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/**
bespoke synth, a software modular synthesizer
Copyright (C) 2021 Ryan Challinor (contact: awwbees@gmail.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
/*
==============================================================================
SignalClamp.cpp
Created: 1 Dec 2019 3:24:55pm
Author: Ryan Challinor
==============================================================================
*/
#include "SignalClamp.h"
#include "ModularSynth.h"
#include "Profiler.h"
SignalClamp::SignalClamp()
: IAudioProcessor(gBufferSize)
{
}
void SignalClamp::CreateUIControls()
{
IDrawableModule::CreateUIControls();
mMinSlider = new FloatSlider(this, "min", 5, 2, 110, 15, &mMin, -2, 2);
mMaxSlider = new FloatSlider(this, "max", mMinSlider, kAnchor_Below, 110, 15, &mMax, -2, 2);
}
SignalClamp::~SignalClamp()
{
}
void SignalClamp::Process(double time)
{
PROFILER(SignalClamp);
IAudioReceiver* target = GetTarget();
if (target == nullptr)
return;
ComputeSliders(0);
SyncBuffers();
int bufferSize = GetBuffer()->BufferSize();
ChannelBuffer* out = target->GetBuffer();
for (int ch = 0; ch < GetBuffer()->NumActiveChannels(); ++ch)
{
float* buffer = GetBuffer()->GetChannel(ch);
if (mEnabled)
for (int i = 0; i < bufferSize; ++i)
{
ComputeSliders(i);
buffer[i] = ofClamp(buffer[i], mMin, mMax);
}
Add(out->GetChannel(ch), buffer, bufferSize);
GetVizBuffer()->WriteChunk(buffer, bufferSize, ch);
}
GetBuffer()->Reset();
}
void SignalClamp::DrawModule()
{
if (Minimized() || IsVisible() == false)
return;
mMinSlider->Draw();
mMaxSlider->Draw();
}
void SignalClamp::LoadLayout(const ofxJSONElement& moduleInfo)
{
mModuleSaveData.LoadString("target", moduleInfo);
SetUpFromSaveData();
}
void SignalClamp::SetUpFromSaveData()
{
SetTarget(TheSynth->FindModule(mModuleSaveData.GetString("target")));
}
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