableDeviceTypes(); //scans for device types ("Windows Audio", "DirectSound", etc)
   }

   ~MainContentComponent()
   {
      shutdownOpenGL();
      shutdownAudio();
   }

   void timerCallback() override
   {
      static int sRenderFrame = 0;
      if (sRenderFrame == 0 && mDesiredInitialPosition.x != INT_MAX)
         getTopLevelComponent()->setTopLeftPosition(mDesiredInitialPosition);

      static bool sHasGrabbedFocus = false;
      if (!sHasGrabbedFocus && !hasKeyboardFocus(true) && isVisible())
      {
         grabKeyboardFocus();
         sHasGrabbedFocus = true;
      }

      mSynth.Poll();

#if DEBUG
      if (sRenderFrame % 2 == 0)
#else
      if (true)
#endif
      {
         openGLContext.triggerRepaint();
      }
      ++sRenderFrame;

      if (sRenderFrame % 30 == 0)
      {
         if (const auto* dpy = Desktop::getInstance().getDisplays().getDisplayForRect(getScreenBounds()))
         {
            mPixelRatio = dpy->scale; //adjust pixel ratio based on which screen has the majority of the window
            TheSynth->SetPixelRatio(mPixelRatio);
         }
      }

      mScreenPosition = getScreenPosition();

      mSpaceMouseReader.Poll();
   }

   //==============================================================================
   void audioDeviceAboutToStart(AudioIODevice* device) override
   {
      // This function will be called when the audio device is started, or when
      // its settings (i.e. sample rate, block size, etc) are changed.

      // You can use this function to initialise any resources you might need,
      // but be careful - it will be called on the audio thread, not the GUI thread.
   }

   void audioDeviceIOCallbackWithContext(const float* const* inputChannelData,
                                         int numInputChannels,
                                         float* const* outputChannelData,
                                         int numOutputChannels,
                                         int numSamples,
                                         const AudioIODeviceCallbackContext& context) override
   {
      ignoreUnused(context);
      mSynth.AudioIn(inputChannelData, numSamples, numInputChannels);
      mSynth.AudioOut(outputChannelData, numSamples, numOutputChannels);
   }

   void audioDeviceStopped() override
   {
   }

   void shutdownAudio()
   {
      mGlobalManagers.mDeviceManager.removeAudioCallback(this);
      mGlobalManagers.mDeviceManager.closeAudioDevice();
   }

   void initialise() override
   {
#ifdef JUCE_WINDOWS
      // glewInit();
#endif

      mVG = nvgCreateGLES2(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
      mFontBoundsVG = nvgCreateGLES2(NVG_ANTIALIAS | NVG_STENCIL_STROKES);

      if (mVG == nullptr)
         printf("Could not init nanovg.\n");
      if (mFontBoundsVG == nullptr)
         printf("Could not init font bounds nanovg.\n");

      Push2Control::CreateStaticFramebuffer();

      mSynth.LoadResources(mVG, mFontBoundsVG);

      /*for (auto deviceType : mGlobalManagers.mDeviceManager.getAvailableDeviceTypes())
      {
         ofLog() << "inputs:";
         for (auto input : deviceType->getDeviceNames(true))
            ofLog() << input.toStdString();
         ofLog() << "outputs:";
         for (auto output : deviceType->getDeviceNames(false))
            ofLog() << output.toStdString();
      }*/

      const std::string kAutoDevice = "auto";
      const std::string kNoneDevice = "none";

      if (UserPrefs.devicetype.Get() != kAutoDevice)
         mGlobalManagers.mDeviceManager.setCurrentAudioDeviceType(UserPrefs.devicetype.Get(), true);

      SetGlobalSampleRateAndBufferSize(UserPrefs.samplerate.Get(), UserPrefs.buffersize.Get());

      mSynth.Setup(&mGlobalManagers.mDeviceManager, &mGlobalManagers.mAudioFormatManager, this, &openGLContext);

      std::string outputDevice = UserPrefs.audio_output_device.Get();
      std::string inputDevice = UserPrefs.audio_input_device.Get();
      if (!mGlobalManagers.mDeviceManager.getCurrentDeviceTypeObject()->hasSeparateInputsAndOutputs())
         inputDevice = outputDevice; //asio must have identical input and output

      AudioDeviceManager::AudioDeviceSetup preferredSetupOptions;
      preferredSetupOptions.sampleRate = gSampleRate / UserPrefs.oversampling.Get();
      preferredSetupOptions.bufferSize = gBufferSize / UserPrefs.oversampling.Get();
      if (outputDevice != kAutoDevice && outputDevice != kNoneDevice)
         preferredSetupOptions.outputDeviceName = outputDevice;
      if (inputDevice != kAutoDevice && inputDevice != kNoneDevice)
         preferredSetupOptions.inputDeviceName = inputDevice;

