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/*
* Modification History
*
* 2000-December-21 Jason Rohrer
* Created.
*
* 2001-January-15 Jason Rohrer
* Added an overridden copy() method.
*
* 2001-January-19 Jason Rohrer
* Fixed so that filter( filter, channelNum ) could be called on
* this class type.
*
* 2001-January-31 Jason Rohrer
* Fixed a bug in getRGBABytes().
*
* 2001-September-15 Jason Rohrer
* Added a constructor that copies data from an Image.
*
* 2006-September-7 Jason Rohrer
* Optimized constructor.
*
* 2010-February-23 Jason Rohrer
* Changed default alpha behavior to white instead of black.
*
* 2010-February-24 Jason Rohrer
* Optimized with a static function to avoid needless image copying.
*/
#ifndef RGBA_IMAGE_INCLUDED
#define RGBA_IMAGE_INCLUDED
#include <stdio.h>
#include <string.h>
#include "Image.h"
/**
* An RGBA extension of Image.
*
* @author Jason Rohrer
*/
class RGBAImage : public Image {
public:
/**
* Constructs an RGBA image. All channels are initialized to 0.
*
* @param inWidth width of image in pixels.
* @param inHeight height of image in pixels.
*/
RGBAImage( int inWidth, int inHeight );
/**
* Constructs an RGBAImage by copying a given image.
* The image data is truncated or expaned (with black color channels
* and white alpha) to fit the 4 channel RGBA model,
* and any selection in inImage is ignored.
*
* @param inImage the image to copy. Copied internally, so must be
* destroyed by the caller.
*/
RGBAImage( Image *inImage );
/**
* Gets the pixel data from this image as a byte array.
*
* @return a byte array containing pixel data for this image.
* Stored in row-major order, with each pixel represented
* by 4 bytes in the order RGBA.
* Must be destroyed by caller.
*/
virtual unsigned char *getRGBABytes();
// get RGBA a bytes from an image without converting it to an RGBA
// image first (faster---found with profiler)
//
// MUST be a 3- or 4-channel image
static unsigned char *getRGBABytes( Image *inImage );
// overrides the Image::filter function
virtual void filter( ChannelFilter *inFilter );
virtual void filter( ChannelFilter *inFilter, int inChannel );
// overrides the Image::copy function
// since the function is non-virtual in the parent class,
// the pointer type should determine which function gets called.
RGBAImage *copy();
};
inline RGBAImage::RGBAImage( int inWidth, int inHeight )
: Image( inWidth, inHeight, 4 ) {
}
inline RGBAImage::RGBAImage( Image *inImage )
// Only init our image's channels to black of inImage doesn't have enough
// channels.
// This saves time if inImage has 4 or more channels.
// Optimization found with profiler.
: Image( inImage->getWidth(), inImage->getHeight(), 4,
( inImage->getNumChannels() < 4 ) ) {
int minNumChannels = 4;
if( inImage->getNumChannels() < minNumChannels ) {
minNumChannels = inImage->getNumChannels();
}
// if inImage does not have at least 4 channels,
// leave our additional channels black
// if inImage has extra channels, skip them
// copy channels from inImage
for( int c=0; c<minNumChannels; c++ ) {
double *inChannel = inImage->getChannel( c );
memcpy( mChannels[c], inChannel, mNumPixels * sizeof( double ) );
}
if( minNumChannels < 4 ) {
// no alpha channel in inImage
// set a white one
double *alpha = mChannels[3];
for( int i=0; i<mNumPixels; i++ ) {
alpha[i] = 1.0;
}
}
}
/*
inline unsigned char *RGBAImage::getRGBABytes() {
int numBytes = mNumPixels * 4;
unsigned char *bytes = new unsigned char[ numBytes ];
int pixel = 0;
for( int i=0; i<numBytes; i=i+4 ) {
bytes[i] = (unsigned char)( mChannels[0][pixel] * 255 );
bytes[i + 1] = (unsigned char)( mChannels[1][pixel] * 255 );
bytes[i + 2] = (unsigned char)( mChannels[2][pixel] * 255 );
bytes[i + 3] = (unsigned char)( mChannels[3][pixel] * 255 );
pixel++;
}
return bytes;
}
*/
// optimized version
inline unsigned char *RGBAImage::getRGBABytes() {
return RGBAImage::getRGBABytes( this );
/*
int numBytes = mNumPixels * 4;
unsigned char *bytes = new unsigned char[ numBytes ];
double *channelZero = mChannels[0];
double *channelOne = mChannels[1];
double *channelTwo = mChannels[2];
double *channelThree = mChannels[3];
register int i = 0;
for( int p=0; p<mNumPixels; p++ ) {
bytes[i++] = (unsigned char)( channelZero[p] * 255 );
bytes[i++] = (unsigned char)( channelOne[p] * 255 );
bytes[i++] = (unsigned char)( channelTwo[p] * 255 );
bytes[i++] = (unsigned char)( channelThree[p] * 255 );
}
return bytes;
*/
}
inline unsigned char *RGBAImage::getRGBABytes( Image *inImage ) {
int numPixels = inImage->getWidth() * inImage->getHeight();
int numChannels = inImage->getNumChannels();
int numBytes = numPixels * 4;
unsigned char *bytes = new unsigned char[ numBytes ];
double *channelZero = inImage->getChannel( 0 );
double *channelOne = inImage->getChannel( 1 );
double *channelTwo = inImage->getChannel( 2 );
// double-coded branch here to make it faster
// (avoid a switch inside the loop
if( numChannels > 3 ) {
double *channelThree = inImage->getChannel( 3 );
register int i = 0;
for( int p=0; p<numPixels; p++ ) {
bytes[i++] = (unsigned char)( channelZero[p] * 255 );
bytes[i++] = (unsigned char)( channelOne[p] * 255 );
bytes[i++] = (unsigned char)( channelTwo[p] * 255 );
bytes[i++] = (unsigned char)( channelThree[p] * 255 );
}
}
else {
register int i = 0;
for( int p=0; p<numPixels; p++ ) {
bytes[i++] = (unsigned char)( channelZero[p] * 255 );
bytes[i++] = (unsigned char)( channelOne[p] * 255 );
bytes[i++] = (unsigned char)( channelTwo[p] * 255 );
bytes[i++] = 255; // default alpha
}
}
return bytes;
}
inline void RGBAImage::filter( ChannelFilter *inFilter ) {
// different from standard Image implementation in that we
// skip the alpha channel when filtering
for( int i=0; i<mNumChannels-1; i++ ) {
Image::filter( inFilter, i );
}
}
inline void RGBAImage::filter( ChannelFilter *inFilter, int inChannel ) {
// provided as a bridge to the Image function, just to
// get around compile problems.
Image::filter( inFilter, inChannel );
}
inline RGBAImage *RGBAImage::copy() {
RGBAImage *copiedImage = new RGBAImage( mWide, mHigh );
copiedImage->paste( this );
return copiedImage;
}
#endif
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