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#ifndef CLIENT_INCLUDED
#define CLIENT_INCLUDED
#include "WebRequest.h"
#include "BlockGrid.h"
// request types:
enum RequestType {
NONE,
GET_SERVER_URL,
GET_ID,
CREATE,
JOIN_FRIEND,
IS_PARTNER_READY,
JOIN_STRANGER,
REPORT_ALIVE,
POST_MOVE,
GET_CHANGES };
class QueuedRequest {
public:
QueuedRequest( RequestType inType, const char *inMethod,
const char *inURL,
const char *inBody )
: mType( inType ),
mMethod( stringDuplicate( inMethod ) ),
mURL( stringDuplicate( inURL ) ),
mBody( NULL ) {
if( inBody != NULL ) {
mBody = stringDuplicate( inBody );
}
}
~QueuedRequest() {
delete [] mMethod;
delete [] mURL;
if( mBody != NULL ) {
delete [] mBody;
}
}
RequestType mType;
char *mMethod;
char *mURL;
char *mBody;
};
// encapsulates all game network client operations
class Client {
public:
// creates client and starts to request a player_id from the server,
// if needed
Client();
~Client();
// perform another step of any pending network operations
// returns true if work remains to be done
// returns false if client is done with all pending work
char step();
// must return true before starting any operations below
char isClientReady();
// these calls start operations
void createGame();
// NULL to join game with stranger
void joinGame( char *inGameID );
// posts dirty columns to server
// returns true if some were dirty and a post to the server resulted
char postMove( BlockGrid *inGrid );
// gets changes and adds them to inGrid
void getChanges( BlockGrid *inGrid );
// result not destroyed by caller
// NULL if not set yet
char *getGameID();
// useful for detecting a zombie or disconnected partner
unsigned long getSecondsSincePartnerActed();
char isGameReady();
// gets a random, yet constant-per-game (and same as partner)
// world index
// game must be ready before this call works
int getSharedWorldIndex( int mNumWorlds );
char isError();
void clearError();
// destroyed internally
char *getErrorString();
// frees static data for this class
// must be called at app exit
static void staticFree();
protected:
// URL where we fetch server URL from
char *mServerFinderURL;
// only fetch once per application instance
static char *sServerURL;
char *mPlayerID;
char *mGameID;
char *mGamePasscode;
char *mPlayerNumber;
// self-reversing transform
int mBlockTransform[16];
// set from comma-delimited list
void setBlockTransformFromString( char *inTransformString );
char *transformColumnString( char *inColumnString );
char mGameReady;
unsigned long mTimeLastCheckedReady;
unsigned long mTimeBetweenChecks;
// we report our alive status when we're otherwise idle
unsigned long mTimeLastReportedAlive;
unsigned long mTimeBetweenReports;
unsigned long mSecondsSincePartnerActed;
char *mLastStateSeen;
BlockGrid *mGridToUpdate;
char mError;
char *mErrorString;
// inErrorMessage copied internally
// must be destroyed by caller
void setError( const char *inErrorMessage );
RequestType mCurrentType;
WebRequest *mCurrentRequest;
SimpleVector<QueuedRequest*> mQueuedRequests;
};
#endif
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