#ifdef JUCE_WINDOWS
      CoInitializeEx(0, COINIT_MULTITHREADED);
#endif

      int inputChannels = UserPrefs.max_input_channels.Get();
      int outputChannels = UserPrefs.max_output_channels.Get();

      if (inputDevice == kNoneDevice)
         inputChannels = 0;
      if (outputDevice == kNoneDevice)
         outputChannels = 0;

      String audioError = mGlobalManagers.mDeviceManager.initialise(inputChannels,
                                                                    outputChannels,
                                                                    nullptr,
                                                                    true,
                                                                    "",
                                                                    &preferredSetupOptions);

      if (audioError.isEmpty())
      {
         auto loadedSetup = mGlobalManagers.mDeviceManager.getAudioDeviceSetup();
         if (outputDevice != kAutoDevice && outputDevice != kNoneDevice &&
             loadedSetup.outputDeviceName.toStdString() != outputDevice)
         {
            mSynth.SetFatalError("error setting output device to '" + outputDevice + "', fix this in userprefs.json (use \"auto\" for default device)" +
                                 "\n\n\nvalid devices:\n" + GetAudioDevices());
         }
         else if (inputDevice != kAutoDevice && inputDevice != kNoneDevice &&
                  loadedSetup.inputDeviceName.toStdString() != inputDevice)
         {
            mSynth.SetFatalError("error setting input device to '" + inputDevice + "', fix this in userprefs.json (use \"auto\" for default device, or \"none\" for no device)" +
                                 "\n\n\nvalid devices:\n" + GetAudioDevices());
         }
         else if (loadedSetup.bufferSize != gBufferSize / UserPrefs.oversampling.Get())
         {
            mSynth.SetFatalError("error setting buffer size to " + ofToString(gBufferSize / UserPrefs.oversampling.Get()) + " on device '" + loadedSetup.outputDeviceName.toStdString() + "', fix this in userprefs.json" +
                                 "\n\n(a valid buffer size might be: " + ofToString(loadedSetup.bufferSize) + ")");
         }
         else if (loadedSetup.sampleRate != gSampleRate / UserPrefs.oversampling.Get())
         {
            mSynth.SetFatalError("error setting sample rate to " + ofToString(gSampleRate / UserPrefs.oversampling.Get()) + " on device '" + loadedSetup.outputDeviceName.toStdString() + "', fix this in userprefs.json" +
                                 "\n\n(a valid sample rate might be: " + ofToString(loadedSetup.sampleRate) + ")");
         }
         else
         {
            ofLog() << "output: " << loadedSetup.outputDeviceName << "   input: " << loadedSetup.inputDeviceName;

            int numInputChannels = 0;
            int64 inputMask = loadedSetup.inputChannels.toInteger();
            while (inputMask != 0)
            {
               ++numInputChannels;
               inputMask >>= 1;
            }

            int numOutputChannels = 0;
            int64 outputMask = loadedSetup.outputChannels.toInteger();
            while (outputMask != 0)
            {
               ++numOutputChannels;
               outputMask >>= 1;
            }

            mSynth.InitIOBuffers(numInputChannels, numOutputChannels);

            mGlobalManagers.mDeviceManager.addAudioCallback(this);
         }
      }
      else
      {
         if (audioError.startsWith("No such device"))
            audioError += "\n\nfix this in userprefs.json (you can use \"auto\" for the default device)";
         else
            audioError += juce::String("\n\nattempted to set output to: " + outputDevice + " and input to: " + inputDevice + "\n\ninitialization errors could potentially be fixed by changing buffer size, sample rate, or input/output devices in userprefs.json\nto use no input device, specify \"none\" for \"audio_input_device\"");
         mSynth.SetFatalError("error initializing audio device: " + audioError.toStdString() +
                              "\n\n\nvalid devices:\n" + GetAudioDevices());
      }

      for (int i = 0; i < JUCEApplication::getCommandLineParameterArray().size(); ++i)
      {
         juce::String argument = JUCEApplication::getCommandLineParameterArray()[i];
         if (argument.endsWith(".bsk") || argument.endsWith(".bskt"))
         {
            mSynth.SetStartupSaveStateFile(argument.toStdString());
            TitleBar::sShowInitialHelpOverlay = false; //don't show initial help popup, a user who uses the command line arguments likely doesn't need it
            break;
         }
      }

