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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
/*
==============================================================================
PulseLimit.cpp
Created: 22 Oct 2024 11:32:00am
Author: Andrius Merkys
==============================================================================
*/
#include "ModularSynth.h"
#include "PulseLimit.h"
#include "SynthGlobals.h"
#include "Transport.h"
#include "UIControlMacros.h"
PulseLimit::PulseLimit()
{
}
PulseLimit::~PulseLimit()
{
}
void PulseLimit::CreateUIControls()
{
IDrawableModule::CreateUIControls();
UIBLOCK0();
UICONTROL_CUSTOM(mLimitEntry, new TextEntry(UICONTROL_BASICS("limit"), 7, &mLimit, 0, 99999); mLimitEntry->DrawLabel(false););
UIBLOCK_SHIFTRIGHT();
UICONTROL_CUSTOM(mResetButton, new ClickButton(UICONTROL_BASICS("reset")));
ENDUIBLOCK(mWidth, mHeight);
}
void PulseLimit::DrawModule()
{
if (Minimized() || IsVisible() == false)
return;
mLimitEntry->Draw();
mResetButton->Draw();
}
void PulseLimit::OnPulse(double time, float velocity, int flags)
{
ComputeSliders(0);
if (!mEnabled)
{
DispatchPulse(GetPatchCableSource(), time, velocity, flags);
return;
}
if (mCount < mLimit)
{
DispatchPulse(GetPatchCableSource(), time, velocity, flags);
mCount++;
}
}
void PulseLimit::ButtonClicked(ClickButton* button, double time)
{
mCount = 0;
}
void PulseLimit::LoadLayout(const ofxJSONElement& moduleInfo)
{
mModuleSaveData.LoadString("target", moduleInfo);
SetUpFromSaveData();
}
void PulseLimit::SetUpFromSaveData()
{
SetUpPatchCables(mModuleSaveData.GetString("target"));
}
void PulseLimit::SaveState(FileStreamOut& out)
{
out << GetModuleSaveStateRev();
IDrawableModule::SaveState(out);
out << mCount;
}
void PulseLimit::LoadState(FileStreamIn& in, int rev)
{
IDrawableModule::LoadState(in, rev);
in >> mCount;
}
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