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#ifndef BUILDER_TARGET_BLOCK_INCLUDED
#define BUILDER_TARGET_BLOCK_INCLUDED
#include "TargetBlock.h"
// idea:
// -- override constructor to take a sprite (do this in Block too )
// -- override "equals" function to always return true
// -- leave setState and step alone!
class BuilderTargetBlock : public TargetBlock {
public:
BuilderTargetBlock( Sprite *inSprite, int inShimmerTime = -1 );
// override
virtual char equal( Block *inBlock ) {
return true;
}
// subclass copy function
BuilderTargetBlock *copy();
// use TargetBlock's step and setState functions
};
#endif
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