      UserPrefs.LastTargetFramerate = UserPrefs.target_framerate.Get();
      startTimerHz(UserPrefs.target_framerate.Get());
   }

   void shutdown() override
   {
      nvgDeleteGLES2(mVG);
      nvgDeleteGLES2(mFontBoundsVG);
   }

   void SetStartupSaveStateFile(const juce::String& bskPath)
   {
      mSynth.SetStartupSaveStateFile(bskPath.toStdString());
   }

   void render() override
   {
      if (mSynth.IsLoadingState())
         return;

      mSynth.LockRender(true);

      if (UserPrefs.LastTargetFramerate != UserPrefs.target_framerate.Get())
      {
         stopTimer();
         UserPrefs.LastTargetFramerate = UserPrefs.target_framerate.Get();
         startTimerHz(UserPrefs.target_framerate.Get());
      }

      juce::Point<int> mouse = Desktop::getMousePosition();
      mouse -= mScreenPosition;
      mSynth.MouseMoved(mouse.x, mouse.y);

      float width = getWidth();
      float height = getHeight();

      static float kMotionTrails = .4f;

      ofVec3f bgColor(ModularSynth::sBackgroundR, ModularSynth::sBackgroundG, ModularSynth::sBackgroundB);
      glViewport(0, 0, width * mPixelRatio, height * mPixelRatio);
      glClearColor(bgColor.x, bgColor.y, bgColor.z, 0);
      if (UserPrefs.motion_trails.Get() <= 0)
         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

      nvgBeginFrame(mVG, width, height, mPixelRatio);

      if (UserPrefs.motion_trails.Get() > 0)
      {
         ofSetColor(bgColor.x * 255, bgColor.y * 255, bgColor.z * 255, (1 - (UserPrefs.motion_trails.Get() * kMotionTrails) * (ofGetFrameRate() / 60.0f)) * 255);
         ofFill();
         ofRect(0, 0, width, height);
      }

      nvgLineCap(mVG, NVG_ROUND);
      nvgLineJoin(mVG, NVG_ROUND);
      static float sSpacing = -.3f;
      nvgTextLetterSpacing(mVG, sSpacing);
      nvgTextLetterSpacing(mFontBoundsVG, sSpacing);

      mSynth.Draw(mVG);

      nvgEndFrame(mVG);

      mSynth.PostRender();

      mSynth.LockRender(false);

      ++mFrameCountAccum;
      int64 time = Time::currentTimeMillis();

      const int64 kCalcFpsIntervalMs = 1000;
      if (time - mLastFpsUpdateTime >= kCalcFpsIntervalMs)
      {
         mSynth.UpdateFrameRate(mFrameCountAccum / (kCalcFpsIntervalMs / 1000.0f));

         mFrameCountAccum = 0;
         mLastFpsUpdateTime = time;
      }
   }

   //==============================================================================
   void paint(Graphics& g) override
   {
   }

   void resized() override
   {
      // This is called when the MainContentComponent is resized.
      // If you add any child components, this is where you should
      // update their positions.
   }

private:
   int GetMouseButton(const MouseEvent& e)
   {
      if (e.mods.isPopupMenu())
         return 2;
      if (e.mods.isMiddleButtonDown())
         return 3;
      return 1;
   }

   void mouseDown(const MouseEvent& e) override
   {
      mSynth.MousePressed(e.getMouseDownX(), e.getMouseDownY(), GetMouseButton(e), e.source);
   }

   void mouseUp(const MouseEvent& e) override
   {
      mSynth.MouseReleased(e.getPosition().x, e.getPosition().y, GetMouseButton(e), e.source);
   }

   void mouseDrag(const MouseEvent& e) override
   {
      mSynth.MouseDragged(e.getPosition().x, e.getPosition().y, GetMouseButton(e), e.source);
   }

   void mouseMove(const MouseEvent& e) override
   {
      //Don't do mouse move in here, it really slows UI responsiveness in some scenarios. We do it when we render instead.
      //mSynth.MouseMoved(e.getPosition().x, e.getPosition().y);
   }

   void mouseWheelMove(const MouseEvent& e, const MouseWheelDetails& wheel) override
   {
      float invert = 1;
      if (wheel.isReversed)
         invert = -1;

      float scale = 6;
      if (wheel.isSmooth)
         scale = 30;

      if (!wheel.isInertial)
         mSynth.MouseScrolled(wheel.deltaX * scale, wheel.deltaY * scale * invert, wheel.isSmooth, wheel.isReversed, true);
   }

