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#ifndef GAME_OBJECT_INCLUDED
#define GAME_OBJECT_INCLUDED
#include "minorGems/graphics/Color.h"
#include "Sprite.h"
// superclass for all game objects
class GameObject {
public:
GameObject()
: mEnableSteps( true ),
mDepthLayer( 0 ),
mX( 0 ), mY( 0 ), mRotation( 0 ), mScale( 1.0 ),
mFadeFactor( 1 ), mColor( 1, 1, 1 ), mSprite( NULL ),
mSpriteFrame( 0 ),
mShiftingPages( false ) {
}
virtual ~GameObject() {
}
// start a shift between sprite pages
virtual void shiftBetweenPages( int inPageA, int inPageB,
int inNumSteps );
virtual void draw( double inRotation, Vector3D *inPosition,
double inScale,
double inFadeFactor,
Color *inColor );
// should not be overridden
// calls child's step function
void mainStep();
// to be overridden by child classes
virtual void step() {
}
char mEnableSteps;
int mDepthLayer;
double mX, mY;
double mRotation;
double mScale;
double mFadeFactor;
Color mColor;
// can be NULL
Sprite *mSprite;
int mSpriteFrame;
char mShiftingPages;
int mShiftPageA;
int mShiftPageB;
int mNumShiftSteps;
int mNumShiftStepsDone;
};
#endif
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