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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
//
// INoteSource.cpp
// modularSynth
//
// Created by Ryan Challinor on 12/14/12.
//
//
#include "NoteOutputQueue.h"
#include "INoteSource.h"
#include "ModularSynth.h"
void NoteOutputQueue::QueuePlayNote(NoteOutput* target, double time, int pitch, int velocity, int voiceIdx, ModulationParameters modulation)
{
PendingNoteOutput output;
output.target = target;
output.time = time;
output.pitch = pitch;
output.velocity = velocity;
output.voiceIdx = voiceIdx;
output.modulation = modulation;
mQueue.enqueue(output);
}
void NoteOutputQueue::QueueFlush(NoteOutput* target, double time)
{
PendingNoteOutput output;
output.target = target;
output.isFlush = true;
output.time = time;
mQueue.enqueue(output);
}
void NoteOutputQueue::Process()
{
assert(IsAudioThread());
PendingNoteOutput output;
while (true)
{
bool hasData = mQueue.try_dequeue(output);
if (!hasData)
break;
if (output.isFlush)
{
output.target->Flush(output.time);
}
else
{
//ofLog() << "playing queued note " << output.time << " " << output.pitch << " " << output.velocity << " " << gTime;
output.target->PlayNoteInternal(output.time, output.pitch, output.velocity, output.voiceIdx, output.modulation, false);
}
}
}
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