   void mouseMagnify(const MouseEvent& e, float scaleFactor) override
   {
      mSynth.MouseMagnify(e.getPosition().x, e.getPosition().y, scaleFactor, e.source);
   }

   bool keyPressed(const KeyPress& key) override
   {
      /*
       * This is a temporary fix for 1.0.1. This keyPressed handler
       * always returns true whether or not Bespoke handles the event
       * and with juce 6.1.1 it gets all the events. That 'return true'
       * therefore suppresses the cmd-q/alt-f4 to quit.
       *
       * The correct fix is take every key handler and make it have
       * a return type bool and then at the end return true if any
       * subordinate key handler returns true, and false if not,
       * but that touches the entire codebase, so to fix the 1.0 to
       * 1.0.1. regression with command q on macos, just for now do this
       * and if it gets merged, open an issue.
       */
#if BESPOKE_MAC
      if (key.getKeyCode() == 'Q' && key.getModifiers().isCommandDown())
      {
         return false;
      }
#else
      if (key.getKeyCode() == KeyPress::F4Key && key.getModifiers().isAltDown())
      {
         return false;
      }
#endif

      int keyCode = key.getTextCharacter();
      if (keyCode < 32 || key.getModifiers().isAltDown())
         keyCode = key.getKeyCode();
      bool isRepeat = true;
      if (find(mPressedKeys.begin(), mPressedKeys.end(), keyCode) == mPressedKeys.end())
      {
         mPressedKeys.push_back(keyCode);
         isRepeat = false;
      }
      mSynth.KeyPressed(keyCode, isRepeat);
      return true;
   }

   bool keyStateChanged(bool isKeyDown) override
   {
      if (!isKeyDown)
      {
         for (int keyCode : mPressedKeys)
         {
            if (!KeyPress::isKeyCurrentlyDown(keyCode))
            {
               mPressedKeys.remove(keyCode);
               mSynth.KeyReleased(keyCode);
               break;
            }
         }
      }
      return false;
   }

   void focusGained(FocusChangeType cause) override
   {
      mSynth.Focus();
   }

   bool isInterestedInFileDrag(const StringArray& files) override
   {
      //TODO_PORT(Ryan)
      return true;
   }

   void filesDropped(const StringArray& files, int x, int y) override
   {
      std::vector<std::string> strFiles;
      for (auto file : files)
         strFiles.push_back(file.toStdString());
      mSynth.FilesDropped(strFiles, x, y);
   }

   std::string GetAudioDevices()
   {
      std::string ret;
      OwnedArray<AudioIODeviceType> types;
      mGlobalManagers.mDeviceManager.createAudioDeviceTypes(types);
      for (int i = 0; i < types.size(); ++i)
      {
         String typeName(types[i]->getTypeName()); // This will be things like "DirectSound", "CoreAudio", etc.
         types[i]->scanForDevices(); // This must be called before getting the list of devices

         ret += "output:\n";
         {
            StringArray deviceNames(types[i]->getDeviceNames(false));
            for (int j = 0; j < deviceNames.size(); ++j)
               ret += typeName.toStdString() + ": " + deviceNames[j].toStdString() + "\n";
         }

         ret += "\ninput:\n";
         {
            StringArray deviceNames(types[i]->getDeviceNames(true));
            for (int j = 0; j < deviceNames.size(); ++j)
               ret += typeName.toStdString() + ": " + deviceNames[j].toStdString() + "\n";
         }

         ret += "\n";
      }
      return ret;
   }

   struct
   {
      juce::AudioDeviceManager mDeviceManager;
      juce::AudioFormatManager mAudioFormatManager;
   } mGlobalManagers;

   ModularSynth mSynth;

   NVGcontext* mVG;
   NVGcontext* mFontBoundsVG;
   int64 mLastFpsUpdateTime;
   int mFrameCountAccum;
   std::list<int> mPressedKeys;
   double mPixelRatio;
   juce::Point<int> mScreenPosition;
   juce::Point<int> mDesiredInitialPosition;
   SpaceMouseMessageWindow mSpaceMouseReader;

   JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(MainContentComponent)
};


// (This function is called by the app startup code to create our main component)
Component* createMainContentComponent() { return new MainContentComponent(); }

// This function is called when opening the app with a bsk file.
void SetStartupSaveStateFile(const juce::String& bskFilePath, Component* component)
{
   auto* mainComponent = dynamic_cast<MainContentComponent*>(component);
   if (mainComponent == nullptr)
      ofLog() << "Non main component sent to SetStartupSaveStateFile";
   else
      mainComponent->SetStartupSaveStateFile(bskFilePath);
}